I've been trying to think of a new Final Smash for Lucina but I can't seem to think of one.
It just makes sense for her to use Critical Hit, Marth being her hero and the man she chooses to emulate when she first arrives.
I do think they should have taken steps to make the actual move different, though.
You can't get it wrong if it's the truth!On the subject of Wario from a couple of pages back, I reckon that his pummel should involve him violently shaking his opponent, maybe at a speed comparable to Lucario's pummel.
Switch FC code: SW-4420-1809-1805What final smashes might you guys change? For me:
- Sheik: use her harp, as in Hyrule Warriors
- Falco: Arwing divebombing the stage
- Giga Bowser: add invulnerability
Lucina's final smash can be like Chrom+Lucina's super in Project X Zone 2, but it'll be Lucina with an Ike's Aether-like launcher, then the Awakening box art attack with Chrom.
My DA account... I draw stuff sometimes!As much as I would love to see the glorious return of Turbo Super Tails, a bomb run with the Tornado is far more likely to occur.
I'm still a bit disappointed how lazy they got with Sonic though.
Two spindash specials? What the fuck is the point? They should be custom variations of the same move, not completely separate ones!
So many potential moves they could had grabbed from more places than Sonic 2 and "The Fighters" and copying other Smash characters.
Or Sonic Battle or Sonic Adventure 2: The bounce attack, the Sonic Wind, etc.
Is there an effective gameplay difference on the two moves?

I really wish they didn't stick Marth, Lucina and Roy all with the New Mystery HP gauge. It'd have been a nice touch if Lucina got the Awakening meter and Roy the one from the GBA games.
I sure said that!