There's a ton of extra powerful backrow right now(which are at 3 too, making it worse). So that's never once been an issue. The only thing limited at best are floodgates, and backrow has never once been weak anyway.
3 powerful backrow + 1 card in hand + 1 omni-negate is highly powerful. And only cause of REF. The other combos are just plain weaker. There's literally no strong field you can make out of Dragoon if it doesn't include REF. You don't need to summon another monster to control the field whatsoever. For something like Muddy Mudragon, that gives you 1 backrow and 1 card in hand. Anything involving Magicalized Fusion requires a crapload of setup, and since you can't directly use your deck, you'd be lucky to have a Dragoon and 1 card in hand at most. That's the problem with all other options, they're severely costly... which is what makes Dragoon just plain weaker outside of REF.
REF was always the heart of the combo, and always will be.
Shadow?Dragoon itself was a mistake.
- A big beatstick
- Makes itself stronger permanently
- An omni-negate
- Can't be destroyed
- Can't be targeted
Assuming your opponent has nothing to protect it, you still need to bait out its effect and either:
- Stop/negate monster effects without targeting it
- Beat over it with something with more than 4000 (at least) attack
- Non-targeting, non-destroying removal such as banishing it
The only reliable out that comes to my mind is kaiju-ing it.
The sad, REAL American dichotomyYou can drop a Kaiju on Dragoon, right?
But yeah, Dragoon is Master Peace but dumber.
Edited by RAlexa21th on Sep 14th 2020 at 9:45:46 AM
Continue writing our story of peace.Eater of Millions, or anything else that can't be tributed (and are thus also immune to Nibiru).
The sad, REAL American dichotomyI kind of want to make a Mystic Mine/Dragoon hybrid deck just to show how brain dead this game can be.
The sad, REAL American dichotomyI mean it should be easy. Summon Dragoon, then play Mine, Verte optional (might be better to eschew Verte given Nibiru and the fact that Mine punishes the player with more monsters...then again I think Nibiru might be a nonissue even with Verte as long as you don't summon anything between it and Dragoon). Play Magician's Hands for extra negates and then wait as your opponent tries to break your board (A Kaiju can be a silver bullet here, but you have to draw one and still have to deal with Mine, and going for Mine directly would just end up negated by Dragoon or the backrow)
Edited by MorningStar1337 on Sep 14th 2020 at 7:09:14 AM
Problem is Mine negates Dragoon until your opponent summons a monster. But it can still protect itself from destruction and targeting.
The sad, REAL American dichotomyFor a funny moment, Makyura doesn't have its updated text on the database yet. Meaning the latest one is still the broken version.
Hilarious, Konami. Well, hey, instantly easy Exodia for almost 2 weeks, since the 25th the new updated text releases.
For now, you might as well look into Makyura till the text update happens?
Shadow?You can somewhat still use it via a Link summon, as long as you use something else to summon it first. Or say, a Gilasaurus, etc. Doesn't really help much due to Mine being a disadvantage to you. But you do at least get an easy usage of various traps either way. Could be a Floodgate like Mind Drain or something. There's honestly some neat options at this point.
Though it'll still be barely worth trying out either way. I might give it a go in my current Warrior deck, but even with Isolde, I doubt it'll be useful. Maybe try out a new equip deck or something. Especially as he can help me get a equip spell to my monster faster with that newer trap that's way better than Hidden Armory. I forget its name, but it was in Chaos Impact Special Edition.
Shadow?
