No problem.
I'm trying to be better about that.
... That reminds me, I really gotta apologize to that giant that I met whilst I was experiencing a glitch due to the damages incurred from the axe-strike.
I kind of accidentally, with no control of my dialogue processing, told her that her mother was dead.
The glitch was taking stuff from a writer's help tree in place of what I actually want to say- a bunch of randomly generated phrases to help a writer.
So it was all pretty out of context and rather annoying.
But anyways, how are you doing?
1.5 imperial gallons of tea were consumed during the writing of this post-scowls-
So what's the lesson I'm supposed to learn from watching my friend get her skull crushed in front of me? Is it that I should have been faster? Or that I should have figured something was wrong and pulled her back? There's no lesson in a senseless thing like that.
UN JOUR JE SERAI DE RETOUR PRÈS DE TOI... You asked what I do if it was my mistake.
In violence there are no lessons to be learned. It is senseless. As is all that is hate.
In either case- you're right there. There is no lesson. But then- how did you cause that? Did you crush the skull? No? Then how are you to blame?
Sure you could have been quicker, or you could have pulled her away- but you weren't able to.
So you ask a pointed question, and scowl when I give an honest answer. You ask if it was a death caused by a mistake, implying that I'd have agency in it.
That there was a choice. No-one has a choice of how fast they can move, or whether someone else strikes them.
-nods-
Yeah.
So I should get to that.
Probably before I build the new thing so they know it's me.
1.5 imperial gallons of tea were consumed during the writing of this post

...it's fine. I wish I knew, too.