Not only can you parry his attacks, you should as much as you can, or else the fight takes a billion years to complete.
If you have enough skill points, some of the learned attacks (the homing attack and the dash one, in particular) can make it go faster, but for most of the Titans landing those parries is where most of your damage is intended to come from.
Something that might really help with parrying that I only learned after that fight is that you don't actually have to perfect parry anything. You can hold a parry, and if you put in the input for a parry a few seconds early it'll still work.
Edited by KnownUnknown on Dec 9th 2022 at 10:06:39 AM
I learned about the mod scene for Riders and Zero Gravity somewhat recently and was surprised that the games had that cult following. Pretty cool. My big problem with Zero Gravity was that the game was too focused on forcing the player to use the Gravity mechanics, slowing down and hampering a lot of the other movement from the first game in the process. A mod adjusting and fixing that game would probably get me to prefer Zero Gravity over the first game.
I have no idea which Riders game this is but I like the scene where Eggman randomly holds everyone at gunpoint to get the secret treasure only to find out it's a rug.
The Protomen enhanced my life.Free Riders wouldn't have crashed NEARLY as hard as it did if it didn't have to be shackled to the kinect.
Note, I'm not saying that the riders spinoffs would have survived; I suspect Sega at the time didn't want spinoffs for Sonic, and may have wanted Free Riders to crash and burn on Kinect so they had an excuse to axe them.
Speaking of motion controlled Sonic titles, Geek Critique just released an interesting look at Secret Rings:
This honestly might be the one review to have me go back and give it a try at some point. I had forgotten about the depth offered by the unlockable skills, and while the story and aesthetics are fairly "meh" to me, the reminder of the level design beyond the awful tutorial stage seems more impressive that what I remembered.
I think Secret Rings is generally remembered as a gorgeous, inventive and intriguingly designed game that probably would've been tons of fun if the control scheme wasn't a big dealbreaker for a lot of people.
A remake with more approachable controls might've been fairly well received.
Edited by KnownUnknown on Dec 9th 2022 at 3:36:09 AM
which means the only way to play Heroes is find someone in the tape circulation biz

And the other categories?
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."