There are no children after that image.
There are only horrified men and women.
edited 4th Jan '11 7:47:13 PM by Scardoll
Fight. Struggle. Endure. Suffer. LIVE.I just finished Metroid Confrontation.
A nice little mini-Metroid game.
Does anyone know what the low-percent is for the game? Like, what it consists of? I thought it was missiles, morph ball, bombs, and speed booster, but apparently the creator took out speed booster but it's still 4 items, so I'm missing one. I would ask on their fora except it seems you need to provide your real name to register and I don't wanna do that.
edited 4th Jan '11 8:34:36 PM by GlennMagusHarvey
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I've never gotten that particular argument. I'm pretty sure that if a song sounds bad, it's gonna sound bad regardless of the language used. Then again, I'm the type of person that listens to the music more than lyrics, so language isn't that much of big deal to me.
I don't think the Japanese picked the actress for the English version of the game. I'm pretty sure whoever's localizing is the one who does that. I could be wrong on that though.
Most of the complaints I hear about her tend to be about how bland she is. They were probably going for a "detached" feel, but given how much she talks about Adam, I don't think that's the case...
If you aren't listening to something in a language you understand, the lyrics are essentially wallpaper.
Which can make some amazing songs just okay and some not-so-amazing songs seem better.
Fight. Struggle. Endure. Suffer. LIVE.At first, I was willing to accept the blandness because I assumed they were trying to make her feel...alien. Giving her a speech quality akin to, say, the elcor, to emphasize her upbringing in the care of an alien race that may or may not have communicated vocally.
Then as the game continued on and no mention of said alien race was ever made, this theory slowly waned and she just became a very bland and uninspired voice. Though I do want to note that it's not the actress's fault the voice was terrible. It's the director's job to say, "Okay, that was nice, but can you spice it up? I want to hear PASSION. I want to hear the emotional FLAVOR coming from her!" Apparently, the director opted to go with bland and uninteresting for the entire duration of the game.
It's one thing if she was consistently failing to perform to expectations, but this felt more like a direction choice than an acting failure.
My Tumblr. Currently side-by-side liveblogging Digimon Adventure, sub vs dub.I love the atmosphere of Fusion. It has an exciting plot, and the way the map "breaks down" gradually, exposing new areas and new connections, is really awesome for the feel of the game.
The people who dislike it most are those who feel it's really railroaded. Granted, though that was kinda the point of the game—that the Federation is trying to hand-hold Samus through this process, and she is trying to avoid exactly that. The only problem with this is that sequence-breaking is harder. Not to mention that, as opposed to other games, you have to get a given module before being able to use the expansion pack—i.e., you have to have power bomb capability before picking up power bombs will do you any good. (Though they still will if you picked up any early, by adding to your accumulated total.)
Canonically, they do.
This is one thing I did like about Fusion. I was willing to forgive the railroading for the way it worked with the plot, and the way Samus herself took severe issue with it. As a one-time thing, "the linear Metroid", it was new and different, and Samus herself noting that this was weird and annoying and not how she operates made it work. It made the linear nature of the game, in and of itself, part of the conflict.
My Tumblr. Currently side-by-side liveblogging Digimon Adventure, sub vs dub.

What, you've never seen a Luminoth in the nude?
WARNING EXPLICITLY SEXUAL MATERIAL!!!!!@!!!
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Not really.
Fight. Struggle. Endure. Suffer. LIVE.