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KuroBaraHime ☆♥☆ Since: Jan, 2011
☆♥☆
#66001: Aug 1st 2022 at 5:20:37 PM

[up]No, the thing I'm thinking about was a Dreamcast game called Geist Force. A bunch of sites wrote articles about it last year. Like here, here, and here.

Before the architecture was solidified, we were already up and running on it... we got the green light to make a game called Geist Force... it was actually the E3 shooter, the thing that Bernie (Stolar, SoA president) showed for Dreamcast at E3... we were to be the launch title. It was a Star Fox clone... I'm not going to say we had any amazing ideas [but] we had a cool narrative that was very different and we actually had a very diverse cast; looking back, we were actually ahead of our time.
Naka came to visit with his team to tour our studio [and] look at our tools and engine; we had a lot of proprietary [and] really phenomenal tech – I would say still to this day, [we had] some stuff that I haven't seen replicated quite at the level we had. [Naka] didn't realize that the people on my team, a lot of them spoke fluent Japanese, including my lead engineer. [Naka] started speaking in Japanese assuming that no one would understand; [he] started talking about what parts of our tech they were going take for Sonic and then basically said as soon as they ship, fire everyone but one of the engineers who knows their system and roll him onto our team for Sonic – and my team heard all that, so you can imagine how they felt. Naka was pretty powerful at Sega at that time.

The main I've heard with Naka and X-treme was that he refused to give the X-treme team the engine and documentation to Nights and threatened to quit if Sega gave it to them. Though Naka himself recently claimed that it isn't true, that he never heard anything about someone wanting to use it, and that even if they did it was custom-made engine that he had no documentation on and was in a different programming language than what the X-treme team was using.

Zeromaeus Since: May, 2010
#66002: Aug 1st 2022 at 5:55:49 PM

OK. I guess the SEGA horror stories have started to blend together in my mind. Thanks for correcting me.

Karxrida from Eureka, the Forbidden Land Since: May, 2012 Relationship Status: I LOVE THIS DOCTOR!
#66003: Aug 2nd 2022 at 11:55:45 PM

[up]x2 I'm not willing to give him the benefit of the doubt over his claims about what happened with X-treme. It just tracks too hard and of course he'd want to downplay it.

VapourSoulOS Herald of Lunar Tierce from You really expect me to know that? Since: Jun, 2017 Relationship Status: Abstaining
Herald of Lunar Tierce
#66004: Aug 3rd 2022 at 11:17:32 AM

The Sonic: Triple Trouble 16-bit fan remake came out today. It has a new final boss and I think you'll be interested in who it is.

"Punishment is not the answer. Punishment is easy. It's lazy. Redemption is hard. Redemption makes you work."-Skulduggery Pleasant
BlackYakuzu94 CHADhan Player. from Easy Coast/NY Since: May, 2013 Relationship Status: Longing for my OTP
CHADhan Player.
#66005: Aug 3rd 2022 at 11:51:02 AM

I've seen it, wanna play ut.

A lazy millennial who's good at what he does.
MorningStar1337 The Encounter that ended the Dogma from 🤔 Since: Nov, 2012
The Encounter that ended the Dogma
#66006: Aug 3rd 2022 at 11:56:01 AM

speaking of fangames, has anyone heard of Sonic and the Fallen Star?

RedHunter543 Crimson Paladin Since: Jul, 2016 Relationship Status: Barbecuing
Crimson Paladin
#66007: Aug 3rd 2022 at 12:03:41 PM

I love Sonic fangames. Going to try out Triple Trouble and Fallen Star.

Edited by RedHunter543 on Aug 3rd 2022 at 3:09:09 PM

"The Black Rage makes us strong, because we must resist its temptations every day of our lives or be forever damned!"
TargetmasterJoe from Velocitron Since: May, 2013 Relationship Status: I like big bots and I can not lie
#66008: Aug 5th 2022 at 11:13:08 AM

From TikTok of all places, they announced they'll be covering Gamescom. Among the featured games? Sonic Frontiers!

Oh, and that recent art of Sonic grinding around that's been popping up? SEGA confirmed it's legit and teases that more will come.

