Something's been bugging me about souls and soul gems.
So it's pretty much confirmed in Skyrim that when you trap a soul in a soul gem, it remains concious and sentient. The person/animal/Thalmor is forced to live on, stuck in the gem for what can potentially be an eternity.
So then, what happens to the soul when you use it to enchant or recharge a weapon? Is the soul set free? Does it dissipate from existence? Does it transfer to the weapon or merge with some soul collective that powers the weapon, what?
edited 20th Nov '11 8:58:20 PM by MacDuffy
There's difference between a text being wrong and a retcon. A text being wrong is okay. Using the possibility of a text being wrong as an excuse to do everything is not.
I agree with Canondorf on Ald son of Ald/Aka.
However, I do feel Bethesda's general aversion to the Nordic pantheon, sans Shor, is telling. It's funny to see the Stormcloaks complain about cultural imperialism when they (the Stormcloaks) are worshiping Talos. Traditional Nords worshiping a dragon named Ysmir for Talos would confuse people.
That was Skyrim's biggest (narrative) flaw, I feel. We saw Imperial culture and their gods in Oblivion. Why show it again?
edited 20th Nov '11 8:58:39 PM by SilentColossus
Of course, that's not touching the very good chances that Ysmir Wulfharth is actually a completely separate person, who later became the Underking. . .
Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.comAmazon gave me $10 of credit for preorders, so I ordered myself a copy of the first novel for $0.20.
edited 22nd Nov '11 12:02:29 AM by INUH
Infinite Tree: an experimental storySo, in between bouts of brutally murdering my social life with Skyrim, I've decided to give the first three games in the series a whirl so I can experience what I missed during my childhood and finish up the one game I did have during said youth.
Arena and Daggerfall have been downloaded and set up, and Morrowind's sitting somewhere around my house. I'll find it at some point. Time to start Arena!
edited 27th Nov '11 2:48:33 PM by MacDuffy
Good luck with that. I tried both Arena and Daggerfall, and found them both nearly unplayable between emulation-related performance issues, and archaic interface.
Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.comI don't think even Morrowind has Fast Travel.
If it does, I'm going to have to smack my head against a wall a bit.
Infinite Tree: an experimental storyHaven't played Arena, so I couldn't say.
I have played Morrowind, though, and as far as I can tell, other than hiring a Silt Strider, using an intervention spell or getting a guild mage to teleport you, there isn't fast travel.
Infinite Tree: an experimental storyArena and Daggerfall both have fast travel. They'd be unplayable without it, the game world is that massive.
Morrowind has silt striders, boats, the mages guild teleport service, Divine/ALMSIVI Intervention scrolls and mark/recall spells, but no fast travel that lets you just click a point on the map and go there.

(I'll agree with you that In-Universe he's the most credible source of Alduin lore, however.)
That revelation wouldn't make me very happy, though.