TVTropes Now available in the app store!
Open

Follow TV Tropes

Following

Sonic Colors

Go To

SpainSun Laugh it off, everybody from Somewhere Beyond Here Since: Jan, 2010
Laugh it off, everybody
#26: Feb 2nd 2011 at 1:47:00 PM

*smack*

I spread my wings and I learn how to fly....
Dynamod -Nudge- from Eagle Land Since: Jan, 2011
-Nudge-
#27: Feb 2nd 2011 at 1:54:19 PM

if you wanna make a great sonic game, make it in the same vein of Shadow Of The Colossus. every robot should be the size of a skyscraper, and your mission as sonic should be to wreck the fuck out of them. have some countryside where you can really let loose with sonic's speed, and include some of that in the fighting. you should be able to do the ball thing where you just blow straight through them for damage, and dont make it a cutscene either. make that your regular attack, and only let it scale upwards from there.

i think the older games were good because the drama heavy bits scaled upwards rather quickly. it took itself seriously.

edit: at least, in the final chapters they did T_T

edited 2nd Feb '11 2:11:31 PM by Dynamod

Add me on skype! Dynamod1990
elemcee Since: Dec, 2009
#28: Feb 2nd 2011 at 2:04:42 PM

Well, the thing about Sonic Colors is that a)the drama is scaled right back and b)the gameplay and level design has obviously received more care and focus.

SpainSun Laugh it off, everybody from Somewhere Beyond Here Since: Jan, 2010
Laugh it off, everybody
#29: Feb 2nd 2011 at 2:05:05 PM

i think the older games were good because the drama heavy bits scaled upwards rather quickly. it took itself seriously.

I thought you were sincere until I read this part.

I spread my wings and I learn how to fly....
elemcee Since: Dec, 2009
#30: Feb 2nd 2011 at 2:06:55 PM

Ah, right, uh, never mind, then.

Dynamod -Nudge- from Eagle Land Since: Jan, 2011
-Nudge-
#31: Feb 2nd 2011 at 2:10:39 PM

[up][up] I added that in because i thought the first paragraph would incite too much hate, so i thought i would say something positive. too much? yeah i liked the older games. I think trying to make the new games in the same vein as the older ones is abit too much to pull off.

edited 2nd Feb '11 2:10:54 PM by Dynamod

Add me on skype! Dynamod1990
merton defiance from my heart to yours. Since: May, 2009
defiance
#32: Feb 2nd 2011 at 2:28:50 PM

It would be really cool if in Sonic games the bosses actually were the levels. Like, they were these huge robots and to kill them you had to go inside the and speed through their innards.

Words cast into the uncaring void of the internet.
Blueeyedrat Since: Oct, 2010
#33: Feb 2nd 2011 at 6:27:01 PM

I still think it'd be cool if a game's final level was secretly a Colossus Climb. You reach the top, confront Eggman, and— -rumble-

Komodin TV Tropes' Sonic Wiki Curator from Windy Hill Zone Since: Jan, 2001 Relationship Status: I like big bots and I can not lie
TV Tropes' Sonic Wiki Curator
#34: Feb 22nd 2011 at 1:01:26 PM

-gives thread an extra life-

Hey, I was just wondering: do anyone else like the final battle with Eggman's Nega-Wisp Armor? Sure, the battle was a bit on the easy side, and the mech itself could've benefitted from using all the Wisp powers instead of just three, but it's still pretty epic in its own right. It doesn't hurt that it's the first time in a 3D Sonic title where Eggman's actually the final boss instead of some godlike demon that turns on him, nor that it's actually fought as regular Sonic instead of his Super Form.

Experience has taught me to investigate anything that glows.
Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#35: Feb 22nd 2011 at 1:20:39 PM

It's still pretty epic. Only a few things.

First, they really should've played Final Boss Part 2 for the entire battle instead of just the second half.

Second, he should've used all the wisp powers, as previously mentioned.

But otherwise, the boss is awesome, and especially the final hit is awesome. UNLIMITED COLORS!

