Monk(or anybody with improved unarmed strike) can make lethal(or non-lethal) unarmed attacks at no penalty. Also, Monk does get additional attacks per turn.
Helpful Scripts and Stylesheets here.Cygan, that's actually good for my character, given that being Lawful Neutral, he doesn't want to kill his enemies, just subdue/disarm them.
"Who wants to hear about good stuff when the bottom of the abyss of human failure that you know doesn't exist is so much greater?"-WraithThis
has basic information on the Monk class, as it seems to fit with what you want. I'd also go over the rules in the Player's Handbook to see how things work.
If you want me to walk you through character creation, Chagen, I can do that. It's the only thing not found in the SRD.
Infinite Tree: an experimental storyOkay, nice. He'll probably get along alright with Seren then, for a while at least.
With regards to the Shifters... Can anybody like me to a page on them, please?
Also, I was thinking of making Seren fight unarmed for this fight. It will help if she tries to sort out the hostility- she never actually got to touch one of them, she's healing another, and she specifically does non-lethal damage. Plus, there has to have been a Lycanthrope to create them, so there's a plot hook.
There are too many toasters in my chimney!The shifters are product identity, and as such, not in the SRD. They can be found in the Eberron campaign setting, if you want to acquire it.
Infinite Tree: an experimental storyI know the shifters are in Monster Manual III, and the rules for playing as one is in the Eberron Campaign setting book.
Helpful Scripts and Stylesheets here.However, it seems that most of your fighting is done in open spaces. One of my character's (let's name him....Nothing. As a pseudonym chosen by him to represent his desire not to have his identity known) strength's is that he's acrobatic as hell. Out in the open, he loses that, but when is tight quarters like city streets or building interiors, he comes into his own, gracefully using the enviroment around him to launch offensive's from nearly every angle.
Of course, you can tell him to cut it out and remain stealthily, and he will. But he can be quite acrobatic when he needs to be.
"Who wants to hear about good stuff when the bottom of the abyss of human failure that you know doesn't exist is so much greater?"-WraithDoesn't mean he can't use them anyway.
And I could go up to the tops of the trees, go through them over the enemies, drop down, and get the jump on them quickly, if the forest is thick enough and the tree's aren't so high that I would hurt myself from falling.
"Who wants to hear about good stuff when the bottom of the abyss of human failure that you know doesn't exist is so much greater?"-WraithHe is meant for hand-to-hand, yes. His goal in fights is to beat up his foes enough to stop them from being a threat, but not kill them. Hell, if he sees them about to be killed, he'll actually save them so he can administer justice himself (or let the law do it—Lawful Neutral, remember).
He, however, only goes foward and gets into a fight if given permission to actually do it. The reason's for this are rooted in backstory, which I have a basic sketch of.
"Who wants to hear about good stuff when the bottom of the abyss of human failure that you know doesn't exist is so much greater?"-WraithThe members of questing orders see themselves as champions of just causes. These paladins are usually seen traveling individually or in small groups as they seek out evil or search for the lost. Once news of evil reaches a questing order, one or sometimes several members are sent out to search for its source or lair and to challenge and destroy the evil, e.g., demons, evil wizards, evil priests, and undead. Sometimes, if the evil is large or numerous, such as an evil temple or an adult chromatic dragon, a company of paladins may be sent forth to combat it. The paladins of questing orders are also dispatched to redeem captives and the unjustly imprisoned. A questing order paladin may assemble or join an adventuring party to further his mission.
There are too many toasters in my chimney!Double post because: if Chagen does confirm that he's playing (if his schedule works), I'll be leaving Llayra in, but as a sort of guard for the NP Cs/backup to have, so she'll still be around if anyone has to leave the game permanently, which hopefully no one will have to. Also, that will bump our total party up to an eventual eight players plus a dungeon master, so I think we'll be able to afford to play each session with at most two people missing for whatever reason. If we try to have every game with only one missing, we'll probably never get anything done.
@ randomtropeloser: You can play whatever class you want, since we already have a party of eight including you. We have a druid (unless/until Chagen confirms that he's joining the game, in which case there'll be a monk instead), a bard, a sorcerer, a paladin, two rangers, and a cleric. We have everything covered and then some, so it's your call entirely. Also, I don't know exactly how much experience you have with D&D, but it seems like you'd have enough (probably more than me, at least with 3.5 as far as I know) to sometimes play a missing person's character for them. Would you be okay switching off with INUH and balrog when it comes to taking over missing people's characters for a session?
@ Chagen: Not about scheduling this time, but for more customization options beyond d20srd, I can give you files for books that give extra features, or just type them out for you and give information on feats and prestige classes (when we are at a high enough level to take them).
edited 19th Feb '11 10:52:39 AM by Everest
I've mentioned this before, but I won't be able to make it in today as I have work. Somebody else can play my character.
Also, somebody will have to handle the logging process. Both Chatzilla and mIRC has options to do so, so I'll generally recommend one of those two to do it.
Helpful Scripts and Stylesheets here.

See, when I say "streamlined," I mean "formulaic."
And it's really just extremely-high-level combat people have problems with in 3.5.
Infinite Tree: an experimental story