So I had decided to try playing almost every Sonic game before Frontiers. And it took longer than I wanted but I finally finished doing that. And I've put all the games in a neat tier list.
A: Sonic 3 & Knuckles, Mania, CD, Colors (DS), Pocket Adventure
B: Advance, Shadow, Heroes, Rush, Rush Adventure, Black Knight, Riders, Riders: Zero Gravity, Sonic 2, Tails Adventure, Battle, Team Sonic Racing
C: Generations, Sonic 06, Forces, Triple Trouble, Advance 3, Chaos, Fighters
D: Advance 2, Secret Rings, Blast, Lost World, Sonic 4 Ep2, Colors, Chronicles, Shattered Crystal, Rivals 2, Rivals, Shuffle, Sonic 1
E: Unleashed, Generations (3DS), Sonic 1 (8-bit), Drift, Drift 2, R, SegaSonic, Sonic 2 (8-bit), Labyrinth, Lost World (3DS), Fire & Ice
F: Free Riders, Sonic 4 Ep1, Chaotix, 3D Blast, Tails' Skypatrol, Spinball, Rise of Lyric
I'm probably going to take long break from Sonic games before I actually get to playing Frontiers.
Feel free to talk about what your favorite Sonic games are and how wrong my list is.
The PS3 version. It's the most Boost-y Boost-style Sonic game, which if you like Boost games means it's possibly your favorite game, but I hate it so as far as I'm concerned it's the worst 3D Sonic games (not counting Boom). The Werehog sections were the good part of the game.
A bit of extra background info: I fully played through every Sonic platformer to the end, except for Rise of Lyric and 3DS Lost World which I played for a couple hours each before deciding I'd seen enough. I didn't play the Wii version of Unleashed, it would have been too repetitive after having just played the HD version.
It really is a shame. 4-2 is an enjoyable game that just has very clear, obvious flaws, in contrast to 4-1 which was just terrible. It would've been a great first try. But it wasn't.
Like, if 4-2 was 4-1, I think more people would've really wanted more games to see where the side series went. In the end, though, 4-2 wasn't 4-1. It ended up just being the game that gave its best, but failed, shot to save a series that was already killed by its first game.
Unfortunate, but I'd still be intrigued if a game brought back Sylvania Castle or White Park one of these days. And it still has one of the best 2D final bosses in the whole franchise imo.
Edited by KnownUnknown on Jan 9th 2023 at 2:43:55 AM
The first real mistake was calling it Sonic 4 when it was never designed as such to begin with. They should have known how high the expectations were with a name like that.
Had it been just another 2D title, people would have written it off and moved on. They set themselves up by trying to cash in on people's nostalgia without putting work in understanding the games they were trying to emulate.
A lazy millennial who's good at what he does.I reached the final island and I know the True Final Boss requires Hard mode, but can I merely switch to Hard mode?
Parrying requires no timing at all...
You can hold it for 20+ seconds.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.That's probably because you didn't release the parry buttons and press again after the 1st parry. After you parry an attack Sonic exits the parry stance. I remember for Wyvern you have to parry 2 missiles in a row. By the way, I feel that I should say I'm kind of doing a challenge run. I'm going through the game not upgrading any stats except for speed (Only because I don't think speed upgrades really make things any easier aside from the race challenges, which are pitifully easy anyways). So far I haven't died on any of the Titans and I'm on the final island.
No rain could douse the flames that burn within me!Colors being so much better than the 3DS games isn't surprising when you know the circumstances. Colors DS could have had a tight schedule for all I know, but since it was on the DS Dimps was able to reuse the engine and assets from the Rush games, so gameplay-wise it ends up being Sonic Rush 3 and it's quite polished and streamlined.
But with Generations 3DS, Sega only gave Dimps around 7 months to make the game, and it was on a new system they had to make everything from scratch on. You could argue the game is decent considering how rushed it was, but it's pretty rough and plays significantly worse than the Classic stages in console/PC Generations. I originally threw it somewhere in the middle of D tier at first, but it's so rough around the edges and pointless to play over the console version or other 2D Sonic games I kept moving down until it ended up in high E tier.
I haven't heard any details on Lost World 3DS's development, but supposedly it was rushed as well. From what I played (up until the 2nd boss) it was basically just Wii U Lost World but with worse controls and more annoying level gimmicks. Even the story is exactly the same but with the cutscenes being more blurry and compressed. It also has one of the worst special stages in the series. I've seen a few people think it's better than the Wii U version, but I've seen more think it's worse, and it didn't seem very worth playing to me.
I know it's an unpopular opinion, but I preferred 3DS Lost World to HD Lost World. The somersault felt so much better to me than the kick, and for that matter Sonic's homing attack itself felt janky in the HD version. Plus I really hated the minecart in the HD game.
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Being highly advanced is not mutually exclusive to enjoying a good game of pinball. Granted, that individual game has some design issues, including the ball being polyhedral.
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