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Were I playing Golden Sun 2 right?

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Medinoc from France (Before Recorded History)
#1: Dec 15th 2010 at 6:01:01 AM

Well, I wonder. No, this is not about skipping the first game, it's about how I used the Djinns. I never really gave attention to their effect on my stats, except when experimenting a little.

In battle, my Djinn usage was limited to:

  • Summon, preferably something big
  • Wait as Djinn recovers
  • Use Djinn so I can summon it again
  • Repeat.
Well, I did adapt my strategy a little for the end boss, I had some Djinns prepared for launching their speed and defense buffs in the first turn.

"And as long as a sack of shit is not a good thing to be, chivalry will never die."
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#2: Dec 15th 2010 at 6:04:52 AM

That's how I did things the first time.

You should try keeping them set and mixing them to make new classes at least once, though. You can make people into ninjas.

edited 15th Dec '10 6:05:12 AM by Enlong

I have a message from another time...
Recon5 Avvie-free for life! from Southeast Asia Since: Jan, 2001
Avvie-free for life!
#4: Dec 15th 2010 at 6:26:34 AM

@Medinoc: That's called 'summon rushing' in strategy circles and it was how I played the first two games as well once I realized it was possible. I did use normal attacks on regular enemies, however, because they often died in a shorter time to my weapon unleashes than it took me to set up the Djinn for a summon.

Ralphrius Unwinning Ranger from Neo-Holland Since: May, 2010
Unwinning Ranger
#5: Dec 15th 2010 at 7:22:56 AM

I did basically the same for bosses, only throwing around Psynergy against normal enemies. Oh, and I fled far too often. I never beat either game, I just watched the endings on Youtube ;-;

But Dark Dawn... will be different.

But, back on topic, if you finished the game/enjoyed playing it, to me there can't really be a 'wrong' way to play.

Stargate SG-1 Let's Watch. Because my ZHP thing failed.
AllanAokage Since: Dec, 1969
#6: Dec 15th 2010 at 7:52:59 AM

Also: "was", not "were".

From what I (incorrectly) played of Dark Dawn, Summon Rushing still worked pretty well. Bosses were very easy, so I'd like to see if it holds up in my second playthrough.

Barrylocke Reaching the Future, the hard way from Thracia Since: Aug, 2009
Reaching the Future, the hard way
#7: Dec 15th 2010 at 9:01:59 AM

I generally did a mixture of that and psynergies. I tried to not have everyone in there weakest state at the same time, so I would stagger my summons and take advantages of unleashes and stuff in the mean time.

Taking a break from FE1, for the FE8 draft instead
mrsaturn Youkai Serious Since: Jan, 2001
Youkai Serious
#8: Dec 15th 2010 at 9:41:19 AM

Anybody ever try using the "special" classes? You know, the Juggler, the Beast Tamer and the Necromancer? The latter 2 are pretty good at any rate, but I 'm not a big fan of the Juggler.

They assed first. I am only retaliating in an ass way. -The Dead Man's Life
AllanAokage Since: Dec, 1969
#9: Dec 15th 2010 at 10:07:31 AM

^ As noted on the Golden Sun DS thread, I used the third for Call Dullahan. Useful for crushing the Doom Dragon.

Pykrete NOT THE BEES from Viridian Forest Since: Sep, 2009
NOT THE BEES
#10: Dec 15th 2010 at 11:46:54 AM

Necromancer was good for having Revive on its base class, so if you got declassed you weren't SOL.

Did not like how summon rushing was so absurdly broken though — the fact that it'll tear through a boss at the HP cap with strong regeneration should tell you something :|

I played it safe myself. I'd have a few on standby at the start, throw party-buff Djinn, then have my two main damage dealers drop their summons for the Elemental boost. A couple turns of carefully guarding them, buffing further, and maybe throwing Granite/Flash/Steam later, they were putting out stupid amounts of sustainable damage.

edited 15th Dec '10 11:47:42 AM by Pykrete

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