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AFAIK, the only difference in the endings is Vandalize is played as the second credits song if the game is finished on easy or normal, while One Way Dream plays there instead if the game is finished on Hard.
Edited by ShinyCottonCandy on Jan 13th 2023 at 3:17:12 PM
My musician page
Perhaps there's an alternate-universe version of Sticks over in the main canon that we haven't yet seen (outside of Sonic Runners and Mario & Sonic at the Rio 2016 Olympic Games, if we count those)?
Edited by TrashJack on Jan 13th 2023 at 3:45:02 PM
"Cynic, n. — A blackguard whose faulty vision sees things as they are, not as they ought to be." - The Devil's DictionaryDon't quote me on this, but I heard that if you 100% the game you get a scene of Eggman bringing Sage back after listening to Vandalize/One Way Dream. Oh, and regardless of whether you did the Hard Mode final boss or not, you still get it. I know because just recently I already beat the game on Normal and saw it. By the way, I'm very annoyed you can't skip any of the cutscenes after the final titan fight. And that also goes for the credits as well. Though at the very least they aren't 30 minutes long.
No rain could douse the flames that burn within me!I wouldn't say that, though I think this is the only game I ever played that managed to drop the ball this much during the endgame. And it really starts to become noticeable on Chaos Island. Literally the only thing that saved it from being the worst island is that its titan is my favorite and made the whole thing worth it.
Edited by mstorzil on Jan 13th 2023 at 1:45:59 AM
No rain could douse the flames that burn within me!![]()
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Tbh, it struck me as the opposite issue. It feels to me like they made a complete game, and then had to / decided to extend it for another few hours so they tacked on a couple less-creative throwaway areas at the end.
Everything past the towers feels like blatant padding, which also explains things like the reused assets: those weren't the parts of the game the devs really cared about.
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I wouldn't say that either. It's a fairly decent game with a relatively weak and repetitive last set of levels, which isn't exactly new for this series, but it's still worth pointing out.
Edited by KnownUnknown on Jan 13th 2023 at 2:10:36 AM
Naw Kishimoto literally confirmed that they ran out of time and had to throw something together for a final boss. They're very much aware how lackluster the back half of the game was.
To me, it sounds more like most of the resources went towards Kronos (Keep in mind Rhea and Ouranos are just cut pieces of it) and Ares, and they had nothing left for Chaos.
Edited by BlackYakuzu94 on Jan 13th 2023 at 6:05:19 AM
A lazy millennial who's good at what he does.I like how we're all forced to interpret SEGA's changes to the franchise instead of getting some semblance of an explanation. Oh but SEGA's doing things differently now, they're engaging the fans. Real transparency right there, everybody.
Could it be that it's overblown and Boom isn't entirely dead? How did we even come to most of the lore related conclusions that we've had so far? Aside from Kishimoto addressing Frontiers development cycle and responding to a single fan dev on Twitter, SEGA has had really shitty communication over the treatment of this franchise and it's like the fanbase acts like they were just born yesterday.
Certified, self-appointed Sonic Visionary![]()
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I guess this really touches upon why I haven't cared much about Amy as of late. All of the changes to her aren't inherently bad, but without any buildup or justification, it just rings rather hollow to me.
But whatever, characters are just gonna change at the drop of a hat at Sonic Team's whims with no rhyme or reason and I guess we just gotta accept that.
A lazy millennial who's good at what he does.I've said this before, but Amy had the poor luck of not being conceived as an action character, but being somewhat forced to take up the role because she was literally the only female character in the franchise where most character become playable in some way.
One Strip! One Strip!Amy was more bad than good because her more decent traits like her turn into an Action Girl weren't given proper justification and her worst traits became grating. So her ultimate problem is not having consistent characterization for many years, especially in the games.
So for everyone to like Amy in the future, Sonic Team needs to allow its writers to keep a consistent idea for her and develop Amy with that in mind instead of changing directions between titles.
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No, and Pariah talks directly about that too; you don't need to be an action-heavy character to be good and perpetuating that idea is sending the wrong message. That you're only good enough if you can fight and destroy Eggman robots is the direct result of What Measure Is a Non-Badass?.
Amy not being an action-oriented character wasn't the problem, its what
said and that her turn to an Action Girl had no buildup for it to have any meaning and her worse traits got more exaggerated.
And that's because Sonic Team have no idea what to do with her (or anyone else really) and just arbitrarily change her character at the drop of a hat. She has no "core" so to speak or consistency. She's whatever the writers want her to be aside from broad and vague traits like "being nice" or "can fight". And even Ian Flynn has talked about how Amy doesn't have much besides being "the girl" in Sonic's group.
Edited by BlackYakuzu94 on Jan 15th 2023 at 3:50:31 PM
A lazy millennial who's good at what he does.I think once the series stopped heavy gameplay experimentation, Amy's chances of being a non action oriented character plummeted. Back then you could probably do a stealth/indirect interaction based game/mode with her that could fit the Adventure style characterization. But once the series shifted strictly towards speed based platforming with occasional combat, the only way she was sticking around was with an action emphasis.
One of the issues is that Amy is that she almost feels more suited to something like a JRPG franchise where the animal protection/command, tarot card use, and/or magical girl aspects could be more organically executed and exploration of her compassionate personality would be more easily done in a story heavy style game.
By contrast prominent female characters (especially playable ones) in platformers have tended to be either as capable (or in some cases better) in the traditional context as the male characters; Dixie Kong in DKC, Peach in certain Mario titles, Coco in Crash Bandicoot, and obviously Blaze in the Rush games.
I'm left to wonder if trying to make Amy an odd exception to that to better fit the Adventure era concept of her (and more realistically the So J idea of her) may have been doomed long term just given broader audience expectations of the genre, especially once it became clear there was no interest in using/elevating Blaze for the mainline games.
Edited by BorneAgain on Jan 15th 2023 at 5:09:31 AM
I see it like this; Sonic Team wanted the characters to fit into different gameplay styles relating to the story and their characters. That is not an inherently bad idea, it only became problematic when those playstyles ran against the speed based platforming that Sonic was known for.
They got better about it with the aforementioned Blaze mind you, but they could have easily built up a similar change in Amy. Maybe not to the extent that she plays exactly like Sonic and Co, but you could have did something similar to Sonic Advance where she's still pretty fast but is a Mechanically Unusual Fighter compared to Sonic, Tails, and Knuckles.
And you could have a story where Amy has to get around problems that Sonic usually just barrels through effortlessly. Or maybe you can have her train herself to improve so that she can keep up with Sonic someday (something Sonic Battle did hilariously).
I liked the idea Pariah had where she learns how to roller-skate so that she can get faster, because my first thought was that you could have Shadow help train her being the only other character who roller skates (Or being Air Shoes :V). As why for Shadow would even put up with her, you can literally just say its repaying Amy back for what she did for him in the Ark, finally following up on that plot point.
I dunno; I just think its weird (and disappointing) for Sega to set up all of these potential unique scenarios and then just abandon them the second it becomes inconvenient for them. Because then why even set them up in the first place? And instead of working within the constraints they made, they'd rather just change things from the foundation they established to make it convenient for themselves.
A lazy millennial who's good at what he does.

Does anything happen if you defeat The End or find all the collectibles (Koco, memory tokens, etc.)?