From TikTok of all places, they announced they'll be covering Gamescom. Among the featured games? Sonic Frontiers!
Oh, and that recent art of Sonic grinding around that's been popping up? SEGA confirmed it's legit and teases that more will come.
One thing I've noticed recently is that Sonic Origins really tried to sell that Amy was just as much a part of the main cast as Sonic, Tails and Knuckles when, really, that was far from the case. She's an Ascended Extra who got a pretty radical redesign when she escaped Sonic CD.
And some people really wanted her to be playable in this version of Sonic CD, which I suppose is fair, some versions do give her a full spriteset for that. But some thought she would be playable which is...a bit much to ask for. Knuckles has a full spriteset already and is easy to do but Amy would require either Sega seeking out a spritesheet author or taking the time to do all that themselves along with giving her abilities so that she stands out from speedy boi, butt-copter or Echi-DO-na.
Are explosions science?When will they port the advance games and battle? I'd played sonic a little before (mainly adventure 1 and 2 in anime club) but the gba and later Gamecube were the first titles I'd owned, beat 100% and loved. I lost my gba years ago but would love to re experience those games.
Edited by GlitterCat on Aug 6th 2022 at 6:20:01 AM
see my completed Tangled (Varian) fanfic collection! https://archiveofourown.org/works/24467056/chapters/59049532Making her a bit slower but giving her, like, a double jump would've been a perfect compromise between the classic gameplay style and her Advance gameplay. Maybe even give her the ability to a attack directly in front of her, which is obviously obsolete and not really necessary in a Sonic game, but it just there for flavor.
A character who can hover/fly plus a character who can double jump in a Sonic style platformer. Heh. Now I'm getting Jazz Jackrabbit flashbacks.
If they did do Classic Amy, I just want her to have the ability to roll into a ball. Maybe not a formal spindash, but the lacking of rolling on slopes just feels like too much of departure in terms of control. Doubly so when the other 5 playable characters in Classic (Sonic, Tails, Knuckles, Ray, and Mighty) do have that.
I think she couldn't do that in the first Advance, and in Advance 3, I think she can do it if the other character is Sonic.
Might be miss taken though.
Title's supposed to link to Hero Without a Class: Who Even Needs Skills?! but that just breaks the title instead. -_-![]()
![]()
But that's literally one of her defining traits that sets her apart from everyone else.
![]()
In advance 1, she couldn't but in Adv. 2 she plays like a more traditional Sonic character. In Advance 3 it depends on her partner.
Edited by BlackYakuzu94 on Aug 6th 2022 at 12:10:40 PM
A lazy millennial who's good at what he does.In Advance 2 she was essentially Sonic with an alternate skin. Advance 1 is the title where she could not roll into a ball. Been a while since I played Advance 3, so I don't know off hand if she has the ability and whether or not its availability is affected by her partner character.
I guess my sense is that the lack of spindash would still make her notable while allowing those that want that kinetic movement to the characters to be retained while playing as her. I fully admit that my own bias has always been the classic characters play feel like Sonic with a variation, and I'm convinced Amy could be distinct without making her feel that differently.
Edited by BorneAgain on Aug 6th 2022 at 12:12:39 PM
Anyway, yea Amy not being playable in Origins is a huge missed opportunity, especially when she's all over the advertising.
I like it because it fits Amy's character since she's not supposed to be on the same level as Sonic, Tails, and Knuckles. So her lacking their abilities makes thematic sense and mechanically forces the player to pay a bit more attention rather than taking for granted abilities they have as the other three.
Edited by BlackYakuzu94 on Aug 6th 2022 at 12:17:37 PM
A lazy millennial who's good at what he does.Just finished the first playthrough of 16 bit Triple Trouble and have some thoughts.
First off, applying a Genesis style makeover to what was a (semi?)canon title gives it an odd sense of legitimacy in comparison to other fan games. It almost has a feel of what Traveler's Tale Sonic title that wasn't an isometric experiment circa 1995/96 could have been. Same thing with the music, which doesn't always feel Sonic like, but is very Genesis, if you get my meaning. Got reminded of Rocket Knight Adventure at times actually.
Gameplay itself is a pretty solid for the most part. Level design works pretty well with its gimmicks, the ability to change between Sonic and Tails feels fairly natural, and the shift to various novel gameplay sections doesn't overstay its welcome. Would have to play more to say if its the outright successor to the classic titles, but it does have a lot of the same charm.
As far as the downsides, Tidal Plant feels a bit week with the lack of interesting alternate paths and Act 1 has some bizarre checkpoint starvation in comparison to the rest of the game. The Special Stages work for the most part, but some variety in color for the floor sections would have avoided some confusion in knowing what does what. Finally Atomic Destroyer Zone (especially act 2) leans a bit too much into Metropolis Zone style cheap enemy placement, and while not as beginner unfriendly as certain Sonic Advance levels, still feels punishing for any player going slightly fast.
Overall, while it could use some tweaks (and there's some glitches which definitely need patched) its a great fangame overall and could slip easily into general Classic Sonic playthroughs.
Edited by BorneAgain on Aug 6th 2022 at 6:02:36 AM

The main I've heard with Naka and X-treme was that he refused to give the X-treme team the engine and documentation to Nights and threatened to quit if Sega gave it to them. Though Naka himself recently claimed that it isn't true, that he never heard anything about someone wanting to use it, and that even if they did it was custom-made engine that he had no documentation on and was in a different programming language than what the X-treme team was using.