That's literally all I know about the comic. I was trying to make a joke out of my little knowledge.
Edited by Crossover-Enthusiast on Aug 2nd 2020 at 6:31:30 AM
Jawbreakers on sale for 99¢The very concept of a Fandom will drive people up the wall.
To move on to another subject; what do you guys think about this guy's take about the series?
I would never want Sonic games to ever stop being made, but I feel like Sonic has grown beyond them at this point.
A lazy millennial who's good at what he does.At the very heart of it is that Sega is invested in Sonic as a trendy IP while various creative teams with comics, cartoons, and now movies have their focus on a version of Sonic with a core idea. As far as the former, that's not me judging, its been an attitude that's led to both good and bad elements but it does explain its lack of consistency vs that of Sonic in various EU media.
The laissez faire attitude about what the franchise is has allowed a diversity of tones, stories, and gameplay while simultaneously meaning it will struggle to ever maintain momentum because of Sega's tendency to change directions significantly. The same mindset that went for a unified canon (largely resembling the Japanese lore) in 1999 for ease of marketing/localization would also allow for a gradual abandoning of the more shounen anime aspects in the late aughts when that was perceived as a greater millstone around the neck of Sonic.
Comics and animated shows lack the luxury of more guaranteed sales regardless of direction and in the latter's case also only have so many eventual episodes to work with. Thus both have settled upon more defined ideas about what they are because they essentially have to. A Sonic Boom is not going to shift itself into heavy drama or a new setting because TV production on a show of its type has to be on schedule. The IDW comic can only live off name value of its brand so much, and is in some ways a piece of niche media depending on a readership that sees it as a series worth coming back to every month.
Thus you're left with a situation where many writers, artists, fans etc have become invested with their particular "Sonic" far more than Sega, which might very well view a set idea of what Sonic games are as antithetical to their malleable business model.
Edited by BorneAgain on Aug 2nd 2020 at 9:42:44 AM
The bottom line is, Sonic has Multiple Demographic Appeal; he has comics, tv shows, movies, and video games to engage in for you to get invested in.
But the flipside to that is that those things are at the mercy of what Sega decides to do with the series. When the series shifted to the Japanese lore in 1999, that meant all of the comics and tv shows had to either be dropped or adopt the modern aesthetic.
If you're somebody who grew up on those tv shows and comics, seeing everything suddenly shift to having to adopt the Sonic Adventure aesthetic would be jarring at best and revolting at worse.
It's what makes consistent investment really hard; because you'll never know if "your" version of Sonic will always be around. People take for granted that the stuff they like about the series will just never be affected...until it is affected and they have the rug pulled out from under them.
Edited by BlackYakuzu94 on Aug 2nd 2020 at 10:02:31 AM
A lazy millennial who's good at what he does.Hey, remember how some fans made a Sonic fighting game called Sonic Smackdown?
Just when it looked like it couldn't get any cooler, the game now has Omega as a fighter.
And yeah, apparently folks noticed he's borrowing moves from Iron Man and Rocket Raccoon from Ultimate Marvel vs. Capcom 3, but is that necessarily a bad thing?
Now all the game needs is the Chaotix as three independent fighters and it'll be a must-have.
With Cooler's voice clips because of course.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.

Yes, because that's every fandom.