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theLibrarian Since: Jul, 2009
#176: Feb 10th 2012 at 5:52:48 AM

I think that one of the mechanics for Elite Squadron (before it got either cancelled or something else) had that. But it would still be extremely cool.

thatguythere47 Since: Jul, 2010
#177: Feb 10th 2012 at 8:26:31 AM

It would be really cool if controlling the space over a combat zone gave bonuses, like extra troop reinforcements or the ability to unleash some orbital bombardment on some poor sods. Same kind of deal if you control the ground, extra forces or even your space ship bits regening faster.

Also, faction bonuses would be awesome.

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KnownUnknown Since: Jan, 2001
#178: Feb 10th 2012 at 8:37:13 AM

^ Star Wars: Empire At War (which is essentially "what if Star Wars Battlefront were an RTS?") has that - if you have bombers stationed in space over the ground battle you get periodical bombing runs, as well as the ability to drop reinforcements (as apposed to building them).

It also works both ways, if you control the planet and have a ground-to-space cannon built you can use it to bolster your attack/defense force.

JAF1970 Jonah Falcon from New York Since: Jan, 2001
HellmanSabian Since: Jun, 2010 Relationship Status: Maxing my social links
#180: Feb 10th 2012 at 9:02:33 AM

I'm still wondering if number 3 is still being developed at all. It would be nice if that were the case.

KJMackley Since: Jan, 2001
#181: Feb 10th 2012 at 11:47:34 AM

Gameplay Footage from Free Radical before they went under. Not only does it have a Coruscant skyline battle but shows you're able to go into orbit seemlessly. It also has some larger areas to fly through similar to the Death Star trench run. But really the basic shooting mechanic is fine and I don't seen any need to change that up, I just want more options to be in control of. Like:

  • At least two or three seperate battlefields per world, allowing you to make some land-battle choices.
  • Allocating resources including troop numbers, available vehicles, the composition of your fleet, possibly bringing in special forces (like ARC Troopers) or hiring mercenaries for specific battles and stocking up on bonuses. They would have to do some external limitations so players don't just make a huge juggernaut fleet that rolls everything underneath them.
  • Choosing pre-battle strategy for your troops to follow depending on if you are outgunned, outmanned or if you have the advantage. Choose a Zerg Rush tactic or turtling back at base, a flanking maneuver or advancing to the nearest command post after it is captured.

Joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#182: Feb 10th 2012 at 12:44:57 PM

[up] Sounds epic!

I'm baaaaaaack
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#183: Feb 10th 2012 at 3:10:54 PM

Taking Battlefront from an FPS/TPS game with minor strategy into a full-on strategy FPS would be . . . a very wonderful thing. It would be nice to be able to mark a hardened target and send some kind of orbital strike against them.

I can already see the Jamming bonus helping counter that, too . . .

TheProffesor The Professor from USA Since: Jan, 2011
#184: Feb 10th 2012 at 5:07:14 PM

That's sort of what Galactic Conquest was about. That game mode was the best part of SWB 2.

pyr0h1tman8 What'd you just say about my hair?! from The Land Down Under Since: Jul, 2010
What'd you just say about my hair?!
#185: Feb 10th 2012 at 5:20:35 PM

[up] I agree with this. I used to always wish I could do just a bit more strategy in that mode though. Like the orbital bombardments people mentioned.

In our heart, Mr. Ando will always be a penguin.
Colonial1.1 Purveyor of Obscurity from The Marvelous River City (4 Score & 7 Years Ago)
Purveyor of Obscurity
#186: Feb 10th 2012 at 5:23:04 PM

Allocation of ships as well. And orbital positioning, the closer, the riskier, but with more benefits.

"He could not know it. For it was not all a joke."
pyr0h1tman8 What'd you just say about my hair?! from The Land Down Under Since: Jul, 2010
What'd you just say about my hair?!
#187: Feb 10th 2012 at 5:25:06 PM

Lucasarts! Read this thread!

In our heart, Mr. Ando will always be a penguin.
Colonial1.1 Purveyor of Obscurity from The Marvelous River City (4 Score & 7 Years Ago)
Purveyor of Obscurity
#188: Feb 10th 2012 at 5:31:45 PM

Of course, if the ships are hovering a few kilometers above your position like great roaring islands afloat, you get the benefit of close air support, enlarged reinforcement count, and an increased cap on the number of heavily armoured vehicles you can field at once... At the terrible risk of them now being in range of the enemy's ground defences and AA. And if just one of them gets shot down...

edited 10th Feb '12 5:32:06 PM by Colonial1.1

"He could not know it. For it was not all a joke."
pyr0h1tman8 What'd you just say about my hair?! from The Land Down Under Since: Jul, 2010
What'd you just say about my hair?!
#189: Feb 10th 2012 at 5:33:10 PM

[up]Also, hire this man.