MightyKombat I am he as you are he as you are me and we are a from in mai mouffff (Ten years in the joint)
I am he as you are he as you are me and we are a
#66009: Aug 5th 2022 at 12:00:52 PM

Also Sonic Origins got updated. Sonic 3 now has a bunch of Mania-esque cheat codes (including one that disables the Super Sonic music, great if you're on consoles or not using a good mod) and the hilariously mislabelled Chaotix music is apparently properly labelled now.

Are explosions science?
ultimatepheer Since: Mar, 2011
#66010: Aug 6th 2022 at 5:35:03 AM

One thing I've noticed recently is that Sonic Origins really tried to sell that Amy was just as much a part of the main cast as Sonic, Tails and Knuckles when, really, that was far from the case. She's an Ascended Extra who got a pretty radical redesign when she escaped Sonic CD.

MightyKombat I am he as you are he as you are me and we are a from in mai mouffff (Ten years in the joint)
I am he as you are he as you are me and we are a
#66011: Aug 6th 2022 at 5:36:39 AM

And some people really wanted her to be playable in this version of Sonic CD, which I suppose is fair, some versions do give her a full spriteset for that. But some thought she would be playable which is...a bit much to ask for. Knuckles has a full spriteset already and is easy to do but Amy would require either Sega seeking out a spritesheet author or taking the time to do all that themselves along with giving her abilities so that she stands out from speedy boi, butt-copter or Echi-DO-na.

Are explosions science?
Anura from England Since: Apr, 2011 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#66012: Aug 6th 2022 at 5:57:35 AM

[up]She has a unique moveset in the Advance games which could have been copied. Saves the design work at least.

A society grows great when old men plant trees whose shade they know they will never sit in.
GlitterCat Since: Mar, 2018 Relationship Status: The Skitty to my Wailord
#66013: Aug 6th 2022 at 6:19:42 AM

When will they port the advance games and battle? I'd played sonic a little before (mainly adventure 1 and 2 in anime club) but the gba and later Gamecube were the first titles I'd owned, beat 100% and loved. I lost my gba years ago but would love to re experience those games.

Edited by GlitterCat on Aug 6th 2022 at 6:20:01 AM

see my completed Tangled (Varian) fanfic collection! https://archiveofourown.org/works/24467056/chapters/59049532
KnownUnknown Since: Jan, 2001
#66014: Aug 6th 2022 at 6:46:50 AM

Making her a bit slower but giving her, like, a double jump would've been a perfect compromise between the classic gameplay style and her Advance gameplay. Maybe even give her the ability to a attack directly in front of her, which is obviously obsolete and not really necessary in a Sonic game, but it just there for flavor.

A character who can hover/fly plus a character who can double jump in a Sonic style platformer. Heh. Now I'm getting Jazz Jackrabbit flashbacks.

Eriorguez Since: Jun, 2009
#66015: Aug 6th 2022 at 6:53:45 AM

High jump, but needs an extra imput to attack when jumping.

But yeah, Knuckles in CD sticks out like a sore thumb, and Amy feels like a character that should be made playable. Hoping we get her down the line.

BorneAgain (4 Score & 7 Years Ago)
#66016: Aug 6th 2022 at 8:47:05 AM

If they did do Classic Amy, I just want her to have the ability to roll into a ball. Maybe not a formal spindash, but the lacking of rolling on slopes just feels like too much of departure in terms of control. Doubly so when the other 5 playable characters in Classic (Sonic, Tails, Knuckles, Ray, and Mighty) do have that.

KnownUnknown Since: Jan, 2001
#66017: Aug 6th 2022 at 9:05:03 AM

Was she not able to do that in the Advance games? I remember her being able to do that in Advance 2.

Cibryll Lilia (Hero Without a Class) from Lightning Crest (she/her) Since: Feb, 2022 Relationship Status: Squeeeeeeeeeeeee!
Lilia (Hero Without a Class)
#66018: Aug 6th 2022 at 9:08:30 AM

I think she couldn't do that in the first Advance, and in Advance 3, I think she can do it if the other character is Sonic.

Might be miss taken though.

Title's supposed to link to Hero Without a Class: Who Even Needs Skills?! but that just breaks the title instead. -_-
BlackYakuzu94 CHADhan Player. from Easy Coast/NY Since: May, 2013 Relationship Status: Longing for my OTP
CHADhan Player.
#66019: Aug 6th 2022 at 9:09:11 AM

[up][up][up]But that's literally one of her defining traits that sets her apart from everyone else.

