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IDK what it’s about either. I think this is the first time they used the word in public communications of any form.
Google brought up a Japanese interview that explained it (don't know if it was ever translated into English). Kishimoto considers the classic 2D era to be the "first generation" of Sonic games, then all of 3D Sonic from Adventure to now is the "second generation", and now Frontier is the start of the "third generation" of the Sonic games.
Interesting. So he considers both the Adventure Era and the Boost Era part of the same generation then?
Funny considering people have separated classic adventure and boost into their own little generations already.
One Strip! One Strip!Well as much as the early 2000s and Boost games play differently from one another, they're still all played within linear levels, so I would guess he considers Frontiers' pseudo-open world approach to be a bigger departure for the series.
(Also, there's always the awkwardness with Lost World being in the middle of the "boost era" while doing it's own thing without any boost mechanic.)
This is kinda a random question, but is there a reason why the levels in Sonic Heroes are as long as they are?
The Protomen enhanced my life.I don't think there's any particular reason for it, but the levels are probably missing an extra couple steps of polish and editing down because Heroes was rushed out by Sega. There were two level designers and one of them had to take a break because of illness, leaving just Iizuka who almost died finishing the levels by himself in time for release, he lost 22 pounds from overworking and lack of sleep.

All Hail Shadow the Hedgehog
Damn that game had a killer soundtrack
"I am Alpharius. This is a lie."