I dislike how disorganized the CSS is. I kinda hope that, with the new DLC characters, they'll also add the ability to rearrange the CSS as we see fit; put the clones up in their respective franchises, dislodge Yoshi from the Mario section, put the retro characters together, ect.
You cannot firmly grasp the true form of Squidward's technique!This awesome man has made a list of things Sakurai did not say.
Some choice quotations from the article:
This quote is extremely infamous, and has lead to some confusion among the fanbase. The quote originally appears in June 2013 (issue 137) of Games TM. After its’ publication, it quickly spread to blogs and social media websites. The Quote:
The following comes from the “Smash Bros. FAQ” (Page 59).
Why Sakurai Doesn’t Favour Fighting Game Characters?
“The biggest feature we look at in Smash Bros. is, ‘what does this character bring to Smash Bros. that other characters don’t?” explains Sakurai. “If you look at…someone from a fighting game already, and people like fighting with this character, from my point of view, it’s like ‘this guy does what this guy already does. He fills the role that this character already has.’ So while you may like this character and he’s interesting, that doesn’t really merge well here.”
Why It was Misquoted:
After reviewing the full feature, I realized the first part of the quote is actually used elsewhere. When discussing character selection, Sakurai states on page 57,
“When we are looking at candidates for new characters, we get a list of characters that people are interested in and we go through them with a fine tooth comb.The biggest feature we look at in Smash Bros. is, what does this character bring to to Smash Bros. that other characters don’t?”
Therefore, the actual quote probably reads like this,
When we are looking at candidates for new characters, we get a list of characters that people are interested in and we go through them with a fine tooth comb. The biggest feature we look at in Smash Bros. is, what does this character bring to to Smash Bros. that other characters don’t? If you look at…someone from a fighting game already, and people like fighting with this character, from my point of view, it’s like ‘this guy does what this guy already does. He fills the role that this character already has.’ So while you may like this character and he’s interesting, that doesn’t really merge well here.
What Does it Mean?
After I discovered this, I contacted the editor of Games TM to discuss the quote. I believe that Sakurai was likely discussing unique character selections instead of saying ‘no fighting game characters, ever’. Basically, characters must bring something new to Smash, and not be a simple port. Fighting games were used as an example of bringing in a character with an uninspired moveset.
Mr. Jonathan Gordon, an editor for Games TM has been extremely helpful. While they do not have access to the full transcript, he agreed that the quote was most likely separated during publication. In an e-mail to me, he stated,
“…I would agree the quote is stating a character is only added if they offer something new to the roster.
Taking the example of Ryu, my interpretation of the quote would be that since he was added Ken would not be considered for the game. He is ultimately very similar to Ryu.”
If you would like to read more about character selection in Smash, then I would suggest the following “Character Designs 101”
Many fans were shocked to see DLC become a thing….but why? Quote:
I understand that DLC could add a lot to the appeal of Smash Bros., and I appreciate that a major part of the excitement for these games come from which characters will appear in the roster, so I think fans could really enjoy DLC that could keep this excitement going. However, I think there might be criticism that we are cutting up content to sell characters one by one, or that we are adding things later that should have been there from the start.
Lack of Context:
This isn’t something that was explicitly taken out of context, but most fans did not read the full interview, or have twisted Sakurai’s words. Before the Wii U version of the game was released, Sakurai stated that there were “no plans for DLC”. However, if fans had went to the source of the interview, they would have read the full quote in context.
Here’s what Sakurai says in the same answer:
In light of this, we always need to weigh up both sides of this topic and carefully consider whether it really is best to have DLC or not.
However, what I can say now about paid DLC is that we aren’t working on anything at the moment. We’ve put all our efforts into making the actual game. Creating DLC would involve large additional costs and require the involvement of a lot of people. I can’t yet give you an answer about whether the price would justify the costs and criticisms mentioned above. (Emphasis mine)
Essentially, Sakurai stated that the base game was finished without any concrete plans for DLC. While we know from data-mining that there has always been capabilities for DLC, I do believe Sakurai created Smash without holding back any content as reiterated his Famitsu column, “The Creator’s Hands Are Alive and Well”.
Other interesting stuff on that blog include Clone Characters in Smash Bros.: Truths and Misconceptions
and http://www.sourcegaming.info/2015/09/07/ganondorf-smash-bros/
, both done by a different author from the one above.
edited 12th Sep '15 1:25:06 PM by Folt
Fantastic Supreme Überkaiser Emperor Folt of The Infinity and Beyond" ... "The First"!It slightly bugs me. It rarely does happen but there will be at least one match where both of my friends are Link and Toon Link. This happened a lot back in the earlier months of the game where they'd do this for DK and Diddy and Mario and Luigi. They don't really do this anymore.
Oh, I have another quirk: When I'm Kirby, I NEVER copy someone's special. Whereas my friend will always make that the first thing he does when he's Kirby.
AAAAUUUUGGGHHHH!!!!Push Dustin did a thing to see who the most popular ballot characters were in Japan. Here's the link.
http://www.sourcegaming.info/2015/09/13/japantopdlcpt2/
Huh, I find it somewhat odd that Krystal is one of the top 20 most requested characters in Japan, seeing as how she's somewhat unpopular in Japan.
Also, "Mega Man Zero"? I guess they were trying to refer to Zero but his name isn't "Mega Man Zero", just "Zero".
Though, who is the most likely Mega Man character to be DLC? I think it might be either Zero, Bass, Proto Man, or Roll.
AAAAUUUUGGGHHHH!!!!Even when he is in the game roy is just that wanted.
Very surprised issac is that low though, and surprised geno in japan is still getting votes like that.
Is this a Jo Jo reference?

There is one thing I dislike about the CSS: picking a theme.
What I mean is when I would, say, pick Luigi, and my friend, who had picked, say, Fox, decides to switch to Mario. And DEFINITELY when someone picks and Link and someone else picks Toon Link.
AAAAUUUUGGGHHHH!!!!