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In the final mission, the Federation hires Samus to blow up a planet for them. A Landfill Beyond the Stars, or some such. Why not?, they reason, she's done it before.
Such a premise would also let you perform daring escapes if you aren't careful enough placing explosives and the building starts collapsing around you.
Maybe this is how she gets rid of having 255 missiles at the end of missions
How about a derelict planet-sized mining station? They've already stripped the most useful parts from it, so all she needs to do is break up the place for easier scrapping/recycling.
, : Reverse metroidvania mechanic where you go around leaving bundles of five missiles at key points of each sector.
That'd be an interesting puzzle! You have to leave powerups behind in such a way that you're still able to get to the next thing and leave the powerup behind.
Well, to be fair, technically Samus's tendency to blow up planets is less something innate to her, and more that she somehow is always sent to planets that are made of explodium. The Space Pirates seem to like putting self-destruct buttons on all of their planets.
To be fair, I would call Samus a very extreme example of a Doom Magnet. Pretty much everyone around her dies. Her parents, the Chozo, the Baby Metroid, the Bouny Hunters, Adam, the list goes on. The fact that planets she visits tend to explode is almost certainly a symptom of this.
She definitely meant to blow up SR388 though. That one was 100% intentional. I'm not sure if Phaaze was intentional or not. I mean, she killed the planet's brain, and I feel that once she found out the planet blew up her reaction was, "Thank God. If I never hear the word Phazon again it'll be too soon."
Edited by WillKeaton on Jun 21st 2019 at 5:27:05 AM
SR-388 was intentional, but none of the others were. They were either Space Pirates seemingly being in love with explosives, the natural consequences of getting rid of Phazon stuff, or done on the Federation's orders.
Edited by PhiSat on Jun 21st 2019 at 5:29:32 AM
It's like fate itself decided one day to make young Samus suffer by seeing all those around her die. And then by the time fate realized its mistake she'd been Chozo'd and was the source of death for those around her, and by that point it didn't have anything that could kill her.
Dark Aether was also intentional.
She unplugged it from reality so it would cease to exist without damaging the real Aether.
Was feeling bored, so I decided to try out Super Metroid randomizer. Not super well-versed in SM compared to Fusion or Samus Returns, but apparently I am enough, because progress has been smooth since I figured out how to get to Kraid without high jump. Early Space Jump and lots of super missiles/power bombs are nice. Reserve tanks are the absolute worse though.
Did encounter what seemed to be a soft lock at the shinespark tutorial. I had no energy tanks, so I had no energy to spark out. At least I didn't lose much when I reset.
Isn't there an energy refill right behind Dachora, or is this an entrance randomizer too?
It's there, but 99 health simply isn't enough to get Samus to the top, and reserve tanks don't do anything to help.
Beat it. Was pretty fun. Got all the major upgrades. Final upgrade was Wave Beam behind Ridley. Different from the norm, but aside from a few walljump shenanigans, needing to kill pink pirates with Ice Beam + Spin Jump in the normal Plasma room, and having more super missiles than missiles, it didn't feel that different from the normal game. One of the higher difficulties probably makes it crazier.
You might want to try the A Link to the Past + Super Metroid combo randomizer. If you like ALTTP, anyways. It seems a lot harder due to the ability of both games' items being scattered.
H-how does that work exactly. How do you smoosh those two game together.
Take a look and see for yourself.
Basically, there are doors that will take you between the two games, and when you're in one game, you're finding items for the other.
SMZ 3 is harder on the Metroid side due to the RNG logic requiring some advanced techniques. Hard Mode RNG Logic is even tougher because you'd NEED the crazy suitless run skillz for real.
I considered it, but I don't like A Link to the Past, and even if I did I'm not familiar enough to handle its own randomizer.
Based on the many SMZ 3 runs I've seen on speedgaming, the general initial pathing (starting from Super Metroid) is:
By the time you have Morph ball you can shortcut around and use the Death Mountain portal to shortcut to upper Norfair (Business Center room), with a flute and gold gloves and moon pearl you can get to the desert and warp to swamp and use a portal there to get to the Screw Attack room behind Gold Torizo (Check to see if 1 item before GT requires Space Jump), and the fourth portal requires the Hammer and Moon Pearl and will take you to the back of Maridia (potentially skipping Botwoon).
There was also a lot of strategy behind following item logic to make progression (Get Morph Ball = go spelunking in Metroid in general, get Varia = dip into Norfair, get Gravity = dip Maridia, running out of chests in easy reach but have Grapple = Shack Tool visit in the back of Maridia, Flute = go to all the places you can fly to in Hyrule, get Book and Master Sword = check the pedestal and the tablets).
So fans have been updating Am2r with the intent of adding in all the content that was planned
Playing Fusion mode right now in NG+
... I think people forget one aspect about Fusion Samus.. is Yes she's fragile even once you have all the energy tanks and suit upgrades, you still can't tank it out like Zero mission or super metroid Samus
but She makes up for it in overwhelming fire power since Her missile upgrades stack
Then again that would make the Metroids to easy if you could just barrage them with a stockpile of 100+ super missiles
to be fair, Fusion Suit!Samus in Samus Returns' Fusion Mode also doesn't get the stacking Missiles, although she is much more fragile in that game, due to the mode being basically 'Very Hard' mode.
Yeah Fusion has just become very hard mode 'pickups don't give as much, Everything has about 3 times more health 'including organic bosses having another form'
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How well does it match the trope?