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I mean, we can go back and forth about this. But if all you care about is the game's initial reception, then fine.
I feel like truly great games can live past their initial receptions, good or bad; those are the games that have life after death so to speak and those are ones that I value. Ones that can stand the test of time.
Its why I can go back and play all of the Classic games and even Unleashed, but I'll probably never touch Colors or Frontiers (at least after all of the DLC has been released) again lol.
Edited by BlackYakuzu94 on Dec 28th 2022 at 10:04:46 AM
A lazy millennial who's good at what he does.
No, I think your assessment that the game is spoken more positively of noe than in the past is warranted; it's just the specific term used that confused me.
I suppose one reason people are lighter on the Adventure games (2 in particular) nowadays is because—YMMV here—they're not particularly long or difficult, certainly not enough for the jankiness and poor level design to really drag down the overall experience? Because before you know it, that annoying level is over and you're onto the next thing, and it's not like you ever lose more than 30 seconds of progress when Shadow clips through a loop-de-loop or something.
and some of us had the good fortune of not being stuck with the shitty, even buggier DX version of SA1 growing up
Edited by Chortleous on Dec 28th 2022 at 9:05:22 AM
That reminds me, I should hook up my GBA to link the Tiny Chao garden to SA 2 B since I found my old Sonic Advance copy.
The Protomen enhanced my life.I've always been amused by the irony of Knuckles and Rouge's levels being easier to A-Rank on the "hard" versions than the normal versions just because you don't have to put up with RNG.
My musician pageApparently "sad and lonely light"
is the rarest shard in the entire game.
SA2 is my favorite 3D Sonic game by a pretty wide margin, mainly cause of the Chao <3 After a certain point it turned into Chao Garden Simulator (and 'Get 130 Emblems to unlock Amy's Menu Theme' Simulator.)
I finally did that earlier this year after owning the game since release.
The Protomen enhanced my life.Black Yakuza, you're getting a tad over ranty again. Maybe a short break, please. I only say this cause I know you've had issues before and I legitimately don't want any more to happen. :)
That said, best mods for me are "every character has equal upgrades" at bare minimum. Not sure what other ones are useful, though. Making the Walker health not suck?
Shadow?I was always confused why Eggman's walker had more doodads than Tails' did until I learned Tails' inclusion was pretty last-minute.
The Protomen enhanced my life.That's not actually what I said, no. You missed the important part:
Gamers' future selves aren't going to discover anything they didn't already know.
Most janky games becomes more maligned in later years because as they age or as years pass gamers become more aware of the negatives of the game and how they match up with the positives. Games lose traction over years when the audience learn that they have issues and jank that render them comparatively unplayable, and awareness of that jank becomes memetic.
Where Frontiers' is unique is that its initial reaction encompasses those flaws, which makes it a bit of a different experience. Gamers already went into the game aware of the things that, in years time, would have otherwise cause the game to become maligned. It's flaws were heavily marketed, and in many cases if you purchased the game it was with the foreknowledge that you were buying something jank, and an intentional decision not to care.
Hence, the game has much less to worry about. That's not to say that when Sonci Team makes a better sequel, people won't flock to it as an improvement. But people already know Frontiers is jank. That's not something that's going to start becoming a hot take in a few years.
The same thing happened to Pokemon Scarlet and Violet. It's flaws are never going to not be visible and known, but given the way its introduction into the market worked, the negative affect of those flaws has likely already peaked.
Edited by KnownUnknown on Dec 28th 2022 at 8:04:15 AM
I'm watching Pariah's second half talking about Unleashed and he goes on to talk about how most of the game is spent doing non-Sonic shit while the actual Sonic shit comprises a small portion of the game like its the side piece.
And boy does that describe Frontiers and I had the biggest laugh.
A lazy millennial who's good at what he does.Frontiers is an example of a game with terrible advertising that turned out way better than people were expecting it to. Going by the advertising, you'd think it was basically an Unreal Engine tech demo with no story, dialogue, or environment variety whatsoever.
Just literally this:
So I was surprised that it turned out to be more than just that.
Edited by PushoverMediaCritic on Dec 28th 2022 at 11:42:39 AM

Meh, as a semi-active editor wiki-side, being pedantic with trope definitions is practically a job requirement for me.
My musician page