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You can consider Epic Yarn a spin-off but that in no way invalidates your experience. Kirby is Kirby with all of it's cute, bleak lore, and colorful glory. I hope you don't let get to you
That being said, I remember people bashing the game because it was "too easy" similiar to how star allies is easy, and I can't blame them too much. At least Star Allies has the excuse that's it's more fun to play with friends. Epic Yarn is fun, but in a different way.
The game is very relaxing and that makes it very fun to play in a different way. I think too many people have the notion that Kirby being easy is a bad thing. When sometimes it really isn't. The game's main campaign was more relaxing to me than anything. And the aesthetic really brings this forth. Hell, you can't even die in this game.
It really is a different experience from what we normally get and while it's not the best Kirby game, it's a fun one.
One of the selling points of Extra Epic Yarn is more difficult bonus modes where you play as Yarn Meta Knight and Yarn Dedede, so maybe that will fix the problems people had with it being too easy.
I'm totally picking this up so that will be fun! I'd like to see the characters more involved in the story since Epic Yarn was more akin to a children's fairytale.
That being said, now that Start Allies is updated and all, I'm curious to see what people think about it now? I know I wasn't too fond of it at the beginning, but the game grew on me? You?
Edited by Ducolamia on Jan 10th 2019 at 4:28:20 AM
Heroes In Another Dimension saved the game!
I still feel like the eponymous Star Allies mechanic is fundamentally flawed and no updates can fix it, but otherwise Heroes in Another Dimension and Soul Melter EX are huge boons.
Oh hey, I was about to ask roughly the same thing.
I was thinking about picking up Star Allies, since I'd heard the bonus modes added via update (which I know next to nothing about) are a lot better than the main campaign.
My main point of contention with Star Allies, based on the demo, was that the helpers were way too aggressive; they'd straight up play the game for me if I hesitated for a second. From my understanding, allies also essential for progressing through the game, so it would be equally inconvenient to not bring a team of murderhobos around with me wherever I go.
Do the bonus modes do anything to change that? I don't think they'd tamper with helper AI, but I'd be happy if they strengthened enemies to not immediately die to helpers, or (more ideally) if the challenge stages are built around more solo challenges with the dream helpers or something like that.
That is a main problem with the game. It is a game really designed for a human player and it shows. The AI is super aggressive in this game. It's helpful, but almost too helpful at certain points. They basically gang up on the bosses, but for regular enemies they function alright.
You might love the bonus stages as they are MUCH harder than expected and the bosses got buffed in the boss rush mode and the new campaign. (I heard a couple of people actually dies to Parallel Woods)
That being said, the game is still fundamentally easier than your normal Kirby game, but it is in no way a bad one. It's fun and if you want to go for it, do it. They updated useful characters for some fanservice and they do have some gameplay integration.
Overall, I do reccomend the game, but it's more of a soft reccomend. I'd go for it.
At least the lore of the game is top-tier. Probably has better lore than even the other recent Kirby games, especially when factoring in the DLC.
It's one of those games that makes me really wish I had someone around to play with. I imagine it's a hell of a lot of fun with co-op, especially if you manage to get four people together. (Can't wait to see The Runaway Guys inevitably take a crack at it.) I still found it pretty fun in single-player though, the lore was fantastic, and I was impressed with how good the AI was for the most part. So even though I still like Planet Robobot more, I always thought this game got too much flak even before the DLC improved upon it.
Also helps that I didn't pick it up until after Wave 2 dropped, I suppose.
I don't even like how it presented the lore in this game.
In most of the other games it's present in the background. You need to piece it together.
In Star Allies it's just dropped on you in an info dump. Hyness literally just goes on a rant about Kirby lore, which is lame and goes against how the rest of the series presented the background lore.
You act as if Hyness' rant made sense.
It makes about as much sense as that response.
Huh, that's a'll a bit disheartening, but I still think I'll grab Star Allies eventually. Probably the next time I catch it on sale, or if I can get a used copy for a good price.
I mean, if you're a Kirby fan, pick it up. There's no real debate there. You absolutely need to play it. It may have its flaws, but none that I would call deal-breaking. Just the ability to play as so many fan-favorite characters is a major selling point.
Being able to play as a bunch of fan favorites is pointless if there isn't meaningful or enjoyable content to do that with.
There's nothing that Star Allies does that makes it worth spending your time on. Level designs are bland and forgettable, bosses are (mostly) thoughtlessly designed, bosses are almost entirely from previous games, most of the powerups are useless... it just isn't worth dropping the full 60 bucks on.
The game doesn't do anything that other Kirby games don't do better. Except for having a ton of characters, I suppose.
Edited by EpicBleye on Jan 22nd 2019 at 2:33:00 PM
So you're saying they should definitely buy it then?
That sounds like Insane Troll Logic.
Holy carp I am having a hell of alot of fun in Kirby Mass Attack! Quite unexpected for a game that doesn't have copy abilities.
Not having copy abilities in Mass Attack was a smart decision, IMO. The abilities in Canvas Curse kinda sucked outside of levels designed around them. Hell, the Balloon ability sucked even in levels designed around it. Feel like it was better to focus on using the touch screen to its fullest potential.
Edited by FawfulCrump on Jan 22nd 2019 at 8:30:28 AM
It's pretty fun to just have a bunch of Kirbies beat the ever living crap out of whatever enemy you came across.
I also find pretty odd how in this game, Waddle Dees dont show up until the 3rd world. While they usually show up at the very beginning.
What do you expect? One Kirby can decimate a whole level of them. Ten must be a nightmare. They were hiding.
So it's like Pikmin, but with Kirbies? Sounds legit.
I've always been interested in playing it (mostly because of the Squeaks), but it's one of those games I just never got around to because no one really talked about it back then. And lack of Copy Abilities doesn't mean squat to me. I still play through the original Kirby's Dream Land every now and then, on normal and extra. Like Super Mario Land, it's just the right length to be good for a long car ride or a doctor's waiting room.
What's funny to me is that my first Kirby game was 64, where the only Waddle Dee is the one that pals around with you. So Waddle Dees being a common enemy at all came as something of a shock later on.
Edited by Berserker88 on Jan 23rd 2019 at 9:01:37 AM
I've played Mass Attack, it's pretty fun. It's definitely more like Pikmin that Kirby, though it's a bit more like that one Pikmin side-scrolling platformer than normal Pikmin.
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