[up][up] In advance 1, she couldn't but in Adv. 2 she plays like a more traditional Sonic character. In Advance 3 it depends on her partner.

Edited by BlackYakuzu94 on Aug 6th 2022 at 12:10:40 PM

A lazy millennial who's good at what he does.
BorneAgain (4 Score & 7 Years Ago)
#66020: Aug 6th 2022 at 9:10:06 AM

In Advance 2 she was essentially Sonic with an alternate skin. Advance 1 is the title where she could not roll into a ball. Been a while since I played Advance 3, so I don't know off hand if she has the ability and whether or not its availability is affected by her partner character.

[up]I guess my sense is that the lack of spindash would still make her notable while allowing those that want that kinetic movement to the characters to be retained while playing as her. I fully admit that my own bias has always been the classic characters play feel like Sonic with a variation, and I'm convinced Amy could be distinct without making her feel that differently.

Edited by BorneAgain on Aug 6th 2022 at 12:12:39 PM

BlackYakuzu94 CHADhan Player. from Easy Coast/NY Since: May, 2013 Relationship Status: Longing for my OTP
CHADhan Player.
#66021: Aug 6th 2022 at 9:13:14 AM

Anyway, yea Amy not being playable in Origins is a huge missed opportunity, especially when she's all over the advertising.

[up] I like it because it fits Amy's character since she's not supposed to be on the same level as Sonic, Tails, and Knuckles. So her lacking their abilities makes thematic sense and mechanically forces the player to pay a bit more attention rather than taking for granted abilities they have as the other three.

Edited by BlackYakuzu94 on Aug 6th 2022 at 12:17:37 PM

A lazy millennial who's good at what he does.
KnownUnknown Since: Jan, 2001
#66022: Aug 6th 2022 at 9:14:41 AM

Yeah. It's like the people making the game and the people making the media surrounding the game were just not communicating at all.

Whoever was making the animations for the game, especially, seems to have had a completely different idea of what her role in the game was going to be.

BlackYakuzu94 CHADhan Player. from Easy Coast/NY Since: May, 2013 Relationship Status: Longing for my OTP
CHADhan Player.
#66023: Aug 6th 2022 at 9:19:12 AM

Tyson Heese made them. Amy is wildly recognized as a main character so they probably wanted to give her that representation....even though Sonic Team had no plans on making her playable whatsoever.

A lazy millennial who's good at what he does.
darkabomination Since: Mar, 2012
#66024: Aug 6th 2022 at 2:45:01 PM

One of the early announcements mentioned a new playable character. I wouldn't at all be surprised to learn that was one of the features the team had to cut because Sega wanted that deadline. The staff have publicly stated they're as frustrated by the released game as the fans are.

BorneAgain (4 Score & 7 Years Ago)
#66025: Aug 6th 2022 at 3:01:07 PM

Just finished the first playthrough of 16 bit Triple Trouble and have some thoughts.

First off, applying a Genesis style makeover to what was a (semi?)canon title gives it an odd sense of legitimacy in comparison to other fan games. It almost has a feel of what Traveler's Tale Sonic title that wasn't an isometric experiment circa 1995/96 could have been. Same thing with the music, which doesn't always feel Sonic like, but is very Genesis, if you get my meaning. Got reminded of Rocket Knight Adventure at times actually.

Gameplay itself is a pretty solid for the most part. Level design works pretty well with its gimmicks, the ability to change between Sonic and Tails feels fairly natural, and the shift to various novel gameplay sections doesn't overstay its welcome. Would have to play more to say if its the outright successor to the classic titles, but it does have a lot of the same charm.

As far as the downsides, Tidal Plant feels a bit week with the lack of interesting alternate paths and Act 1 has some bizarre checkpoint starvation in comparison to the rest of the game. The Special Stages work for the most part, but some variety in color for the floor sections would have avoided some confusion in knowing what does what. Finally Atomic Destroyer Zone (especially act 2) leans a bit too much into Metropolis Zone style cheap enemy placement, and while not as beginner unfriendly as certain Sonic Advance levels, still feels punishing for any player going slightly fast.

Overall, while it could use some tweaks (and there's some glitches which definitely need patched) its a great fangame overall and could slip easily into general Classic Sonic playthroughs.

Edited by BorneAgain on Aug 6th 2022 at 6:02:36 AM


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