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I dun tink dat you fancy "Eldar" can beat da Boyz! Orks iz made fer two fings: Fightin', and winnin'! You pretty leetle Eldar betta leave da real fightin' ta da Boyz!
Da wun wiv da fancy 'at? Yeah, I got dat dere 'at fer meself. She didn' like dat dough.
What is a hereticus inquititor supposed to do about aliens? Find a xenos inquisitor. Maybe Eisenhorn is around.
Read all of my fanfics!
As somebody on a gaming forum once said, "We're on an internet forum regarding video games. We're all nerds here."
Though V Gs are getting common to the point it might muddle the waters.
It's the "forum" aspect that makes us all nerds. Not the "game" part.
Good God... the Exterminatus level is up there with the Tau Stronghold in Dark Crusade in terms of pure unenjoyability.
I can't keep my heroes alive at the end and that champion takes way too long to kill. Plus the timer disappears when you fight him and the one time I did drop him my Sorcerer got killed and I couldn't revive him because all of a sudden I had 30 seconds left. But apparently you need all your heroes to clear the end. Fun.
The game as a whole is nice but this level is just purely aggravating. Its like all the flaws came out at their worst during this level.
Politics is the skilled use of blunt objects.That level is extremely dependant on what race you're playing as. The Eldar and Tyranids blaze through it with no problem, for example.
XP granted for befriending a giant magical spider!I'm thinking of restarting it and leaving behind most of my heroes. Havocs with no setup? Regenerating Dreadnought?
Plus Kain literally provides more benefit when I leave him behind (he's just a single souped up Marine), Naroth is a tad hard to mircomanage and gets replaced by a Dreadnought. Varius is pretty good, give him a plague spewer and he clears buildings away like nothing. And he can repair vehicles and doesn't seem to die that easily. However he buffs the Dreadnought and there aren't many enemy emplacements on the map so I might even leave him behind.
Its quite a shock that this expansion shifted towards a more traditional RTS rather than just throw hero squads at you. A nice shift mind you.
Politics is the skilled use of blunt objects.Oh and @Augustine (post #105): I believe a few of the novels (Eisenhorn and Ravenor) as well as the Dark Heresy and Death Watch sourcebooks state that Inquisitors will deal with any threat they find (provided it fits with their philosophy and any devious plans they have going). Being part of an Ordo merely means one specializes in dealing with a specific type of enemy and it gives them a Chamber Militant to suit said enemy.
The nice thing about Inquisitors is that they can fit almost any possible character archetype you could (as I discovered while D Ming a Death Watch campaign; NPC building is a blast) ever want. Just pick the concept, create a backstory around it, find a philosophy or Puritan/Radical faction that fits (or just give the character a certain obsession/enemy/goal/what have you/) and than give said individual a Rosette. What could possibly go wrong?
edited 17th Mar '11 11:55:54 AM by Rationalinsanity
Politics is the skilled use of blunt objects.My group adamantly believes my Inquisitor npc should never have gotten a rosette. He is completely nuts, although he prefers the term eccentric. He basically kidnapped the acolytes and is forcing them to do his dirty work. And he gets angry when they don't do exactly what he wants.
Read all of my fanfics!Quote from a player, probably out of character: "Who decided to give this paranoid fuck total authority again?
Me: "This coming from a DarkAngel?
Although my Inquisitor NPC (along with an absolute obsession with stability) tends to allow them free reign. He just gets really testy when his Agents aren't loyal to him directly. Hence a preference for handpicked, highly talented, if totally dysfunctional* cells of minions. The Death Watch (with their loyalty to different chapters) is something he puts up with because he likes the firepower. He just tends to withhold information and gets worried when they get it through other means**.
- An Ex-Commissar with serious anger problems and a bad habit of solving said issues with a Power Fist is one of the normal ones.
- See also: Insanely good rolls when it comes to cracking computers/bluffing contacts.
The Inquisitor in Retribution seems to be a tad generic for my tastes. Granted I've only played the first two Imperial Guard missions. The Lord General who might as well be straight out of a Hemingway novel totally makes up for it though.
Politics is the skilled use of blunt objects.I forget, is there a reward for saving all three buildings on Calderis?
My favorite wargear was an autocannon for Merrick that randomly called down artillery strikes.
edited 17th Mar '11 6:49:29 PM by Zyxzy
What's the frequency Kenneth?|In case of war.
o_0 what is the name of this autocannon and where can I find it?
I don't know, it was gotten pretty late in the game, only really used it for Golgotha and the final mission, and I'm playing the Ork campaign now.
What's the frequency Kenneth?|In case of war.So I beat the Chaos campaign. Didn't get my achievements for winning on Normal/as Chaos but whatever. Few thoughts.
1) Apart from the Commander (who simply eats everything if speced Khorne/Nurgle and has a decent melee weapon) the other heroes are useless when compared to their honor guards/bonuses. Varius is alright for repairing stuff but that's it.
2) Ending was predictable yet decent enough.
3) A few troop upgrades (like Mark of Tzeentch for Chaos Marines) appeared to come rather late as mission rewards.
4) Final boss was cool. Not near as irritating as Ulkair from Chaos Rising; mainly by virtue of not having 7-digit health.
Politics is the skilled use of blunt objects.

FINALLY secured the munitions depot. Bloody power outages...now, to give Castor a plasma gun or keep the Sniper Rifle...
What's the frequency Kenneth?|In case of war.