I also regard Brawl as the worst SSB game. Though I do think Wolf should return (I do want Snake but his chances are much lower than Wolf's). I was surprised that Wolf wasn't announced instead of Lucas as I thought Wolf had a better chance of getting in than Lucas
I generally prefer Smash Wii U over all the Smash games, though.
edited 17th Aug '15 10:42:39 PM by powerpuffbats
AAAAUUUUGGGHHHH!!!!i would say 64 is the worst but yeah Brawl is so slow, so floaty, wiimote is terrible for smash (good thing I have a classic controller), combos are basically impossible, and it has tripping. Seriously, screw tripping.
I only have the 3DS version of Smash 4 as of now but when I am finally reunited with my Wii U I plan on going and getting the Wii U version alongside the DLC fighters.
"I have not failed. I've just found 10,000 ways that won't work." -Thomas EdisonAside from tripping and the floatiness, I actually prefer Brawl to Melee. More content, no more obnoxious wavedashing and other exploits, and to be honest I prefer low comboability to high comboability.
Being subjected to an unavoidable string of attacks with no escape or input simply because you got hit by one weak initial attack and the other player memorized some button inputs is, in my opinion, bad game design. I don't care if it's a staple of fighting games.
edited 17th Aug '15 11:13:44 PM by Anomalocaris20
You cannot firmly grasp the true form of Squidward's technique!Melee is very heavy feeling. As a fighting game its better than brawl, but there is a distinct cut in the tier list between usable and unusable, along with a sharp line between casual and competitive players that's hard to cross.
Brawl is bad in the fact that the tier list is way more lopsided, tripping, elemental weaknesses, floatiness, and a low combo ability.
Smash 4 solved all of those problems, but is having some trouble breaking into the competitive scene for reasons that literally boil down to "it isn't melee."
edited 17th Aug '15 11:29:58 PM by EpicBleye
"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-MaeBecause god forbid every fighting game not feature an emphasis on combos.
BAD IDEA.
edited 18th Aug '15 12:22:48 AM by Pulse
I sure said that!I like combos in everything, as in continuous actions that deny the opposing party a chance to counterattack (and I also like being able to break out of those and counter). Speed and skill are quite attractive to watch, in my opinion.
Brawl feels clunky as fuck, and it is not like Melee forces you to combo. Wanting to have competitive players closer to the average player by limiting what they can do, well, I do not share that mindset. And I am not a competitive player, but I do enjoy having more stuff at my disposal. Smash 4 is better than Brawl, but defensive play is both easier and more rewarding than offensive play, and that makes for a lousy show.
Also, most of the content of Brawl lacked quality. Yeah, more trophies, but most of them were ported models. Yeah, an adventure mode, but that was a lackluster Kirby game (and jumps cancelling your momentum? That is subpar platforming physics that killed franchises in the 80's and 90's). And no individual Break The Targets levels, no Board the Platforms once again, clunky Classic Mode...
Yeah, more doesn't mean better.
edited 18th Aug '15 4:14:02 AM by Eriorguez
I strongly dislike Melee because every match is the fucking same.
I'm fine with Project M because it actually has more than two or three playable characters. And that's a CRITICISM Melee players have towards it. What?!
edited 18th Aug '15 4:31:33 AM by BaffleBlend
"It's liberating, realizing you never need to be competent." — UltimatepheerI mean, yeah, that doesn't sound like much and ultimately you still see the same set of characters dominating tournaments, but I still consider it a better situation than Brawl in that respect, because in a defensive game like that with practically no combos, you can't say that the best characters can still be juggled and edgeguarded to death by a bottom tier character.
Plus, you know, the tiers only apply to the fullest extent at the highest level of play. And in the end you have to consider what's most important to you as a player. Do you want to be one of a hundred good Fox players, or do you want to become a living legend by making waves with your surprisingly powerful Bowser?
edited 18th Aug '15 5:54:08 AM by Fawriel
Bowser please.
Call me butter, because I am on a roll! 3ds friend code: 5258-0885-3903 Wii U: Bowser CharizardYou know, after reading that article, there are a few things that are interesting to note
- The implication about Krystal not being seen as feasible as Wolf is interesting. It seems to suggest that Krystal was at one point seriously considered if Sakurai was willing to specifically highlight why he didn't choose Krystal.
- Interesting confirmation of how much Wolf took to make in comparison to a fully created-from-scratch character
- This confirms that Krystal would never be similar to Fox at all, contrary to how some debated that Krystal wouldn't necessarily be unique.
- It doesn't explain why Toon Link and Jigglypuff were lower-priority, which was something I wanted to know.
So guys, what's your favorite stage? Mine's Jungle Hijinx, because it has a cool gimmick and awesome music. Especially Mole Patrol!
Call me butter, because I am on a roll! 3ds friend code: 5258-0885-3903 Wii U: Bowser CharizardGamer, Wily Castle, Battlefield, Dreamland 64, Halberd, Port Town Aero Dive, Mario Galaxy, Gaur Plains, Boxing Ring, Hyrule Castle, Suzaku Castle, Miiverse, Mario Circuit Brawl, Lylat Cruise, and Orbital Gate Assault are my personal favs. I also like Mushroom Kingdom U, Castle Siege, Kalos Pokemon League, Windy Hill, Pac Land, and Bridge of Eldin occasionally.
RE: Balancing:
Here's how bad Brawl's balancing was:
A good Ganondorf/Zelda/Link/Jigglypuff/Mario/Samus/Captain Falcon player would pretty much always lose against a good Meta Knight/Snake/Diddy Kong/Ice Climbers/Falco player.
In Smash 4, someone who was good as Mii Swordfighter would have a better chance of winning against a good Sheik/Yoshi player.
edited 18th Aug '15 8:38:14 AM by powerpuffbats
AAAAUUUUGGGHHHH!!!!@the article: I admit I'm smiling at the Take That! towards Waddle Dee's supporters. I'm a horrible person.
@favorite stage: I'd say "one of my custom stages", but since that doesn't count,
Peach's Castle 64. Yeah, it looks cramped, but it's actually pretty open and feels unique without being too intrusive. There's a reason it was legal as a Counterpick in 64 for a while.
A close second is Temple, which I've always had a soft spot for. You could say it's my happy place.
edited 18th Aug '15 8:43:37 AM by BaffleBlend
"It's liberating, realizing you never need to be competent." — Ultimatepheer3DS: I find myself playing on either Rainbow Road and Find Mii a lot. I really like the Dreamland stage, too, though.
Wii U: Orbital Gate Assault
DLC: Suzaku Castle and the 64 stages. (But I guess that's all of them.
)
edited 18th Aug '15 8:43:26 AM by kablammin45
"I'm glad I don't wear shoes or else I'd have to always get shoes in two different sizes. ...If you know, you know!"They did originally intend on replacing Ness with Lucas in Melee.
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.And yet Toon Link was one of the first characters confirmed for 4. Huh.
"It's liberating, realizing you never need to be competent." — Ultimatepheer

Like I've know for a long time now that the Smash fandom had a huge Casual-Competitive Conflict conflict but holy shit this is insane.
Thst being said, i do want to try Melee, because it does look like fun, and the one time I played Brawl with my friend's GC controller was a huge amount of fun. That controller is so good.
I can't tell whether the competitive community in general likes or dislikes Smash 4. It's understandable why Brawl seems to be widely disliked: I kinda agree with them on that.
edited 17th Aug '15 10:40:03 PM by LinkToTheFuture
"I have not failed. I've just found 10,000 ways that won't work." -Thomas Edison