In our heart, Mr. Ando will always be a penguin.
Colonial1.1 Purveyor of Obscurity from The Marvelous River City (4 Score & 7 Years Ago)
Purveyor of Obscurity
#190: Feb 10th 2012 at 5:47:30 PM

Goodness me! Flatterer, I say!

Hmmm... Frigates as destroyable, capturable flying command posts which provide bombardment and targeting support?

"He could not know it. For it was not all a joke."
pyr0h1tman8 What'd you just say about my hair?! from The Land Down Under Since: Jul, 2010
What'd you just say about my hair?!
#191: Feb 10th 2012 at 5:48:59 PM

[up] I love you. Platonically.

In our heart, Mr. Ando will always be a penguin.
X2X You'll never see it coming... from the Darkness Beyond Time Since: Nov, 2009 Relationship Status: Staying up all night to get lucky
You'll never see it coming...
#192: Feb 10th 2012 at 5:51:43 PM

So, what will happen if Colonel keeps suggesting amazing ideas?

"Just wants a friend but had to give up his ding dong for it, tragic." - AngelLightStar
Joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#193: Feb 10th 2012 at 6:15:19 PM

[up] We start a petition for him to takeover Lucas Arts, of course.

edited 10th Feb '12 6:15:27 PM by Joesolo

I'm baaaaaaack
X2X You'll never see it coming... from the Darkness Beyond Time Since: Nov, 2009 Relationship Status: Staying up all night to get lucky
You'll never see it coming...
#194: Feb 10th 2012 at 6:25:41 PM

OF COURSE!

The Force is strong with this one.

"Just wants a friend but had to give up his ding dong for it, tragic." - AngelLightStar
Colonial1.1 Purveyor of Obscurity from The Marvelous River City (4 Score & 7 Years Ago)
Purveyor of Obscurity
#195: Feb 10th 2012 at 6:32:47 PM

Hmm... Juggernauts need to included somehow, on larger maps. They'd have some of the same functions as the AT-TE and AT-AT, those being heavy fire support, artillery, and a mobile command post, except with more firepower and more positions to fire from... And they can be captured. They'd take a hell of a lot of firepower to bring down, but its loss would be devastating. On winterised or rocky maps, they would be replaced by the UT-AT, either one or two depending on how large those are.

The CIS, to help deal with weapons such as this, should be able to field vehicles such as the Octuptarra Magna Tri-droids, with the heavy rockets and lasers.

"He could not know it. For it was not all a joke."
Joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#196: Feb 10th 2012 at 6:36:40 PM

[up] That's cool, but the republic would need a counter. Maybe a clone-trooper class with high-powered Mortars?

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KJMackley Since: Jan, 2001
#197: Feb 10th 2012 at 6:39:03 PM

Oh, it can be fun to go all out and wish for things that would only be possible in the X-Box 1080 or PS 5. While graphical capabilities may increase there is a certain limitation to what is possible with the gameplay and user interaction.

I don't think an entire starship is really necessary for support (realistically if you are the only one was has one that means you win), but it would be cool to call in bombers or LAAT gunships or other stuff like that. Gears Of War has something pretty cool for Horde Mode called the command center, where you can upgrade from sniper support to mortar support to a full on Hammer of Dawn strike. Call Of Duty has something similar with calling in helicopter and planes. Maybe a perk you can buy for an engineer is to set up a communications center to periodically call for support.

X2X You'll never see it coming... from the Darkness Beyond Time Since: Nov, 2009 Relationship Status: Staying up all night to get lucky
You'll never see it coming...
#198: Feb 10th 2012 at 6:39:48 PM

That has me thinking. Aside from Dark Sith Lord Obi-Wan, anyone think that a Battlefront 3 would start adapting more elements from the Expanded Universe?

edited 10th Feb '12 6:40:40 PM by X2X

"Just wants a friend but had to give up his ding dong for it, tragic." - AngelLightStar
Colonial1.1 Purveyor of Obscurity from The Marvelous River City (4 Score & 7 Years Ago)
Purveyor of Obscurity
#199: Feb 10th 2012 at 6:44:05 PM

Ah, but imagine what would happen when a ship gets shot down from out of low orbit, what possible battlefield maps one could fight on after the fact...

"He could not know it. For it was not all a joke."
HellmanSabian Since: Jun, 2010 Relationship Status: Maxing my social links
#200: Feb 10th 2012 at 6:46:29 PM

[up][up]I think so, it's got a crap load of content to work with after all.


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