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
WildKnight Black Knight from the wasteland. Since: Jan, 2001
#36: Feb 22nd 2011 at 2:32:51 PM

It's a great final battle, but I think it could've been improved if it played Final Boss Part 1 for the whole battle...and reserved Part 2 for a hidden phase that only unlocks with all the Chaos Emeralds. The return of Doomsday Zone, anyone?

(Yeah, getting all the Chaos Emeralds is a lot more time-consuming than pretty much every other Sonic game, but just an extra, right?)

The blind man walking off the cliff is not making a leap of faith.
Aondeug Oh My from Our Dreams Since: Jun, 2009
Oh My
#37: Feb 22nd 2011 at 3:38:47 PM

The final boss made me cry. Yes it was easy and it should have used more than three powers, but it was awesome. Something Sonic related was just awesome filled joy again.

If someone wants to accuse us of eating coconut shells, then that's their business. We know what we're doing. - Achaan Chah
DonZabu Since: May, 2009
#38: Feb 22nd 2011 at 4:52:29 PM

I'd totally play this if my computer was powerful enough to run a Wii emulator I owned a Wii.

"Wax on, wax off..." "But Mr. Miyagi, I don't see how this is helping me do Karate..." "Pubic hair is weakness, Daniel-san!"
doorhandle Since: Oct, 2010
#39: Mar 12th 2011 at 3:05:48 AM

Wow, I must suck so hard at games. I found the final boss, while worthy of a game long overdue for breaking the Polygon Ceiling, is SERIOSLY FREAKING HARD.

Overall though, I have to say that while I liked Sonic Adventure two (my first sonic game), I ADORE Sonic Colors. Besides, in my opinion, being more like Super Mario Galaxy is always a good thing in my opinion.

I have to say though,Dynamod, the Sonic-if-it-was-shadow-of-the-colouss-idea sounds freaking sweet. Particularly if it also had some elements of an incredibly fast version of Assassin’s creed’s Parkor, and uses rail-based sections as a means of traveling between giant robots.

edited 12th Mar '11 3:07:02 AM by doorhandle

JapaneseTeeth Existence Weighed Against Nonbeing from Meinong's jungle Since: Jan, 2001 Relationship Status: Mu
Existence Weighed Against Nonbeing
#40: Mar 12th 2011 at 6:41:13 PM

Man, I really want to pick up this game. Unfortunately, I am a college student with no money. Oh well. Maybe for my birthday.

Reaction Image Repository
kirbystarwarior Since: Apr, 2011
#41: Jun 23rd 2012 at 7:50:46 PM

I think it was a really good game. I like how fast Sonic can move, the hilarious cutscenes, and most of the wisps abilities. But I personally think that all the bosses, except for the final one, are kindof boring.

Pykrete NOT THE BEES from Viridian Forest Since: Sep, 2009
NOT THE BEES
#42: Jun 24th 2012 at 1:04:01 AM

Wow, over a year.

I still think it'd be cool if a game's final level was secretly a Colossus Climb. You reach the top, confront Eggman, and— -rumble-

I remember suggesting that in one of the Video Games forum threads. You beat up the eldritch creepy Eggman was trying to enslave, he swoops in and takes control of it while you have it subdued, the last level is scaling the ambulatory base while it's stomping toward the city and your friends are trying to sabotage and shell it from the outside, and the last boss is fighting both Eggman and the enslaved Lovecraftian terror in the thing's core.

edited 24th Jun '12 1:04:19 AM by Pykrete

PhysicalStamina ain't nothin' but a party y'all (4 Score & 7 Years Ago) Relationship Status: Coming soon to theaters
ain't nothin' but a party y'all
#43: Jun 28th 2012 at 6:47:20 PM

I like how in control of Sonic I am when playing the game. They feel just fine to me, barring some 3D sections. The music is fantastic as well, and I love the environments too.

Do not spare the feelings of those who would not spare yours.
Add Post

Total posts: 43
Top