Ok, this doesn't have everything to do with the game itself, but...
Tatsunoko Vs Capcom: Never play the online mode of a fighting game made by Capcom unless you're absolutely sure you won't just be taking up your opponent's time.
edited 29th Jul '11 5:26:02 AM by TechPowah
The New Age of Awesome is here! Not even the sky is the limit!Spamming in SSBB will cause you to get your ass kicked.....repetitively.....even if you use Meta Knight
edited 29th Jul '11 10:34:43 AM by KShade
Chrono Trigger: Remember to take off the Berserker Ring before entering a boss fight. Especially if attacking the wrong segment will trigger a massive counterattack.
This one was from a long time ago, but I figure it's worth a mention...
- Dance Dance Revolution: Searing pain is my body's way of saying "Stop playing. NOW." Not "I can go two more songs on Double Heavy."
Mega Man Classic: If you know what's good for you, you'll practice using your subweapons before blowing it all on the boss.
- Don't depend on the charged buster all the time. Sometimes, rapid fire will suffice.
edited 1st Aug '11 11:41:29 PM by Schitzo
ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.Inazuma Eleven Strikers: Unlike the DS games in the series, the camera does NOT rotate around 180 degrees at half-time. Pausing early in the second half and then forgetting this fact while paused is a good way to score an own goal.
Extra 1: Poochy Ain't Stupid- PAY ATTENTION TO THE FREAKING JUMP COUNT OR AIR RATING.
- Any song with BPM over 250 is harder than it appears
- If a song has 9 feet on standard STAY THE FUCK AWAY
- Pauses are evil.
- AM-3P Is actually easy IF AND ONLY IF you listen carefully to the song.
- Rappers can go to hell. Need proof? Play the super-star remix.
- Drop out kills weaklings.
- Maxx is the hardest song in the game please adjust difficulty appropriately.
- 12 feet are keyboard songs don't play them (modded games only)
- Dont return to the middle after every press. Unless there are bombs but bombs are the devil.
Dragon Age: You know that room in the abandoned building in Denerim with three blood mages plus assorted guards? The three different entrances may tempt you to split up the party to get in all three of their faces at once. This is a bad idea.
Don't use Crushing Prison on the Blood Mage Leader; it just pisses him off and is better directed against his lieutenant.
If you're trying to avoid casualties in the Circle tower, don't nuke Uldred's support all at once, or he will spam his conversion spell more quickly than the Litany can recharge.
- Don't jump into a candle you're whipping, especially if you don't know what's inside. If you just so happen to get the dagger or the watch at the end of the level, you're fucked.
- Learn to intercept any projectiles, bats and medusas that come your way. It'll save your bacon, especially on stairs
- for that matter, become familiar with the range and speed of your whip.
Do not stand in the fire
If the boss is casting something you don't know, do not let him finish||
edited 5th Aug '11 4:04:25 AM by Adannor
Monster Rancher: research what stimulants do before you give them to your monster.
The Protomen enhanced my life.Medieval II Total War: Pikemen only counter elephants if you can get the pikemen close enough to the elephants to avoid getting shot to pieces first.
The term "Great Man" is disturbingly interchangeable with "mass murderer" in history books.Dragon Age: During the siege of Redcliffe, do not spam Walking Bomb. You will kill more villagers than the undead will.
Paladins tank much differently than Warriors. You need to keep this in mind while playing a Tankadin. Similarly, try to keep your skill maps similar across your various characters of the same class, or you WILL get confused and use the wrong ability at the wrong time.
edited 5th Aug '11 4:38:24 PM by GeneralTommy
Still need More Dakka, and it's about time to start a real WAAAAAGH.Final Fantasy VII: Don't try out the shiny new character's limit break for the first time on a boss battle. Galian Beast is a berserk mode that deals fire elemental damage, which the Materia Keeper absorbs.
Metal Gear Solid: Really, you don't have to murder everything on the screen. Put some more emphasis on "tactical," not on "action."
