Funny story, the Time Eater is trending.
Why? Youtuber Unleash stated that Frontiers final boss is the worst in the franchise. This opened a huge disagreement with the following bosses:
1. Time Eater
2. Forces Death Egg Robot
3. Sonic CD final boss
It's funny for me because, for fun, I did a powerscaling tier and stated Time Eater is the most powerful final boss in the series, tied with Solaris.
Should I play Ikaruga?
Edited by Tomodachi on Nov 24th 2022 at 11:45:43 AM
To win, you need to adapt, and to adapt, you need to be able to laugh away all the restraints. Everything holding you back.Time Eater's powers seem more controlled than Solaris's but at the cost of being less encompassing. (It might seem more impressive if it 'killing' the Sonics didn't look like just pushing down on them gently.)
EDIT: Apparently it's possible
to beat CD's final boss without getting hit, just very difficult.
Edited by lalalei2001 on Nov 24th 2022 at 3:16:27 PM
The Protomen enhanced my life.I'm not sure what would go into a worst final boss, but my easiest one is Sonic 1, my most fun were 3&K's true final boss and Adventure 1 and 2's, and the hardest for me is Sonic 2's and Sonic Blast's. I forget if I accessed Mania's true final boss or not, it's been a while.
The Protomen enhanced my life.All I know about the Time Eater is this
mix of its boss music with all the "That looks like a homing shot!" clips.
In regards to the final boss of Secret Rings
I’m totally hoping that Sega can release a remaster or at the very least a port that fixes the controls so that this game gets a second chance
The only thing awesome about the three final bosses that @Tomodachi mentioned is the music.
"Happy Halloween, I suppose..."CD’s final boss is *comically* underwhelming.
All the bosses in that game were ridiculously easy, but at least most of the other ones were… experimental I guess? Like you could tell they were testing out ideas of what a boss could look like, and making them easy to compensate.
The final boss, meanwhile, just blandly easy. Me it could’ve been the first boss of the game and nothing would’ve felt different.
Edited by KnownUnknown on Nov 24th 2022 at 4:22:06 AM
Final bosses in general might be one of the biggest weakness of almost all the Genesis era games. Sonic 1's is okayish, Sonic 2's feels unfair, CD's just seems like a regular boss, Spinball's is tedious, and while creative 3D Blast just isn't exciting.
3 & Knuckles stands out a heck of a lot for managing arguably 3-4 strong bosses depending on what you're playing (Big Arm, Mecha Sonic, Great Eggman Robo, & Doomsday Robotnik).
The Giant-er Death Egg Robot isn't that great of a final boss, it's too easy.
The idea behind it is pretty cool.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.It's the Death Egg Robot...
It's just a different model of it.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.It has a name but it effectively is just a Death Egg robot. The series really got stuck on the idea of Death Egg Robot. I stand corrected its just called "Giant Eggman Robo."
The Genesis bosses were good for the time period. Stuff like the rising lava boss and Metal Sonic in the Death Egg are really tame now. Easy to beat with patience and basic pattern recognition. I think when those games came out though you didn't have really complex and engaging boss battles. Just ones that were aggravating and a little unfair to make the game longer.
Edited by FOFD on Nov 24th 2022 at 9:04:08 AM
Eggman Robo is the Japanese name, of course it didn't get named in the west until Generations...or Sonic 4.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.I remember being unable to beat the Sonic 2 Death Egg robot for years, because every time it jumped up and targeted you with that reticle, I'd spin-dash away, and thus NOT see the animation where it lands and simultaneously bends over, allowing you to hit him easily. I also did not realize that Sonic's jump is high enough that he can reach above the robot's pointy arms. What I always tried to do was aim for the region between the arms and the legs, AKA the crotch, which is a much smaller target, and every time I'd inevitably kill myself after a few successful hits. One I figured out how you're supposed to fight him, I was able to beat him easily.
As Knuckles, you either aim for the crotch, which is a risky maneuver, trust me, I know, OR, when he jumps up, you only move out of the way of the target reticle just a little bit, and then when he lands he'll briefly crouch on impact, allowing you to jump over his spiky arms.
Edited by WillKeaton on Nov 24th 2022 at 8:15:51 AM
Oddly enough I never found using Knuckles in that bit hard. ...Albeit, I had to get there via a level select or other cheat codes, but I found the final boss in Sonic 2 fairly easy. I mean, it took a bit of practice, but the timing wasn't that bad. Silver Sonic(or Mecha Sonic, whatever is the proper name for that one) I always found far harder due to having better speed. But the Death Egg Robot? A bit of practice and it was solid for me. It's blatantly supposed to be more difficult for Knuckles, for sure. I just... was able to get used to it. I'm weird, neyh.
Wing Fortress Zone's boss was the only part I couldn't beat.
Shadow?Worst final boss is easily Time Eater.
That boss's entire MO is basically poor information. You're both moving in a near-empty void, making it unclear how close you're actually getting, the boss sometimes decides to just restart your progress via time slow, the boss will just let out a spam of projectiles which, due to sheer volume, are hard to dodge - but simulatenously the punishment for getting hit is so low that unless you're going for that specific trophy you literally won't even notice you got it.
And then the cherry on the top, every character has warnings for each different move, and one move is by far more common than the rest.

Lore clarification (spoilers): the Koko are the spirits of the Ancients who died on the Starfall Islands, digitised into their otherwise inanimate keepsakes thanks to Cyberspace. Each and every one of them is clinging onto something, usually their last regret before dying, and when fulfilled their souls return to Cyberspace. A small group left the Starfall Islands before disaster, settling on what would become Angel Island. Chaos is a confirmed descendant, and given he's canonically a mutated chao it's very likely (though not confirmed) that the chao are themselves descendants of the Ancients.