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JapaneseTeeth Existence Weighed Against Nonbeing from Meinong's jungle Since: Jan, 2001 Relationship Status: Mu
Existence Weighed Against Nonbeing
#84076: Nov 29th 2015 at 1:07:41 PM

[up][up]Yeah, I think that when it comes to story and gameplay, they can be equal, but if you start prioritizing story over gameplay that's the point where I think where the game starts to suffer. If that happens you don't really have a game, you have a story that uses gameplay as an element.

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Karxrida from Eureka, the Forbidden Land Since: May, 2012 Relationship Status: I LOVE THIS DOCTOR!
#84077: Nov 29th 2015 at 1:12:52 PM

Gameplay needs to be adequate at the very least so that it doesn't become a chore and ruin the narrative. Prioritizing story can work, but is defintiely not recommended.

BaffleBlend Hey there! Having fun? from Somewhere Since: Dec, 2012 Relationship Status: LET'S HAVE A ZILLION BABIES
Hey there! Having fun?
#84078: Nov 29th 2015 at 1:14:40 PM

In most cases, I always saw the gameplay of RPGs as largely giving an illusion of interactivity to what are basically Visual Novels.

Not that that's a bad thing... usually.

"It's liberating, realizing you never need to be competent." — Ultimatepheer
Karxrida from Eureka, the Forbidden Land Since: May, 2012 Relationship Status: I LOVE THIS DOCTOR!
#84079: Nov 29th 2015 at 1:22:25 PM

I never saw why being railroaded was a huge deal unless it was really blatant or given horrible justifications. As long as the gameplay is fun and the story still makes sense, it shouldn't matter.

edited 29th Nov '15 1:23:31 PM by Karxrida

Konkfan7 Konknitive Dissonance from Roselle Since: May, 2013 Relationship Status: Armed with the Power of Love
Konknitive Dissonance
#84080: Nov 29th 2015 at 1:37:33 PM

Well, the Paper Mario games (especially Super Paper Mario) got rather deep at times and had some good character development.

Except Sticker Star, but    we don't talk about that one.   

Keybreak (Long Runner)
#84081: Nov 29th 2015 at 1:40:09 PM

Everyone talks about that one.

I seem to like all of the games everyone hates. ;p I feel so special.

Smash 4 has hardly any story, except for anything implied by Master Core.

You gotta believe me when I scare you away, all that I wish for is that you would stay
PrincessGwen The Wicked Witch of the West from In the U.S.A Since: Oct, 2014 Relationship Status: If it's you, it's okay
The Wicked Witch of the West
#84082: Nov 29th 2015 at 1:49:21 PM

I kinda wish Smash 4 had a story, though.

Then again, this is coming from someone who liked Subspace Emissary from Brawl.

edited 29th Nov '15 1:49:35 PM by PrincessGwen

"And nobody, in all of Oz, no wizard that is or was, is ever gonna bring ME DOWN!"
Konkfan7 Konknitive Dissonance from Roselle Since: May, 2013 Relationship Status: Armed with the Power of Love
Konknitive Dissonance
#84083: Nov 29th 2015 at 1:50:24 PM

[up]This is is exactly how I feel.

Keybreak (Long Runner)
#84084: Nov 29th 2015 at 1:51:39 PM

I loved Subspace Emissary.

It was like Toy Story if Toy Story involved a lot of fighting and multidimensional oblivion.

You gotta believe me when I scare you away, all that I wish for is that you would stay
Karxrida from Eureka, the Forbidden Land Since: May, 2012 Relationship Status: I LOVE THIS DOCTOR!
#84085: Nov 29th 2015 at 1:52:45 PM

I loved it too. The story wasn't fantastic, but I liked how it ripped off Kirby a bit for the map style and the cutscenes were still fun to watch.

Konkfan7 Konknitive Dissonance from Roselle Since: May, 2013 Relationship Status: Armed with the Power of Love
Konknitive Dissonance
#84086: Nov 29th 2015 at 1:56:14 PM

I liked how it helped embrace the platformer side to the series, and it felt like an adventure with whichever character you were playing as.

The cutscenes were great, and it was nice to see the cast actually interact a bit.

BaffleBlend Hey there! Having fun? from Somewhere Since: Dec, 2012 Relationship Status: LET'S HAVE A ZILLION BABIES
Hey there! Having fun?
#84087: Nov 29th 2015 at 2:28:40 PM

Unpopular Opinion: I don't like Master Core.

  • It feels traditional for Master Hand to be the final boss, with Crazy Hand to be a secret; here, they're just a minor obstacle taken down in a couple seconds.
  • It's nearly impossible for characters like Bowser, Little Mac, and Ganondorf to get through Master Fortress effectively, doubly so if you're using customs that increase defense. And even when I CAN navigate, here come the laser flowers.
  • It drags on too long for something that has to be beaten over fifty times.
  • Did I mention the laser flowers? Yeah, how many runs have been ruined by those alone, I wonder...

edited 29th Nov '15 2:29:31 PM by BaffleBlend

"It's liberating, realizing you never need to be competent." — Ultimatepheer
EpicBleye drunk bunny from her bed being very eepy Since: Sep, 2014 Relationship Status: In Lesbians with you
drunk bunny
#84088: Nov 29th 2015 at 2:29:44 PM

I have a feeling that if a subspace emissary-esque story were to ever happen again, it would be closer to how the chapters worked in Kid Icarus: Uprising.