Viewtiful Joe: Not every game can be solved with button mashing. Also, Davidson is in the house. Hulk Davidson is born to be wild.
Prince Of Persia: The Sands Of Time: There are three save slots. Rotate through them for each save because you'll never know when you'll find some odd glitch which will ruin your save. (My first problem file was about three hours in where the game didn't register Farah, and I had to restart from the beginning. The stupid addictive gameplay and charming storyline saw me through the frustration, though.)
PoP: Warrior Within: Read reviews before you buy a game.
Tetris Friends: Look into the missions requirements before you level grind up to Grand Master and then don't have enough breathing room to complete the specific requirements for the badges while getting crushed by the upper percentile of Tetris players.
edited 5th Aug '11 5:29:51 PM by tombcannon
- Radiant Historia:
- Level Grinding is not a crime. Start grinding like hell early.
- Romance is a deathtrap.
- FFTA-2: Do your quest ASAP.
- Cosmic Break: When in lag, quit while your ahead.
- Proto Type: The energy system does not limit your use of the basic shot ability feel free to spam away.
- Left 4 Dead: Do not under any circumstances try to Cr0wn a witch on higher difficulties.
- Final Fantasy X:
- Pay attention to the freaking sphere grid tutorial levels do not come automatically like past games
- Always always always give your flee character first strike or awareness. Otherwise a marlboro might Bad breath
- Final Fantasy Tactics: Having a job chart on hand makes things easier
- Final Fantasy Tactics Advance: Moogles are actually terrible mages they make MUCH better gunners/knights
- Doom Circle Strafing is your friend
edited 5th Aug '11 6:46:44 PM by stevebat
Apocalypse: Dirge Of Swans.
Prototype energy system wha?
more Dragon Age: If you're going to use Shale to tank the Juggernaut Revenants, make sure her attack crystal is something other than ice.
Having multiple Cone of Cold users in the party is so worth it, even against the aforementioned revenants.
The AI does not know how to properly use Force Field. Neither does it know not to use Winter's Grasp on enemies that are immune. And don't even think about trusting the AI to properly aim its AoE spells. Why are you letting the AI control your offensive mages at all, you sap?
edited 2nd Jan '12 11:16:03 PM by ABNDT
Etrian Odyssey III:
No matter how useless they sound, put a farmer in your initial party. The Harvestry skill is essential for money grinding, with Slap Awake and To Market allowing you to save money that would otherwise be spent on nectars and Adrianne threads (don't ignore these items completely, lest your farmer gets killed), Trust me, you will need all the money you can get in this game.
A prince(ss) with their three passive healing skills is also a very good idea early on. TP will be in short supply early in the game, meaning that it isn't a very good idea to use a monk as a sole healer.
Also, defense > attack for buffs. You can only have 3 buffs active at a time, and it's pointless being able to deal lots of damage if an enemy can trample your party's health down with a single attack when unbuffed (pretty common when fighting a FOE or boss). Also invest in status prevention/recovery that can target at least a line (level 4+ refresh, learned by monks and prevent order, learned by prince(sse)s), it will be useful even in early game.
Finally do not fight Narmer without at least one attack which hits all enemies on the field. The more characters with multi-target attacks you have, the better. Otherwise, you will lose, courtesy of That One Attack.
For the second boss, make sure your prince(ss) knows the ad nihlio buff removal skill. Unless you like all of your attacks missing.
edited 6th Aug '11 5:08:44 AM by flygon250
Team Fortress 2: 1. Never disguise as Scout, Medic or Engineer. Your lack of speed, building and healing abilities will give you away instantly.
2. The whole of your base in 2Fort can be effectively protected by one sentry just outside spawn.
3. Don't waste an Ubercharge on non-combat classes, and don't pop it too early. One second can mean the difference between destroying a Level 3 sentry safely within the invuln period and being exploded by it.
4. Control points further from the middle capture more quickly, and even quicker with a Scout or Pain Train.
5. The payload cart is a dispenser for the attacking team.
"Steel wins battles. Gold wins wars."

Super Robot Wars: