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"Fanboy" is a loaded term I guess.
Bloodstained Nakoruru gonna be my fave wallpaper for awhile.
I guess the "he's right for once" on top of that can make the post sound a bit negative, however I didn't read it that way... -shrug-
...Is two appearances enough to say that? I know she's in KOF XIV and SNK Heroines, but then again I don't know when the company's comeback started either, so she could've made more. Regardless, I feel like Terry's made as many, if not more, appearances than her.
Edited by Customer on Sep 11th 2018 at 10:35:50 AM
For those who have played Killer Instinct 2013, would you recommend it?
As someone who didn't get to play it, I'd tell you to grab the whole pack instead of just buying the "freemium" version.
I would recommend it based almost solely on the fact that you can have a cybernetic raptor and a werewolf fight a battletoad and a Conan the Barbarian expy.
Like, it's solid enough and has a lot of mechanics that are very... Killer Instinct for lack of a better term but the insanely 90's cast has always been the draw for me.
Well, there was a time when Japanese companies compete in making best Nakoruru figurine/dolls, so she is rather iconic.
Though it's still Terry that appeared in Fighting EX Layer
Well, after Nakoruru crossed into The King of Fighters, I now expect Terry to cross into Samurai Shodown.
"ARE YOU OKAY!?"
-Hanzo slides into two pieces-
The Buster Wolf does what it was always meant to do - blow holes through people's chests.
It would really be fun to have an American brawler fighting against Japanese ronin.
Edited by ZeroDozer on Sep 11th 2018 at 3:28:32 PM
I just said he's a Capcom fanboy and that that will color his perception of other games.
Why does that come across like I'm shitting on Maximilian Dood all of a sudden?
Yea, that's probably my fault. I have this tendency to escalate petty things.
Sorry bout that.
It's surprisingly accessible, so I would recommend it. Although it's still extremely fast pace. Maybe even more than DBZ Fighterz & MVC.
KI's f2p model lends itself well to people who only play around one to three characters in any given fighting game, although you're still going to have to buy at least one because the free character rotates every week or so. (unlike Dead or Alive 5: Last Round, where you get four permanently free characters right off the bat). if that appeals to you, go for it. i wouldn't get all the characters at once unless you main random select, but that's just my personal opinion.
in terms of gameplay, it's definitely... different, but not Smash levels of different. you can combo break just about everything if you see it coming, kind of like DOA in general with their holds system. i will admit i'm the type of guy who just goes on autopilot as soon as i get a combo started, so that took getting some used to. if you're looking to get into KI, here is a handy guide.
Edited by Freecom on Sep 15th 2018 at 10:04:39 AM
Thanks for the responses.
Hideaki Itsuno wants to make a third Rival Schools.
Make it happen ohhhh maaaan make it happen.
Well, Ryozo Tsujimoto has the power to talk execs down, so Itsuno only needs to nag that guy.
Supposed leaks for Guilty Gear and SamSho. The gist of it is that Baiken and Hakumen will be guest characters in the new Samurai Shodown, while Nakoruru will be in the next GG, as well as the changes to the next GG, including what systems will be removed.
If the GG stuff is true, then removing R.I.S.C and the purple/yellow roman cancels sounds like a fucking terrible idea. The R.I.S.C system was a great way to punish excessive blocking, and having it gone will just make matches more of a chore. Dust and HS have also been combined into one button, while 632146 motions have been replaced by double buttons, and grabbing is now more like BB and Under Night (which I approve of).
While having Baiken and Haku in Samurai Shodown sounds pretty hype, I don't think the Nakoruru thing is true, mostly because Daisuke himself has said that he doesn't want any GG crossovers until the story is done. The lack of Zappa in the initial roster is also pretty suspect.
They're going all in on the simplified control schemes. What a waste.
People bought Dragon Ball Fighterz because it was a "real" Dragon Ball fighting game and everyone was trumpeting it as the greatest thing since sliced bread, not because you can roll your face on controller and get free (bad) combos.
I haven't touch GG for awhile now & I don't know what RISC is, but if they're really getting rid of RC then I'm going to question the hell out of that decision.
Nakoruru in GG? I had thought it would've been fitting if she gets into BB instead, considering how super waifubait that game was.
So Nakoruru isn't waifu enough I guess...
But Nako in a crazy combo setting is... wow.
Edited by ChrisX on Sep 25th 2018 at 11:40:17 PM
Yeah, she is.
I've seen a lot of people say GG isn't as anime or waifu pandering as other Arc Sys titles despite characters like Dizzy, May, Jack'O, that bunny marriage girl....
It just has more prominent male characters people like, so it doesn't feel as pander-y as Blazblue.
Because it wasn't more marketed that way? In terms of waifuism, Noel seems to be more geared for that than Dizzy. She has a bigger 'MUST PROTECC' vibe, is a typical 'cute shy klutz', more outspoken in 'why can't we be friends!?', is flat chested, is a horrid cook for jokes...
And is single. And not that highly celibate.
Granted it looks as if BB is directed to the dirty otaku group so I'm less surprised.
Edited by ChrisX on Sep 26th 2018 at 1:11:17 AM
BB's pandering probably hits hardest when you realize Ragna's love interests are his sister, his sister, his brother, his mother and a 700 year old vampire in the body of a prepubescent girl.
What I wanna know about a new Guilty Gear begins with "Is there a dub" and ends with "Justice better still be a hard ass motherfucker this whole ressurecting Aria plot better not be a major case of Chickification you hear me!?"
I mean yeah the actual gameplay is important but haha I have given up trying to actually be competitive in Guilty Gear a long time ago.
Ya know, a though has crossed my mind. Why aren't arena fighters as competitively-viable as traditional fighters, 3D fighters, or even platform fighters? Like, the closest an arena fighter has been to being such is probably the Gundum Vs. series and maybe Pokken (though that one is half-arena/half-traditional). What's missing from arena fighters that make other fighting sub-genres competitively-viable?
Like, what would it take for an arena fighter to make it to EVO?
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