[up]i can get why you see that. I even agree with you on some points.

edited 29th Nov '15 2:30:44 PM by EpicBleye

"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-Mae
Konkfan7 Konknitive Dissonance from Roselle Since: May, 2013 Relationship Status: Armed with the Power of Love
Konknitive Dissonance
#84089: Nov 29th 2015 at 2:30:19 PM

The laser flowers are annoying, but if you effectively go in and take them out quickly... Yeah.

You know you can grab all the enemies, right?

BaffleBlend Hey there! Having fun? from Somewhere Since: Dec, 2012 Relationship Status: LET'S HAVE A ZILLION BABIES
Hey there! Having fun?
#84090: Nov 29th 2015 at 2:32:52 PM

[up]Again: Ganondorf and Little Mac.

But I actually didn't know that. Thanks.

"It's liberating, realizing you never need to be competent." — Ultimatepheer
Demonfly birdie fairy Since: Jul, 2012
birdie fairy
#84091: Nov 29th 2015 at 2:33:18 PM

I don't even have to deal with Fortress and the thing still feels like wooden padding.

"Tell them to shut up and have some faith in me." - dead flashback guy
Keybreak (Long Runner)
#84092: Nov 29th 2015 at 2:34:04 PM

I like Master Fortress. It gets easier the more you do it, because everything is always in the same place.

You gotta believe me when I scare you away, all that I wish for is that you would stay
BaffleBlend Hey there! Having fun? from Somewhere Since: Dec, 2012 Relationship Status: LET'S HAVE A ZILLION BABIES
Hey there! Having fun?
#84093: Nov 29th 2015 at 2:38:45 PM

I guess I don't like the new Classic Mode in general, though. The forced 8-player battles are nerve-wracking. I can hardly see my character in the confusion!

And it doesn't feel anything "classic" at all... It has its merits, but it's labelled as being something it's really not.

I call it Sick Mode.Don't Explain the Joke 

edited 29th Nov '15 2:40:04 PM by BaffleBlend

"It's liberating, realizing you never need to be competent." — Ultimatepheer
Watchtower Since: Jul, 2010
#84094: Nov 29th 2015 at 2:39:39 PM

I liked Subspace Emissary a lot, but I was never a fan of the Subspace Army. We have all these universes colliding together for an epic adventure, and it consists of fighting in a bunch of generic backdrops against mostly-generic enemies.

Take Subspace Emissary and combine it with the setpieces of Melee's Adventure Mode and the enemy variety of Smash Run. It'd be something truly magical.

Keybreak (Long Runner)
#84095: Nov 29th 2015 at 2:40:23 PM

It really isn't Classic Mode. You do one battle after another, but it's more like...Table Mode. ;p

But I like it better than the classic Classic Modes. More rewards, more competition, and more choice.

You gotta believe me when I scare you away, all that I wish for is that you would stay
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#84096: Nov 29th 2015 at 2:56:36 PM

I like Sick Mode.

Well, except for Yoshi's Island. Bring me the head of the person who thought that stage was appropriate for 8-player smash.

Preferably attached to the rest of them, so I can tell them it definitely isn't.

I have a message from another time...
IceAnt573 Forever not amused. Since: May, 2015
Forever not amused.
#84097: Nov 29th 2015 at 3:21:05 PM

Can't believe they also even thought to make a Co-Op 8 person event on that stage too.

powerpuffbats The crabby fussbudget Since: Mar, 2014 Relationship Status: Anime is my true love
The crabby fussbudget
#84098: Nov 29th 2015 at 3:31:26 PM

That stage should have stayed in Melee in the first place and we should have gotten the much better Yoshi's Story from Melee when Brawl brought back stages.

Subspace: I liked it overall, but it could have been better. While the friend I mentioned earlier today will defend the Subspace Army, I think we could have used more Nintendo mooks. Since Ganondorf and Ridley are part of the Army, why no Zelda and Metroid enemies? My only other problem was the repetition (Great Invasion could have made a good Star Fox-esque level) and the length (We could have done without Great Maze), and Sonic's late appearance (though it was awesome, I would have preferred him working with Mario).

AAAAUUUUGGGHHHH!!!!
BaffleBlend Hey there! Having fun? from Somewhere Since: Dec, 2012 Relationship Status: LET'S HAVE A ZILLION BABIES
Hey there! Having fun?
#84099: Nov 29th 2015 at 4:13:48 PM

[up]"Better" is relative. While YS is better competitively, YI is more iconic from what I've seen.

I mean... To most people, YS is just a reskin of Battlefield.

edited 29th Nov '15 4:14:47 PM by BaffleBlend

"It's liberating, realizing you never need to be competent." — Ultimatepheer
powerpuffbats The crabby fussbudget Since: Mar, 2014 Relationship Status: Anime is my true love
The crabby fussbudget
#84100: Nov 29th 2015 at 4:24:35 PM

[up]Well, we already have two reskinned Battlefields in the game, three if we're counting Big Battlefield, tongue

AAAAUUUUGGGHHHH!!!!

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