Yeah, it’s not *the* Capcom vs SNK everyone loves (that would be CVS 2), but it’s decently well liked.
SNK Vs. Capcom Chaos was the one game that let you fight as Mega Man Zero and Mars People from Metal Slug, so there's that :p
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<Cliff Undersen just sits down sipping his tea>
Some people don't know how to bow out gracefully.
Edited by HandsomeRob on Jul 21st 2024 at 5:00:23 AM
One Strip! One Strip!Putting this up in all the relevant threads. A clip of the Switch version of SVC (which is weird, because I don't think I noticed Switch being listed as one of the systems it was coming out for).
I also posted it so we could get more Mai/Chun Li high five action. It's just so wholesome.
One Strip! One Strip!![]()
I'd really love a Bushido Blade or Hellish Quart-style Star Wars game. The only problem with that set up is that I wouldn't want a Star Wars fighting game to neglect the badasses in the franchise who don't fight with a blade and instead use blasters or other kinds of weapons, and I don't know how that sort of game would balance that sort of thing.
When characters are too iconic... killing them off for real is super difficult. Look at American superhero comics. Of course... the problem is that stories are essentially stuck in some form of Status Quo Is God.
RPG and adventure games lend themselves better to killing characters than fighting games.
The thinner the plots, the less difference it makes if you don't kill anyone for good, and the more prevalent keeping good characters is over that.
And there is only so much plot can take you in a game where the mechanics are beating people up compared to other genres.
Please remember that, ultimately, fictional works of entertainment are just that.I mean, fighting games have been steadily getting better in their storytelling.
Yeah, the problem is that both Street Fighter V and Tekken 7 centred their entire plot about this being the main villain's final stand.
Street Fighter V had it be this big superhero adventure where all the different characters finally come together to raid Shadoloo's base, and defeat Bison for good.
Tekken 7 made it a really personal story examining Heihachi's past; from his marriage to Kazumi, and how he ended up a bitter old man. It really tried to lay on the pathos.
Only for those two stories to be immediately undermined in the sequel. Frankly, I now have even less reason to be invested in there stories.
Edited by PhoenixAct on Jul 23rd 2024 at 7:16:50 AM
It's odd that they neither SF 6 nor Tekken did the whole "they're back so you can play as them, but that doesn't mean they're actually back in the story" thing that SNK and Netherrealm generally do.
Just because a character takes a character slot, I don't think that means there has to be a canonical reason for it, so the need to dedicate part of the story to immediately bringing these characters back after making such a strong story around them no longer being around is a little disappointing imo.
Edited by KnownUnknown on Jul 23rd 2024 at 9:00:36 AM
They did tey to replace him with bichromatic thong jesus there for a bit. Didn't really work out.
You are not alone.In Capcom's case they already have all sorts of non canon crossovers where those characters come back so that's already been done for years to an extent.
And then there's Capcom Fighting Evolution although nobody remembers that, which might be why Capcom hasn't tried it again.
Please remember that, ultimately, fictional works of entertainment are just that.Technically Kazumi was a character who was never in the present, but was the final boss for arcade versions of t7. Another interesting case is that Blazblue actually originally planned to kill Nu-13 off in the very first game, but realized they would have lost a very unique playstyle, so they ended up making a pseudo replacement in Lambda, while hinting Nu would also be revived.....but then Lambda ALSO had a more close combat playstyle, so both her and nu-13 became slots on the roster. So we ende dup with 2 simillar robot girls both who were destined to be slain come back for gameplay reasons, and thus be added back into the plot.
The trick with fighting games is that the games are their characters. Thats the whole draw. Were you really good at playing Kliff Underson? Stick with Accent Core, because he's dead and gone. Now imagine saying that for a character as popular as M Bison or Heihachi. Yeah, they can just have a dream match version of the character, but most people aren't going to catch that. Its functionally the same as just bringing them back, so why not just bring them back?
I wouldn't mind successors every once in awhile. Fighting games tend to fumble the bag on those, like Soul Calibur when they ditched so much of the roster. Or Soul Calibur, where they had Sophitia retire for silly reasons. Luckily they tend to walk those back, like Soul Calibur did.
You are not alone.

Yeah, if nothing else, the Capcom fighters redrawn in the Neo Geo sprite style made the game a novelty for fans.