@maxyrama - I'm not sure... Joey, do you think there's anything else we need to know?
As far as setting, there's also an all-boy's school (Which doesn't have a name yet) and a regular old public school (which also doesn't have a name yet).
Are there any specific questions you have?
Thanks!
And, yes, that message is much more positive.
edited 14th Sep '12 8:27:46 AM by KarlKadaver
Give the world the best you have and you will get kicked in the teeth. Give the world the best you have anyway.![]()
More players.
Re: Fair use - I'd put a limit on what's transmutable (or else all of the encounters would end with "I turn [Enemy] into a toad."). I'd also have some sort of Masquarade in place that the witches can't blatantly use their powers in public.
Give the world the best you have and you will get kicked in the teeth. Give the world the best you have anyway.
I supposed it had to be acknowledged eventually. The 'heroines' in the comics are sociopaths who wouldn't be out of place in the Players Guide To The Sabbat.
I think it goes with out saying that player charcters would not be allowed to casually murder muggles with out facing disciplinary action from their school board or other appropriate authority figures.
edited 3rd Oct '12 6:07:14 AM by joeyjojo
hashtagsarestupidThe only characer that I think was a sociopath was the Token Evil Teammate.
Some of the fluff images are downright Nightmare Fuel, though.
Give the world the best you have and you will get kicked in the teeth. Give the world the best you have anyway.Ah yes the witch hunters. proving that you can have your bad guys wear a thanksgiving holiday costumes providing they are willing to burn people
I liked this take on them from the discussion page
"As Cant Argue With Elves is such a frustrating thing to many human viewers (and Most Viewers Are Human), the trope of humans telling and occasionally showing arrogant magical races exactly where to stick it is becoming popular."
That has nothing to do with whether the humans telling the elves where to stick it are supposed to be seen as the good guys. Fa/tg/uys' arguments over whether the witches or Malleus are the good guys (we've both heard that particular question rehashed a few million times, so let's not do so here) are kind of irrelevant here; the facts are that:
- Witches are a superior-to-humans-in-every-way magical race, with a pronounced tendency towards arrogant jerkassery towards the Muggles. No, the average witch isn't a Highbinder or Lucinda, but the majority of witches and the law of witchkind treat humans as far less than them.
- The Malleus Maleficarum are (almost always) humans with technology and firepower who are dedicated to kicking these arrogant jerks in the arse, in a very permanent way.
So how do the Malleus' actions not fit the trope? (For reference, the Imperium of Warhammer 40 K is mentioned on the trope page, and the Malleus are close enough to that for the fa/tg/uy Squee to rub off on them.)
edited 18th Sep '12 6:03:17 AM by joeyjojo
hashtagsarestupidWell okay lets get this campaign going, who needs help character creation? The website kindly includes a free quick start guide. [1]
That has all the basics in character creation covered (skip to page 15 pass the comic). If any one needs help let me know.
edited 2nd Oct '12 3:27:54 AM by joeyjojo
hashtagsarestupidHere's my preliminary idea. The concept behind her is that Calisera is a princess from the land of Mu, who has been sent as an exchange student to Brook's Pass to learn about other cultures and about Mundania. So she's cheerful, bright, and highly naive and sheltered. Sort of the anti Princess Lucinda from the book. :)
Handler: Mysteris
Name: Princess Calisera L'Trixis
Age: 14
Appearance: http://safebooru.org/index.php?page=post&s=view&id=947203
Allowance: 7 (+1 for being in the Apprentice category)
Savings: 10
School: Brook's Pass School for Girls
Clique: Sorceress
Attributes:
Body: d4
Mind: d8
Senses: d4
Will: d8
Social: d6
Magic: d10 (Sorceress)
Life Points: 8
Reflex: 7
Resist Magic: 13
Zap points: 20
Mundane Skills: Bargain 3, Singing 3, Basics 2
Magical Skills: Casting 6, Magical Etiquette 4, Spell Breaker 2, Focus 4
Talents: Born Rich, Protected
Heritage: Warper
Signature Spell: Age
Magic Types: Time/Space 4, Conjuration 3, Protection 3, Offense 2, Curse 2
Stuff: School Uniform, Writer's Quill, Customized Crystal Wand (Gold coating, +1 to casting Time/Space spells, Bracelet, Staff, and Recall enchantments), Guardian Amulet, Cape of Winds, Change Clothing, Silver Streak (with flying goggles, flying helmet, and key charm), Celestial Cell, Scroll Parchment.
edited 18th Dec '12 9:30:04 PM by Mysteris
And here is the discussion thread for the game: https://tvtropes.org/pmwiki/posts.php?discussion=13543282580A22640100&page=1#1

It's a much better message as well don't you think?
edited 14th Sep '12 2:03:49 AM by joeyjojo
hashtagsarestupid