Superpredator: Something like Survival Horror meets a hunting game.
You are a hunter in a futuristic society. Your job, whether for sport, commission, or extermination, is to hunt down the biggest and baddest beasts in the galaxy.
But these aren't your average lions and tigers, oh no. They're hunting you just as much as you are hunting them. They're stealthy, powerful, and can kill you very easily.
Anyone who assigns themselves loads of character tropes is someone to be worried about.An RPG in which combat is entirely magic based. Take the sword out of swords and sorcery; why stab someone with a pointy piece of metal when you can fling fireballs capable of blasting through rock?
The battle mechanics do not use hit points at all; instead, you use magical barriers to protect you from enemy attacks, and you have to alter them in combat based on the types of attacks you anticipate your enemies using (you can pump extra resistance to certain damage types at the expense of others, or resistance to status effects at the expense of damage types, etc.) Combat is turn based, but with multiple actions per turn per character, with more actions per turn as your characters become more adept, and barrier changing costs an action. Healing magic exists, but only has plot based uses, since the sorts of enemies you fight could instantly incinerate you or bite your head off if they actually pierced your barriers.
...eventually, we will reach a maximum entropy state where nobody has their own socks or underwear, or knows who to ask to get them back.I'm thinking about something that's really a mix of some games' best qualities. Think Mega Man meets Castlevania which is a mash of both Mega Manning gameplay with Metroidvania influences. I'm calling it Megavania
Story: After the events of Megaman Zero 4, there are no longer capable Reploids able to take the mantle of being the hand of salvation. Humans had ever since the fall of Dr Weil, doubted their own intelligence as well as the purpose of Reploids in general. Admonishing themselves, most of tired humanity began to cease producing Reploids and retreated to primitive lives, setting back civilization by centuries
However, some Mavericks still remain, and backed by humans who hunger for power, they are once again becoming the sore threat of the world. With no X or Zero in their way, their victory is as good as ensured. Or Is It ?
Turns out, salvaged and stolen from excavation site of fallen Colony (check Megaman X 5 and 6), and Neo Arcadia ruins, are X's archives and Zero's DNA. Leaving almost no trace, the culprit seems to have been on his or her way to black market fortune. But the truth of the matter is : the Belmont will no longer stay silent, and a new avatar of justice must rise
With X's design, and Zero's combat capabilities, the prototype numbered BLMT-X1 is completed, codenamed "Caste". Dr Belmont places this task on this unpredictable Caste to rid the world of Mavericks and powermongers once more
Note : No "What is a man" questions included
Gameplay : Well, it's going to be a mix of Castlevania rummaging mixed with Mega Manning boss fights, with both non-linear gameplay and respawnable room enemies to make the whole thing more exciting than Megaman games. Items come in 3 forms : Chips, Parts and Capsules. Chips add to your 'currency' needed to fund Dr Belmont's ass, while Parts are divided into 3 types
- Spare parts : equipable in Save Rooms through selection
- Weapon parts : Subweapons obtained after beating bosses, or getting them from hidden or apparent locations
- Upgrade parts : parts which immediately enhance your travelling capabilities, much like Relics from Castlevania series
And Capsules come in 2 forms mainly. Energy caps restore lost health numerals while Weapon caps recover your Weapon power, which is shared across other special weapons. The third one but not so unusual is the Ultimax capsule, which restores any lost numerals for both energies, but doesn't add into Energy/Weapon Tanks even if you're at full health and weapon
Subweapons are selectable through key toggle, and unlike usual Megaman fare, one boss may need to have more than one weakness exploited, by using different tactics, weapons and attacks. But as you might suspect, subweapons run on Weapon Power, instead of Hearts and a bar. Same goes for Hit Points, which run on numerical values instead of a bar. Also, like metroidvania fare, you get HP Max Up from either hidden locations or by beating tar out of certain bosses
Caste takes form of a green Reploid, corresponding to RGB motif occupied by X and Zero. At first Caste is an androgynous bot speaking with Cute Shotaro Boy voice, and depending on later Character Development, you will ultimately decide a gender for Caste! Like Order of Ecclesia, you can select locations through map, warp into them and possibly interact with people, defunct Reploids, or even former enemies
Caste's weapon starts with a meager shot (able to aim slantwards, but not directly above) just like Classic X, but later on through Metroidesque hijinks, Caste is powered up enough to do various things, from charging into a full blast, to being able to do a slide jump like Richter Belmont. Again, no "What is a man" questions included. And not to mention Caste is going to have multiple weapons like MMZ Zero, and action-savvy moves from X3, X4 and X6
To further necessitate the metroidvania fare without sliding into the scales of tediousness and Nintendo Hard, gameplay shifts take place as well as having addition of unlockable Bonus Locations. Some walls can't be jump-scaled, like spikes and adhesive walls which slow down your descent while making Caste unable to scale jump. However, later on those predicaments too, can be countered. Now, where's that Spike Armor.... Mechaniloid Catacombs??
