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It just felt... weirdly set up? Like we have this whole build up of racing across the battle field to Avellac'h and then Yennifer having to lead us through the storm and... the tension is resolved basically the second we get there.
The dialogue is stilted and no one is really explaining why they're there; If Avellac'h never actually betrayed anyone, why should he be concerned Geralt is there? And not fighting Eredin? "Can't (trust you).
Not after all that has happened." After WHAT happened, Geralt? Avellac'h really hasn't done ANYTHING to warrant such suspicion? Like, sure, the game is framing him that way but we never get anything to actually go on. Which was honestly something that was bugging me when we went to his lab and met the... random exposition elf and I didn't get what everyone was supposed to feel so betrayed by? Then Geralt confronts Avellac'h over it and I'm all confused what is there really to even confront him over.
Or, why all the secrecy then if... Ciri NEEDS to go face the White Frost? She's the only one, Geralt has seen first hand what the White Frost does, and Geralt... agrees pretty quickly to her doing so? Or Ciri being pretty unconcerned that Geralt was about to kill Avellac'h?
And it feels like there were cuts to all of this that would have made it make sense. Avellac'h was apparently a boss fight (Or so it seems since an early version had SOME bossfight at the tower). Or how apparently the fight with Eredin was meant to be in Novigrad leading to a longer break between the Wild Hunt going down and facing the White Frost.
Or, hell, Eredin's motivation feels lost. I can read online what it is and piece it together, but it feels like there might have been a more... logical way to divulge that to our heroes? Like...
EREDIN: -dying- You can stop me, Witcher. -cough- But I am merely a symptom of a larger sickness. If not me, my world would be consumed in snow. No one stems that tide now. -choke- Will you think of me when the ice slowly turns your heart to a whimper?
I get WHAT they were trying to do; They want the tension and pacing high and building as you want to save Ciri only to have to let her go so she can save the worlds. Thematically and emotionally, I get it. But logistically, we're having to jump through hoops and overcome more natural character reactions to get there.
Yes and no.
They were trying to make Avellac a suspicious figure and one that you didn't know if you could trust. Because the book one is a complete shitbag.
However, they wrote themselves into a corner by making Eredin a Generic Dark Lord.
Because they NEED the big fight at the end.
I suppose it could be a book thing that I didn't get context for, but I'd still cite it as a writing problem considering the pains the game goes though to re-establish context and motivations for everything Geralt would probably be more than aware of. I'd never played any Witcher game nor read a book and still understood everything, excusing a few learning curves early on.
Though, I don't think the problem is exactly the writing itself, it's the pacing they set the writing at. I feel like the game wants to divide itself in two; Pre-Ciri and Post-Kaer Morhen. And I like that. The pacing during the first half of the game feels really solid and the tension rises at a steady pace to climax when we finally meet back up with Ciri.
But the second half feels like it's racing to the end and we're not stopping to explain enough. I feel like I'm supposed to feel something when Ge'els gets the truth and betrays Eredin. But, since we only JUST established the Wild Hunt as a direct threat rather than a looming threat, I don't feel much when we see him in person finally. Or when he betrays Eredin. Heck, I barely understand why Eredin killed this King guy to piss of Ge'els and it feels less like a natural consequence of the world building and history between characters and more... The writers needed a reason for Ge'els to betray Eredin?
I would say that the build up to Imlerith feels, while maybe a bit fast, more earned as we're fresh off of Ves' death and that moment really established him as a threat within the Wild Hunt group. That and we're also coming back to the Crones which I'd been wanting to kick their ass for ages so now my hatred and building tension against them is hooked and builds into the tension towards Imlerith.
I really do want to stress that I love this game. I think it's fantastic and probably one of the best RP Gs I've ever played. I just think the second act shows a lot of cuts and stitching from whatever they changed in the last year to six months of development.
Edited by InkDagger on May 27th 2019 at 11:16:28 AM
Iím still impressed they made a successful spin-off game outta Gwent.
Man did they make so much money.
So I'm finally give the first Witcher game its due and attempting my best at completing it. I'm only on chapter 1, Outskirts of Vizima and let me tell you...IT IS ROUGH. Like, Witcher 2 and 3 are on a whole different league compared to the first game, but I still want to tough it out and see it through. However, I'm just stumbling around and I'm not entirely sure where to go and what to do to solve these Barghest hound problems.
The first game does NOT hold your hand easily. You can ignore the offer to forge a meteorite sword. Get Spectre Oil and remember to mediate before you go engaging Barghests.
Scour everywhere you can for info and items. Just rest assured that, once you're through this opening bit and you unlock some better sword techniques, things get a LOT easier. Rapid sword strikes are amazing for clearing out lesser necrophages.
Yeah, I imagine that's either test armor or something else. Because that looks nothing like the sort of armor that Nilfgaard uses in the games. Or any real medieval armor at all.
Yeah, either it's just so they can setup choreography whilst the armour's finished off (It could be a mold or underlay maybe?) - so they weren't filming beyond doing screen testing for battle scenes.
Or at least I hope that's the case.
Anyway, looking at the helmets, they look like they have faceplates, but raised... except on those helmets they're clearly just part of the mold of the whole thing, so either they need to finish the constume or it's a weird power-ranger stylistic choice... And now part of me wants Witcher - a power rangers series...
"Wolf-School Zord, GO!"
Funny enough, the Witcher school gear we got in Witcher 3 fit perfectly for Power Rangers. Wolf, Cat, Griffon, Bear are joined by Green Ranger Viper midseason to form the Manticore, a combination of different animals.
Switch port for the complete edition of 3 coming this year
...I now WANT Witcher power rangers. For realsies.
And I MAY get a switch for that. 6th playthrough says Whaaaaaaa?
Resolution 540p handheld, 720p docked with dynamic resolution enabled.
It looks more toned down, smoother, a tad cartoonier perhaps... so the Switch can run it probably.
Wonder what it does to battery life when portable...
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