I wonder if they'll ever incorporate any Pokemon items aside from the pokeballs. Like picking up an Iron Ball would slow you down and hamper your jumping, but also greatly increase your weight. Or something like the Choice items that would boost your damage and knockback greatly in exchange for not being able to use special moves. A Float Stone would also be interesting; gives you a huge jumping boost, at the cost of making you way more vulnerable to knockback.
edited 4th Dec '15 11:17:14 AM by JapaneseTeeth
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That would cause problems with Olimar. I always guessed that was why Single-Button mode wasn't in Brawl.
edited 4th Dec '15 11:17:14 AM by BaffleBlend
"It's liberating, realizing you never need to be competent." — Ultimatepheer
Well, you could also have it work in the reverse where you could only use special moves. Alternately, Olimar could just... not pick it up?
I think a variant of the "pinch berries" would be neat - a consumable item that would grant you a temporary boost (about as long as a Metal Box) to a stat, and the higher your percentage at the time you grab it, the higher that boost would be. There'd probably be a cap at which the improvement wouldn't be any higher (I'd guess 150%).
Reminder: Offscreen Villainy does not count towards Complete Monster.So perhaps a Salac Berry that increases your speed proportionate to how much damage you have.
Though then it just feels like an inferior Bunny Hood...
If all else fails we could just have a Sitrus Berry that heals 25%. There's sort of a long gap between the 1-7% of normal food and the 50% of the Maxim Tomatos.
You cannot firmly grasp the true form of Squidward's technique!You know what would be interesting? A Leftovers item. Something you grab that gradually recovers your health, but it can be knocked off of you in the same way that the Dragoon pieces can. There'd be a cap to it, obviously, like it only heals you for like 3% per second, and after like 20 seconds of healing it vanishes.
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I don't think it's that strong. It's only 10% more than you'd get from a Maximum Tomato, and the fact that you'd have to hold onto it for so long to get the full benefit mitigates it pretty well. If you could hold onto it indefinitely it would be broken, but the fact that you could lose it combined with the time it takes balances it out.
Any hit is going to mitigate that remarkably slow health recovery by a large margin.
I'd say the main problem would lie in deciding how to visually portray it; Shell Bell would likely work much better in that regard.
edited 4th Dec '15 3:17:04 PM by Demonfly
"Tell them to shut up and have some faith in me." - dead flashback guyThen we run into the issue of why a half-eaten apple has far better effects than the already existing full apple
"Tell them to shut up and have some faith in me." - dead flashback guyAnyone want a Rivals of Aether stage?

Just reverse the speeds so that the character with the best run speed switches it with the one who has the slowest (so Sonic would have Robin's run speed, oh my), same with the other speed variables.
It does sounds like a pretty fun mechanic though.