That's all I can think of. All I can say is, unlike Castlevania which the game centers around a single large location, or like Metroid which does away the same way, this is more like older Castlevania games and Order of Ecclesia, mixed with usual-as-heck Megaman elements.
Let me know what you peeps think
edited 30th May '11 8:39:41 AM by Cassie
What profit is it to a man, when he gains his money, but loses his internet? Anonymous 16:26 I believe...I think an RTS set in the Magic The Gathering universe could potentially be pretty awesome if handled right. Adapting the game's mechanics to an RTS format would take some work but I think it'd make it stand out from your typical RTS.
Let's see... MTG doesn't use Elemental Rock–Paper–Scissors, so the theoretical game wouldn't either. It's simply that each color has a different focus. You'd probably customize your army in the game just as you would a Magic deck, choosing the sort of units, structures, and spells you want to command.
Lands would become a territory control mechanic: seize territory to draw mana from the area you control. The bigger your sphere of influence, the more magic you have at your command to summon creatures, create structures, and cast spells.
Planeswalkers... in the card game, they take the role of a second allied player you command. So in the RTS, they'd be more than just an extra-powerful "hero" unit, they'd bring with them their own unique set of buildings, creatures and spells that you could cast as long as the planeswalker is still alive.
No "worker" or "harvester" units. Everything is conjured up directly from your land. The focus of the game is on strategic combat between creatures, just as it is in the trading card game.
edited 30th May '11 1:41:50 PM by Zudak
Mana would be a resource that is acquired continuously at a rate proportional to the territory you control.
That alone would probably make zergrushing/tankrushing an infeasible strategy.
ERROR: The current state of the world is unacceptable. Save anyway? YES/NOThe weirdest thing about this idea is that as a general rule units would be summoned by other units, and basically all buildings would be wonder-like (i.e. there to provide support powers for the units). Unless there are things I'm not thinking of, which is entirely possible (I only have a shallow familiarity with MTG).
...Now I want this game to exist just to pit sliver and myr armies against each other.
ERROR: The current state of the world is unacceptable. Save anyway? YES/NOYeah, that sounds about right. Or units would just be summoned directly into existence.
Probably more expensive creatures and buildings would take longer to phase in from wherever you summon stuff from, though. And there's be limits to where you'd be able to put them, obviously.
As for the myr, it's the idea of a myr army that gave me this whole idea in the first place.
I mean that they would be summoned into existence, but you might have to have already summoned another creature as a prerequisite, or in some cases have another creature directly on the scene of the summoning (serving as something like a mobile unit production building in addition to whatever other uses it has). Basically any card that involves tokens would have to work in a similar way.
Buildings, then, rather than being primarily unit production and resource gathering facilities, would be used almost exclusively for perimeter defence, tech trees, and support powers (e.g. ion cannons).
Cool vs. Awesome.
(I think the sliver concept would translate into RTS form perfectly.)
edited 30th May '11 3:11:11 PM by Noaqiyeum
ERROR: The current state of the world is unacceptable. Save anyway? YES/NOWhat would do that to players of which game? [confused]
I can see a lot of use being made from a AOM-like Titans-summoning system, for more powerful creatures (that would probably count as 'support powers' in their own right).
edited 30th May '11 3:56:14 PM by Noaqiyeum
ERROR: The current state of the world is unacceptable. Save anyway? YES/NOI'm thinking of Devil May Cry's combo and action system combined with the premise behind Kirby, the ability to copy abilities. There would be a handful of moves that the player character would retain regardless of the form that when you finish a combo using one of those moves, it'd cause him or her to take on the abilities of that particular enemy.
This would result in fluid changes in attacking and prioritizing targets for the ability that would best fit that situation, meaning you switch from shooting a long, piercing beam down a hallway to grabbing some ability that acts like a giant mace that you can swing around in the following courtyard like a maniac.
edited 30th May '11 4:25:04 PM by Usht
The thing about making witty signature lines is that it first needs to actually be witty.
