Follow TV Tropes
How do I get rid of fencing? I can't sell it and I have 0 interest in putting it up.
Can you drop it?
Specifically, can you drop it on my island? If it's the generic fencing, I'll gladly take that.
Sweet. Dodo Code is still valid, I think (5Y60L), so drop in whenever you feel like.
Edit: Code no longer valid.
Edited by TheAlbinoPrimid on Mar 23rd 2020 at 4:26:12 AM
Washington Post interview on New Horizons with director Aya Kyogoku and producer Hisashi Nogami.
The Washington Post spoke to the game’s director, Aya Kyogoku, and producer, Hisashi Nogami, to better understand the motivations behind these significant changes. Along the way, the conversation also touched on their thoughts about eliminating gender restrictions for character customization and how their team in Japan is bracing for possible coronavirus-related hurdles in post-launch development.
New Horizons’s deserted island concept can be traced back to right after the Japanese release of Animal Crossing: New Leaf in 2012. Early development began shortly after, even before the team hunkered down to produce New Leaf Welcome Amiibo, the upgraded version from 2016.
Nintendo's next game brings better customization, terraforming and crafting. Launcher's Elise Favis, who has played more than 70 hours, shares her thoughts. (Jhaan Elker/The Washington Post)
Kyogoku said the development cycle for New Horizons kick-started before the team even began “thinking or knowing about Nintendo Switch hardware.”
The unknowns around future hardware didn’t stop the team from being ambitious. With the introduction of crafting and terraforming, players wield more control over the aesthetic of their town than ever before. Nogami and Kyogoku explained they wanted to make the game welcoming to veteran players and accessible to newcomers, by keeping much of the core gameplay true to the series and sprinkling in new elements to make the experience still feel fresh.
Adding crafting was also a way to keep players from running out of things to do during off hours when shops close, an issue in previous Animal Crossing games.
“Because the Animal Crossing series is tied to the real-time clock, there are users who want to play late at night or who want to play early in the morning,” Kyogoku said. “By giving those users an option to craft, we thought this would be a new way for them to play and to acquire [craftable] items.”
Terraforming was also a way to address unanticipated player behavior from past games. Kyogoku said that, looking at earlier entries in the series, users would repeatedly reset and start over to choose the town layout they wanted. In New Horizons, your island is completely malleable, even after that decision, bringing more flexibility to the gameplay.
“Some may have thought that, ‘Oh, this would have been a perfect layout if there was a river here or if the river wasn’t there,’ ” Kyogoku said. “Well, for users like that, we were able to give them what they weren’t able to achieve before.”
New Horizons’s flexible nature extends to character customization, too. Clothing items and hairstyles aren’t restricted by gender, giving players more options on how to represent themselves in the game. This level of fine-tuning your character is “not just about gender,” Kyogoku said, but relates to the team’s overall feeling that “society is shifting to valuing a lot of people’s different identities.”
“We basically wanted to create a game where users didn’t really have to think about gender or if they wanted to think about gender, they’re also able to,” she said.
In another shift, the developers sought to make time traveling (the controversial act of jumping into the past or future by tweaking the system clock, which some fans think is the wrong way to play) less impactful in terms of in-game features. Time traveling has been used as a shortcut in previous Animal Crossing games, so you don’t have to wait overnight to see progress. Terraforming and crafting are gameplay systems that aren’t tied to your system clock, so players can continue those activities into the long hours of the night.
Consequences for time travel still exist: turnips go rotten if you jump ahead to the following week. Time traveling is discouraged, but Kyogoku and Nogami don’t consider it cheating.
“We think that in order for the players to play for a very long time, and also for players to share the experience with their friends or family, we do think that playing without traveling would probably be the ideal way,” Nogami said.
As Animal Crossing is a game that can be played for a number of years, its designers are keeping the long term in mind. Kyogoku and Nogami’s plan for New Horizons includes seasonal events slated to appear in the game via DLC. Players won’t be able to simply fast-forward through time to experience them.
“Adding all the seasonal events by updates wasn’t our way to shun away time travel by any means,” Kyogoku said. “But Animal Crossing is a game that users are able to play and enjoy throughout the year.”
Japan, like much of the world today, has been facing the coronavirus outbreak. The country has recorded over 1,000 cases, and supply has slowed for Animal Crossing-themed Nintendo Switches in Japan because of Chinese factories shutting their doors. But Nintendo said this is a problem specifically for that region and not for North America.
Kyogoku and Nogami, who both work out of Nintendo’s office in Japan, are paying close attention to the global pandemic’s potential impact on post-launch content. Development for these updates “is still going,” Kyogoku said, but the team may need to adjust internally moving forward should the coronavirus crisis worsen.
“We’re not sure if we have to shift anything, but I think we have to be flexible,” she said.
At this time, the Japanese development team is working in the office every day, but the team’s hours have changed so employees can avoid rush-hour train traffic.
