@Medinoc: That's called 'summon rushing' in strategy circles and it was how I played the first two games as well once I realized it was possible. I did use normal attacks on regular enemies, however, because they often died in a shorter time to my weapon unleashes than it took me to set up the Djinn for a summon.
I did basically the same for bosses, only throwing around Psynergy against normal enemies. Oh, and I fled far too often. I never beat either game, I just watched the endings on Youtube ;-;
But Dark Dawn... will be different.
But, back on topic, if you finished the game/enjoyed playing it, to me there can't really be a 'wrong' way to play.
Stargate SG-1 Let's Watch. Because my ZHP thing failed.I generally did a mixture of that and psynergies. I tried to not have everyone in there weakest state at the same time, so I would stagger my summons and take advantages of unleashes and stuff in the mean time.
Taking a break from FE1, for the FE8 draft insteadNecromancer was good for having Revive on its base class, so if you got declassed you weren't SOL.
Did not like how summon rushing was so absurdly broken though — the fact that it'll tear through a boss at the HP cap with strong regeneration should tell you something :|
I played it safe myself. I'd have a few on standby at the start, throw party-buff Djinn, then have my two main damage dealers drop their summons for the Elemental boost. A couple turns of carefully guarding them, buffing further, and maybe throwing Granite/Flash/Steam later, they were putting out stupid amounts of sustainable damage.
edited 15th Dec '10 11:47:42 AM by Pykrete

Well, I wonder. No, this is not about skipping the first game, it's about how I used the Djinns. I never really gave attention to their effect on my stats, except when experimenting a little.
In battle, my Djinn usage was limited to:
- Summon, preferably something big
- Wait as Djinn recovers
- Use Djinn so I can summon it again
- Repeat.
Well, I did adapt my strategy a little for the end boss, I had some Djinns prepared for launching their speed and defense buffs in the first turn. "And as long as a sack of shit is not a good thing to be, chivalry will never die."