I'd definitely agree that Lightweight helps Palutena a lot.
However, there's still the issues of her attacks being slow.
edit: Speaking of awkward segues, I really wish character costume DLC was a thing. I'd love to be able to play as Hot Ryu from SFV. Or Pajama Toon Link. Or Armored Pit. Or Masked Dedede. Or...
edited 2nd Sep '15 7:48:01 PM by Enlong
I have a message from another time...The thing about banning custom moves is just that it kinda begins a whole new thing, like "if we're gonna ban Timber Counter, why don't we ban Sheik's needles?" and so on, since there are some moves in the default meta that can be considered broken or at very least very exploitable (Needle Storm, Flip Jump, Quick Attack, Spin Dash...)
To be fair, since custom moves are two entire derivatives of a character's moveset (in Palutena's and the Mii Fighters' cases, two completely different movesets), I'm not surprised that they seem unbalanced compared to the default choices (which, of course, you're going to use most of the time).
It seems like a lot of work to tweak two more sets of special moves, which can explain why they tend to range from broken to borderline useless.
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.Link's Shocking Spin custom for his Spin Attack brings his recovery to 64!Link/Little Mac levels of bad, for instance.
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.I mean, even though the characters I use often have maybe one custom between them that I want to use, I'm defiinitely in favor of more options over fewer. And for some characters, like Bowser or Ganondorf or Palutena, having access to select customs completely changes the game for them, and I'd like to see characters given their full potential.
I have a message from another time...Problems with Zelda: Lacking a Combo throw, lack of a quick, safe aerial that has a big hitbox like DK's neutral air (seriously get rid of either Zelda's fair or bair. She doesn't need two lightning kicks), has a hurtbox too big for her lack of speed and weight (Zelda is in the top 15 for lightest character and her run speed is like 5th worst). While her air speed is much better, what is there to approach with? Din's Fire is a bad projectile that anybody can pretty easily shield and Phantom Slash would be so much better if you can hold the charge. Zelda before patches was even worse because some of her smash attacks wouldn't connect well leaving you doing like 1-4%.
I think Mega Gunman is the only custom move (barring Palutena and the Mii Fighters) shown in a promotional trailer. Remember when Duck Hunt summoned that abnormally large gunman during the move's introduction?
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.I'm just bitter because I like her in theory but she's impossible for me to play with.
Many of them.
It's usually something you can expect by anyone that uses their limbs for that particular attack, and it extends to F-Smashes as well.
"Tell them to shut up and have some faith in me." - dead flashback guyYeah, the issue with Lucina is that differences gave her, at best, the implicit role of "close-range Marth". And then Roy came along and reclaimed his explicit role of "close-range Marth". And now Lucina has no home.
The thing about Lucina is that one of the few differences between her and Marth is that she lacks hit-lag modifiers.
This pretty much explains what I am talking about
In short, due to lack of hit-lag modifiers, Lucina's attacks are less safe on shield than Marth, meaning she does not benefit from any other playstyle other than Marth's. Combined with the general lack of differences and it is pretty obvious in hindsight why the whole "Lucina took Roy's role" never really worked as an argument- her gameplay was never similar to Roy in the first place, but rather she played like an easier, but less unique version of Marth's playstyle.
Roy didn't really cause Lucina to be "redundant" when she never had her own gameplay niche to begin with, which is why, unlike any other clone/semi-clone characters in Smash 4 or Brawl, her and Dark Pit's metagame threads are merged with Marth and Pit's respectively on Smash Boards due to the fact that even within high-level play, the differences they have aren't enough for them to have their own gameplay.
(Though it's really ironic that whilst Dark Pit and Lucina being one of the most beloved characters in their own franchises, they are easily among the most poorly received Smash 4 newcomers)
edited 3rd Sep '15 4:32:50 AM by KSoniK
The problem with custom moves is that:
- Custom moves create such an absurdly complicated and large metagame/tier list, that it would be impossible to gauge the progress of the competitive level of play.
- Banning custom moves is complicated as well; in deciding what is/isn't broken, if certain customs should be banned, if only certain pairs of customs should be banned, what a ban list would mean, how to apply it, etc.
- Many custom moves can effectively create games where the entire goal is to run away, creating very long and boring games. This strategy is also very hard to beat.
I love customs, and I love playing with customs, but it won't ever be competitive.
edited 3rd Sep '15 5:39:02 AM by EpicBleye
"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-Mae

Palutena's kill moves require the opponent to be on top of her...
continuing her trend of being a bit of a tease?