As for that Mewtwo video, I get the disjointed hitbox. Some of that stuff was made to look worse than it was (of course you're not going to hit a grounded opponent with an U+Air), but the thing with the throw was inexcusable.
I figure the real problem with Mewtwo would be his floaty hugeness. Maybe if he could hover horizontally after you use his Up+B if you held it down...
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Congrats on doing well in the tourney, Moon! I can only dream of being able to do something like that.
Good gravy, I hate a good Dedede. I went online the other day and played against some pro Dedede player. First match I was playing as Ness and, on my end, the match was 60% me just trying to avoid him, 35% getting attacked by him, 5% percent actually getting a hit on him. Then I switched to my usual For Glory character (Yoshi) and did better, only to get KO'd by a dash attack when I was this close to beating him. I proceeded to switch to For Fun after that. (Where a fun match involving me and another guy (both as Villagers) more than made up for the losses.)
EDIT: Whoops, can't math today.
edited 29th Aug '15 5:35:18 PM by kablammin45
"I'm glad I don't wear shoes or else I'd have to always get shoes in two different sizes. ...If you know, you know!"I met the most disrespectful person ever online today.
He used his nametag to type out insulting sentences to me.
Pretty much, another one of those people who hate me for using ranging tactics as Robin and claims I'm a "runner".
What he said made me want to frikking cry...
Something around the lines of...
"BAHAHAHA"
"U RUN A LOT"
"PLEASE"
"STOP RUNNING"
"NO NOOBS"
At that point, I disconnected really quickly.
I just felt so insulted...
Worst part is, he's going to get away with this. There's nothing that can be done about this.
Do you guys think Mewtwo would be fair, better, and true to form in the Pokemon games if, by some one or combination of the following, it:
- dashed faster?
- had increased horizontal knockback (but not damage) on horizontal throws, dash attack, and midair confusion?
- could hover horizontally after jumps or Teleports, like Peach?
- had a tether recovery with its telekinetic throw?
- had the Pressure ability affect gameplay, by making an opponent's moves more quickly approach Stale Moves damage negation?
Which would be the best solution? The first three ideas intended to make his telepathy grant positive effects on him, instead of just the negative effects of his floatiness.
edited 29th Aug '15 9:07:41 PM by wanderlustwarrior
I think the Pressure thing could be cool if worked in, but that might be a little difficult to do. I think Mewtwo is on the right course of being balanced and only needs minor tweaks to keep him relevant, compared to Samus who needs either a lot of tweaks or just a general revamp of how she plays.
I'm pretty sure the concept of Law having limits was a translation error. -WanderlustwarriorYeah, Mewtwo is quite a fair bit more solid than its Melee incarnation; some tweaks and it'd be perfect.
Samus needs plenty of tweaks. I still wonder how the fuck did Sakurai find her the best in the game; probably nerfed her and buffed ZSS to reach some sort of balance, that didn't quite work outside of his head.
Congrats on your tournament victory, Moon.
I recall Project M's Mewtwo having something like that, actually.
"Tell them to shut up and have some faith in me." - dead flashback guy

By cheap items, yeah, I meant the Gust Bellows. And the beetle, and the Boss Galaga, and the Golden Hammer. Stuff like that.
I prefer to keep Smash Balls, though, because they're fun.