So basically Battle Moon Wars but instead of the Nasuverse, the various anime and manga about said magical girls?
Yes. So like Cardcaptor Sakura, Precure, Sailor Moon, Wedding Peach, Madoka Magica, Nanoha, and many more. MANY MORE. ALL RUNNING ABOUT AND BEING FUCKING AWESOME AS FUCK.
And then OG comes along and we get new magical girls. And new les yay.
The fans...they are there...They are waiting. BANPRESTO.
If someone wants to accuse us of eating coconut shells, then that's their business. We know what we're doing. - Achaan ChahA teenaged boy lives on a farm in a small village. One day, however, his parents are killed by soldiers, and he sets out from the village, determined to overthrow the evil emperor responsible for this atrocity. On the way, he meets a mysterious young girl with strange powers and no memory of her past, who tells him that he is the chosen one. Together, they join an underground resistance movement and fight against the evil emperor.
Sounds familiar?
Well, the boy is not the chosen one, just a delusional kid. The people help him at first simply because they pity him. The soldiers that killed his parents were drunk, and were in fact executed for their crime shortly after the kid left. The emperor is just a stodgy old bureaucrat. The rebels are a bunch of extremist nutjobs.
The girl is a delinquent demon who escaped from hell. She actually remembers everything. Her powers are the reason the kid doesn't get thrown in jail or killed the second he tries fighting the Empire's forces. When she meets the boy and hears his story, she decides to help him kill the Emperor just for the lulz, because she thinks his delusions are funny. To that end, she lies to him, telling him that he is the chosen one, and uses her powers to make it look like it's true. She reveals this to everyone moments after the boy, now the leader of a large rebel army and an infamous criminal, kills the Emperor at the end of the game. She then promptly abandons him to his fate.
...eh. It's ridiculously GRIMDARK and kind of pretentious, to be honest. I just came up with it randomly whilst I was taking as shower.
edited 31st May '11 10:34:58 AM by Zudak
There are a number of non-cardgames
based off Magic, but all of them appear to have been pretty awful.
A metafictional game where a villain in a book gains Medium Awareness and attempts to rewrite the book so that they can win. Unfortunately for them, they do not gain full Medium Awareness-they don't realize that they're a character in a book... in a computer game. The player must strategically influence the flow of tropes in the story to make sure that the villain still loses and the hero still wins.
At first I didn't realize I needed all this stuff...A game combining both the aspects of Digimon with Cardcaptors. No, I can't give more details cause I can't think of any myself.
...Shoot me now.
Quest 64 thread

Control
After an act of corporate espionage, the CEO of a major videogame company hires four men to correct what has been done and cause as much trouble in response.
The city of Japan is your playground. Using the specialised skills of the team, you can shape the story as it unfolds: complete the job or take the money.
You play as four characters, codenamed after the buttons of a playstation control .i.e. X, O, ☐, Δ, each with a certain set of skills:
O=subterfuge, stealth, driving Δ=firearms, computers, greater speed ☐=physical combat, interrogation, can use the environment X= rounded subterfuge, firearms and physical combat
Rotating your use of characters the game will let you know your characters strengths,but will place you in situations that aren't best suited for them. Thus the player will have to be creative in how they use their characters abilities to complete the level. For example, ☐ is given a stealth based mission, his poorest attribute. To progress, the player will have to best used the characters strengths (physical combat etc) to make sure he can progress without raising suspicion.
The story takes a few notes from Heavy Rain, giving the characters control of the story though their action and inactions. Their choices ultimately affect how the game will end and whose still alive by the end of it. You play as four characters who not only have different skills, but different personalities and goals as well. X is the old hand who just wants to get the job done, Δ is the up and comer wanting to prove himself, O is the guy playing all the angles and ☐ is a psychopathic wildcard. How they interact changes the story and the players choices will change the experience.
Let loose on Tokyo, the characters are given the complete city in which they are able to roam. Though a relatively linear game, the players can explore Tokyo and play a few mini games befitting the city and its hotspots. The visual aesthetics of the city take notes from the Film Noire genre, contrasting deep blacks and whites to the neon colours of the city.
Theres sex and death and human grime in monochrome for one thin dime and at least the trains all run on time but they dont go anywhere.