Yeah, if I remember correctly it ends with the kids going "How dare you keep us from our Klingon heritage, we're going to the Klingon home world right now" and I thought "They are going to kill you the moment they figure out you're half-Romulan, your dad was completely right." It's like the writers forgot Worf was raised in Starfleet.
Never trust anyone who uses "degenerate" as an insult.That makes sense to me as a criticism. I think it's worth exploring a child's want to understand their heritage, and how that can be in conflict with parents who have put aside the culture they were born into.
But there has to be a better middle ground than going straight to Qo'nos.
Shame there's no established enclave of Klingon moderates that could have been an alternative.
I mean, sure, but Worf is culturally half human, he's spent his childhood as since he was a literal baby as a human, and still managed to be an exemplary Klingon (not without some struggle, but still - and alot of that comes from Worf being from a high house).
A bunch of kids, whose "official" story is that their parents died to Romulans, who are into their Klingon heritage and clearly reject the Romulan part of their upbringing (since its why they left), probably don't have much worse a chance. Especially since most are younger than Worf.
Also, like... the concept of War Orphans can't be alien to a warrior culture like the Klingons?
One of the reasons Worfs arc on TNG, and Klingons in general, was so well regarded is the commitment to alien values. It's not just making them a cautionary tale based on modern society, which is where the Ferengi went sideways.
Worf refused a lifesaving donation to save a Romulan, and the Romulan refused help from a Klingon anyway. Horrific First Cross message, but true to the characters. Note he also found the Khitomer survivors thinking he would find his father in a prison colony, seeing a peaceful village kind of broke him. All this also made his compliment on Romulan valor in Nemesis stand out.
Comics are just words and pictures. You can do anything with words and pictures.So I just finished reading Star Trek: Federation and while there's another thread for Star Trek books it's not really used.
Mostly I want to ask a canon tech question though in both this book and the first Shatnerverse also written by the Reeves-Stevens. There's a suggestion that Star Trek shields have to be specifically tuned to what they want to block. In both cases vessels are caught out when they expect federation vessels to be attack with phasers and photon torpedoes and are then easily destroyed by other kinds of attacks.
Does it have any basis in the shows? TOS especially? From what I remember shields seems pretty all purpose in canon.
I recall that the Durass Sisters were able to totally bypass the Enterprise D’s shields by learning their shield modulation.
Their torpedoes and phasers just passed through easily. This gives me the impression that every raced knows the frequencies used by the weapons of every other race, and attuned their shield to something along those lines.
So yeah. Being prepared for one, but getting someone else might be problematic if you can’t adjust your shields to match
One Strip! One Strip!The assumption is that Deflector Shields have a refresh cycle, it's not calibrated to a specific spectrum but if an enemy has that knowledge they can calibrate their weapons to emit an opposing frequency to cancel it out. Duras sisters were only using torpedoes, I imagine disruptors may also work but they don't have as fine control over the frequency as Starfleet phasers. The same thing is assumed with the Borg Adaptive Ability, once they get tuned into the spectrum of the weapon being used they are able to basically cancel out the attack entirely. Krenim temporal torpedoes were out of sync with time itself, basically letting them flicker between the shield threshold before hitting the target.
Comics are just words and pictures. You can do anything with words and pictures.To my knowledge a shield frequency is akin to a ship’s prefix code, know the code and you can have things like Shuttlecraft enter and leave while shields are up.
Honestly, the Generations scene always bugged me. You would think that on the first penetration it would be standard procedure to rotate the frequency immediately.
The novelization has them do so immediately, but since Geordi was the one in charge the Duras sisters had real time footage, if not audio of their conversations, so they could update accordingly. It's probably standard procedure the instant something bypasses the shield, that plus giving it more power. In Best of Both Worlds changing the shape of the shield gave them some counter to the Borg tractor beam.
Biggest problem narratively was defaulting to a standard Bird of Prey, then explicitly saying it was outdated making them at a disadvantage in both weight class and modernization. Such a ship would have folded under a single torpedo volley, and have in episodes like "Yesterday's Enterprise", but the only defense we see is a phaser burst before trying to run. Just generally one of the weakest battles in the franchise. They were handicapped by time and budget, needing to recycle Bird of Prey effects from previous films.
Comics are just words and pictures. You can do anything with words and pictures.Katee Sackhoff podcast interviews Ronald D. Moore. They talk mostly Battlestar Galactica (2003) but plenty about Star Trek too. I think most have heard the story he passed on a script when on a studio tour, but I didn't realize that he was both extremely novice (he learned script format from purchasing available scripts) and that his first two episodes were freelancing before he was hired as a staff writer. He was also involved in the Lucas-developed live action Star Wars show before the sale to Disney.
Edited by EmeraldSource on Mar 16th 2025 at 7:04:34 AM
Comics are just words and pictures. You can do anything with words and pictures.

T'Lyn is Vulcan Mariner.
Just like the Klingon guy was Klingon Boimler.
She's absolutely an out of control rebel.
Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.