“In terms of the development team, I do have to think about their health and well-being as well,” Nogami said.
Some interesting tl;drs:
It turns out the styles are still gendered in the Japanese language version.
Edited by tclittle on Mar 24th 2020 at 6:12:44 AM
Well, now that my fifth villager has moved in, Resident Services will be closed tomorrow for remodeling, then reopen on Thursday. I do not understand why they decided to put this lull of new content in the first week.
Got my copy yesterday and Blather's moved in today. I wish that once you got the Tool Ring tools stopped taking up pocket space. I used all my Nook Miles to pay off my first debt, and get the Tool Ring and recipes for better tools so I don't have a lot of space so I keep having to drop what I'm doing to go back to the Resident Services tent to craft/sell items to free up space. Making it so that unlocking the Tool Ring means that tools don't take up space anymore would be very helpful.
My copy has arrived. I wasn't 100% sure on buying this at first, but, well, I need stuff to do during quarantine.
One of the things that always offput me about Animal Crossing was how the game "punishes" you for missing days. Do weeds still grow out of control and do flowers still die if you leave the game for a few days? Is there at least a town ordinance to prevent that like New Leaf had?
Also, unrelatedly, do new villagers still plop their houses down wherever they damn well please? I lost so many trees and flowers to that.
I believe they ask you first if you think it's a good spot. You can also chose where they live yourself.
You can totally choose where all your villagers' houses are this time :)
Saharah's in my town!
also flowers dont die anymore
in fact they dont die if you run through them either, the petals will wall off then regrow in a day or two
and weeds will only spawn around other weeds, unless you de-weeded the entire island in which case a couple may spawn somewhere randomly
Ah, excellent, that's all good to know.
Is bamboo still a menace to society? Just wanna know if I should quarantine it or not.
Also, weeds are useful, both as a crafting tool, for a small amount of money, and for Nook Miles when you sell enough.
Also, I heard flowers will die if you over then too much while the flowers aren't there.
And this is something I found out this morning, the Critterpedia shows whether you've donated an critter or not.
Don't know if bamboo still spreads faster then rabbits in australia, but I'll update this when I see the state of the landmass I put them on
I've had bamboo trees on my island for two or three days and they have yet to spawn a single shoot.
fully grown bamboo spawns only a single shoot next to them, and you have to dig them up and replant them for them to start growing
Man, what happened to jock villagers? Every conversation I've had or tried to have with Tank is about muscles, working out, etc. On Gamecube they could be like that but were cool big brother types too. (Aziz was my bro!)
I think maybe part of it is the text is big so there's less room for personality due to less space for words?
Edited by lalalei2001 on Mar 24th 2020 at 4:24:02 AM
Can you do anything about the weeds besides selling them? If I'm not mistaken, they exist immediately unlike previous games.
You can make stuff with them, like leaf umbrellas and medicine.
While I don't mind the tutorial week I can see why people are put off by it, especially when it's oddly paced. Assuming you do every thing that's possible for that day to immediately get the full town, you need to...
Day 1: you donate 5 stuff, pay off nook miles, upgrade to house Day 2: you donate 15 stuff, pay off housing, upgrade to nook's cranny Day 3: build bridge, build 3 lots Day 4: first villager, Mabel visit Day 5: second villager Day 6: third villager Day 7: upgrade residence services Day 8: full town You gets lots to do with the first few days but it peters out once you got the lots done, that even Nook says he can't advise you anymore. They should have condensed it.
Yeah, assuming this is meant as some kind of "tutorial", stretching it over a week is just too long. Like they only intend you to play a little bit each day even if you just got the game and would of course be excited to play it a lot... (Also, locking the hourly music to after the Resident Services building is up is just a weird choice - I got sick of hearing the same music all the time after some days. Really liking the hourly music so far though!)
I never time travelled for early-game progression purposes in past games, since I still felt there was enough stuff to do, but here... I first intended to take it one day at a time, but I just couldn't deal with the slow progress anymore and ended up TTing a few days to unlock that building (also to finally get hourly music) after previously having TTed one day just to open the museum. The game has a really slow start compared to past games, and while I get the intention (slowly building up the island) I just feel it doesn't work that well gameplay-wise.
On a more positive note, I love how villagers will sometimes just do various things when walking outside - sit down, sing to themselves (or to music from a music player put outside!), smell the flowers, just run around - so cute x3
Also, from what I heard if you customize a tool it resets its durability so that's good to know at least? Also realized the "tool breaking" thing might be a BIT less frustrating if you could just repair it and get the same one back, instead of it disappearing and having to first make a flimsy tool, then the regular tool (then, optionally, also customize it again?) Some of the game's artwork also show off different-looking tools and I feel they might be more of a pain to re-craft.
Edited by Zanreo on Mar 24th 2020 at 3:39:07 PM
Looks like the game is getting review bombed over the one island thing.
How do you sit down beside trees? XD
i dont think you can
Community Showcase More
How well does it match the trope?