He's slow. Snails laugh at him as they pass him. Turtles mock him for his speed. But what fools they are...
He hits hard. And he's level 50. In just a couple hits you're at over 60 percent. He launches you like everyone is jigglypuff. And don't even try to hit him, he'll explode you and kill you with even his shield. And to top it off, every time he hits you with one of his attacks, he heals from it.
Fear the Dark Lord Ganondorf.
edited 7th Nov '15 7:58:35 AM by EpicBleye
"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-MaeSo... got a couple things to show off.
Roy's up special packs as much punch as Peach's parasol.
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Yeah, the thing is, there's a property in some multi-hit moves like Blazer (Aether, for example) that gives the initial hit super high knockback so that it'll link to the rest of the attack. The knockback from the other hits cancel it out, so it's usually not seen. ut in some special circumstances, only that first hit connects and you get that insane knockback.
edited 7th Nov '15 3:29:59 PM by Ninety
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.It's not like they gave specifically Charge Shot bad priority.
In order for a projectile to not clash with something they either need a special property that makes them go through everything (like Greninja's charged shuriken) or they need to deal at least 9% more damage than the used attack.
So every attack that does 16% or more can cancel out Charge Shot, anything else just fails. I don't think there's even that many projectiles that deal that much damage (Shadow Ball and Aura Sphere, I guess?)
Charge Shot's priority is actually pretty damn good.
What about this
(the Bowser Amiibo one)?

Bleye, I want to see Sloweydorf in (in)action now.
You cannot firmly grasp the true form of Squidward's technique!