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Iím now replaying Zero Mission because like an anime Iíve looped back from the last episode to the remaster of the first
But similar to feeling bad for the Gamma Metroids, the Imago fight and preceding biz puts a bad taste in my mouth
Samus isnít a stranger to murdering a swathe through local animal life but having to kill several giant larva just because theyíre in your way, saving one from being eaten by a spore spawnlike, and then stepping on all its eggs to aggro it into a fight feels a bit more mean spirited
Edit: Its even weirder when I remember the butterflies with guns part of the Metroid manga that came out around the same time.
Edited by Bocaj on Nov 20th 2019 at 11:21:18 AM
Hey, remember the pirate observatory in Metroid Prime, and how it showed Tallon IV and Zebes in the same system? If that's the case, how is it the pirates only recently discovered Tallon IV if they've been on Zebes for years? And how could Mother Brain not know about Tallon IV?
Tallon IV was unremarkable until it got hit with the phazon meteorite.
Yeah, which was either twenty or fifty years before the events of Metroid Prime. It depends on if you're playing Metroid Prime or Metroid Prime 3.
Edited by WillKeaton on Dec 28th 2019 at 2:02:46 AM
Yeah it is rather odd.
...Do we know how long the Pirates have had their foothold on Tallon IV? The bases look like they'd take a few years to build at least, and then there's the progress they've made in Phazon experimentation from small animals to themselves.
They definitly came across Tallon IV after the Fall of Zebes, because the Pirate scan on the Orpheon talking about the Fall of Zebes was dated earlier than the scan that talks about their discovery of Tallon IV.
Then I guess they just have vapor for brains.
It was an energy spike, which suggests that they hadn't noticed any unusual readings from the planet before then. Even if they'd sent scouts earlier, planets are big and Phazon is mostly underground. The "Wanderer-class planet" bit isn't explained, but it probably contributes too.
And now I wait for another game where all three are compatible...◊
Jhony Ljungstedt, now former art director for EA's DICE studio who has been there since Battlefield: Bad Company 2, is joining Retro Studios.
Adorable mail order
It was bad enough with Bowser.
Samus really needs like a cat or something.
I headcanon that she had a cat she left behind on whatever her "home" is before heading off on her mission in Return of Samus.
Edited by Bisected8 on Mar 2nd 2020 at 4:29:39 PM
I mean, in the manga she has Pyonchi. And post Fusion she has three Etecoons and two Dachora.
You ever wonder what Samus did with the Omega Cannon after the events of Hunters? Probably stashed it somewhere hidden away. Maybe she even set up a puzzle chamber to keep other people out. She was raised by Chozo, she should have been taught how to do that sort of thing.
"But grampa, why do I have to learn how to build a needlessly complicated puzzle to open a chamber door?"
"In case you ever stumble upon a super-weapon and need to keep it hidden away from the galaxy."
"What are the odds of that happening?"
"You'd be surprised..."
Samus has to do a shinespark puzzle just to open her front door
Way I see it, she keeps forgetting her keys and has to disable the blast door with her gun every time she gets home at 3 am from clubbing.
Ever since I saw there was a moonwalking option in Super Metroid, I've had this head-canon that Samus likes to break dance.
With how flexible she is, must have some sick moves on reserve.
Her moves are indeed incredibly slick by certain standards, but since they are Chozo dances they closely resemble chicken impersonations.
As far as inconvenient doors go, I always wondered why the GFS Valhalla had doors that can only be opened with a Space Pirate mining cannon.
The fanon handwave I like is that this isnít the standard method of opening doors. This is how Samus hotwires doors she doesnít have a legit way of opening
Like when she has to missile a door open, thatís not standard. Sheís just blowing up the lock
Edited by Bocaj on Mar 2nd 2020 at 3:11:47 PM
Yeah, I think the implication is that any doors that Samus shoots to open are actually locked, and that shooting them bypasses the lock, regardless if she's shooting a Chozo-built door on Zebes or a door on the Valhalla that she needs to open with a mining laser.
It's not just fanon, a log entry in Prime mentions it. They're energy shields of some sort that are there to stop wildlife and stuff just wandering in.
Note that the doors on the space station in Super Metroid's opening don't have the shields and just open as you walk up to them.
Edited by Bisected8 on Mar 2nd 2020 at 10:39:32 AM
Also, the doors on the first GFS ship you visit in Prime 3 also open automatically, if I recall correctly.
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