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I recommend Ultra Greatswords and Greathammers in DS 2. DS 2's kind of slow and methodical style of gameplay and enemies really encourage you to go with big ol' weapons with range that can take out foes in as few hits as possible. And if you've got the stats for it, powerstancing a pair of Ultra Greatswords is ridiculously awesome.
Yaaaaay, Brume Tower has the same gimmick as Dragon's Sanctum.
Why the hell do people talk up the DLC trilogy like it's anything but the game's worst aspects flared up? Earthen Peak was more fun than this.
Oh good now the lightning ninjas are showing up in tight corridors in a pair and then they teleport behind me and whisper "nothing personnel kid"
I am this close to rage quitting the entire game.
Edited by RodimusMinor on Jan 15th 2019 at 7:56:22 AM
What, don't you like fighting multiple opponents with high poise at once? It's so much fun!
It just sucks because I wouldn't have played the game back to back if I didn't love it to pieces, and then it turns out the uncontested high point of the entire game is doing the Lucy Football trick and revealing that Dark Souls 2 was a shitty hard meme game all along.
People like the Lost Crowns Trilogy because of level design, the exploration, the self contained lore within each DLC area that ties itself back to and makes Aldia and Vendrick more interesting, and the bosses that aren't connected to the optional Multiplayer areas. Even Elana the Squalid Queen, the weakest of the DLC bosses in terms of fight design, is still a better boss fight than many of the bosses in the base game.
The bosses I fought (Sinh and Elana) were good yeah. Plus the art design of the stages is really good but I felt the same about the rest of the game.
It's just that the enemy placement and their power is complete bullshit. I gave up and just went and fought Aldia because I wasn't having fun anymore. I don't want to play the game ever again, and given how I feel about the other two games in the series I think I'm just going to stick to Bloodborne from now on.
Edited by RodimusMinor on Jan 15th 2019 at 8:44:02 AM
I think a lot of the praise comes from people who did physical builds, because the dlc enemies have jacked up magic resistance for some reason.
They do! Nearly every enemy could eat a Soul Spear with no problem.
I did a physical build and I feel the same about the DLC as Rodimus.
It's harder to play the DLC with magic builds, but I've done it in the past as a Sorcerer. Albeit a grossly high leveled Sorcerer.
That being said, what do you dislike about Dark Souls 1 Rodimus?
I've kinda realized the game isn't as fun as I thought it was. The second half is just wretched, the environment design is pretty bland except for Anor Londo and Oolacile which strongly contrast the rest of the game), it's really easy to get overpowered, and other than O&S, Artorias, Manus and Gwyn none of the bosses are particularly interesting.
Edited by RodimusMinor on Jan 15th 2019 at 9:11:41 AM
I did a physical build when I did the DLC areas and found that while they were an improvement in terms of being memorable locales with more interesting level design, visual aesthetics, cool bosses and a higher degree of polish, they still had many of the same issues as the main game. The overly tanky enemies in Brume Tower is one example, but stuff like the final fight in Eleum Loyce where you have to fight like 50 knights each time in order to get to Ivory King is baffling. I don't deny that it gives the encounter a certain scale and gravitas but it makes trying to re-fight the boss if you die a tedious chore. In a way, it's even worse than Elanna, who at least can be dispatched fairly quickly if you get lucky.
Also it's really easy to get overpowered in pretty much every Souls game provided that you know what you'e doing. It's fine if you don't care for DS 1 but I don't think it makes sense to hold that against that game in particular and not the others.
Edited by Draghinazzo on Jan 15th 2019 at 10:22:04 AM
The Ivory King boss fight was a great setpiece. And while the Charred Knights were kind of a pain, having the Knights I rescued on my side made it bearable. The Ivory King himself was tough, but it didn't take too many tries.
I did end up replaying that fight over and over again as a summoned player for farming purposes though.
Really, the only DLC boss I hated fighting was Raime. Way too hard to fight with keyboard and mouse.
Edited by M84 on Jan 15th 2019 at 10:41:23 PM
Massive magic res in the dlc is probably the one thing that's real dumb design wise. And probably why I do the whole powerstanced greatsword gimmick.
I think one reason the DLC wasn't so awful for me was because I never really bothered with magic builds in the first place. Aside from a bit of pyromancy on the side.
They are however more difficult than DS 3's DLC Ashes of Ariandel and The Ringed City. But again, maybe that's due to my using keyboard and mouse when I played DS 2 and using a controller for DS 3.
Edited by M84 on Jan 16th 2019 at 5:02:49 PM
Yyyyyyyeah no ringed city isn't easier than the lost crowns imo. I'm calling keyboard on that.
It probably helps that I had the Hollowslayer Greatsword and a Quality Build, and damn near every enemy in The Ringed City is a Hollow. Or Abyssal, but that's what the Farron Greatsword was for.
Edited by M84 on Jan 16th 2019 at 5:56:44 PM
I managed to create a character page for Dark Souls: Daughters of Ash, so help would be appreciated.
I feel like a character sheet for that is excessive, but I'm not against it.
Yeah, I don't really think it's necessary to have a character page.
To be honest, even though Dark Souls: Daughters of Ash is a Game Mod, I just found out it help introduce some things related to the lore... Much more than I expected.
Been playing that mod a lot lately. The most interesting thing about it is how important expectations are when it comes to these things.
Reading from the description, The mod claims to be the game dark souls would have been given six months of additional dev but literally the only claim to that is because it features the cut boss of new londo, and with a completely different use, and without polishing the obviously unfinished model or animations. It doesn't even actually uses most of the cut content we know is in the files of the game.
It claims it doesn't aim to make the game harder, and then makes you go through blighttown first and cuts you off of the tools that made blightown manageable in the base game (more firekeeper souls, rusted iron ring, up to +10 weapon, power within early in...) while adding more enemies. Dude, early game in dark souls 1 is when the game is at its hardest. Don't make it worse.
It explicitly claims to try to add new lore by building organically on what's in the game, and then makes the gaping dragon Ariamis all along for no clear reason, clashing with dark souls 3 lore, retcons sen into a forge (some fancy forging equipment this fortress got, huh. Oh wait) and retcons the existence of the black knight into something completely unrelated to "got charred by the flame of izalith during the war".
Consequently, I'd have sat more patiently through blight town and would've had to start a lot less sentences by "okay that's cool BUT WHY THOUGH" if it had adopted an xcom long war stance "we made the game harder but also more varied and expanded your options. Be prepared to suffer. Also we made people who are supposed to be badasses actual badasses "-like. Instead, I almost dropped the mod entirely in blight town.
As it stands, the mod shines at its best when it doesn't tries to do any of what it claims to do and just do cool shit such as artorias helping you facing down manus before being corrupted, havel wrecking the living shit out of dragons offscreen after being freed from seath and sitting like abadass at the ash lake, Ciaran, or the retrain of Capra demon.
It also makes some areas pretty cool like not drained new londo.
Now who's the sad fuck who decided to nerf the bonfire list to the ground once you finally get warping?
Edited by Yumil on Jan 18th 2019 at 10:18:46 AM
After reading the Easterner's ashes in Dark Souls III... Well, Shiva of the East? More like Shiva the Deceased!
That's the item that reveals the shrine handmaiden's name, too.
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