Mario is trying to be a Lightning Bruiser but isn't quite there. His weight is average and his recovery is poor, plus his range is lacking and his ground mobility isn't anything too impressive.
He also lacks good kill confirms so he's only getting to end stocks with a read. Compare to someone like Greninja or Meta Knight that have dozens of different ways to turn a weak hit into a kill.
Villager is odd. He's a mid-range zoner. He keeps people out with slingshots but if the opponent is far enough he can't do much other than throw rockets that aren't going to hit unless the opponet lets it, close range he has options but he's a lot more limited. Villager's recovery is ridiculous on paper but during all of it he's vulnerable to attack, so characters like Falcon, Ganon and Zelda can spike him with no consequence. You can also pop the balloons and make his life harder. Hydro Pump also severely screws with his recovery but that's Greninja and Greninja just doesn't care about recovery moves in general.
IIRC the top 5 recoveries in the game are Pikachu, Sheik, Villager, Greninja and ZSS, in that order.
I don't know, Wario has a really good recovery, too. Wario Bike is great for both horizontal and vertical recovery, and it's mainly because of the really high jump he makes when he jumps out of the bike. You can still use his midair jump if you haven't already, and his up special move, while not having the best range around, is still useful for vertical recovery.
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.Jigglypuff
rather pathetic that I have to use that as a point of comparison, but there you go
"Tell them to shut up and have some faith in me." - dead flashback guyThe things to consider when judging a recovery is not only distance but also safety, speed, hitboxes, invulnerabilty, etc. ROB recovery leaves him open and he has a time limit that other characters can abuse. Not only that but his recovery travels slowly giving other characters plenty of time to intercept him. The main thing that makes his recovery good is that he can attack while using it.
Wario's recovery is top 15 though.
A breakdown on why the top 5 is the top 5:
Pikachu is pretty invulnerable for most of Quick Attack, can aim it at any direction he wants, moves really far and really fast. Unless you're Greninja you're just not stopping him from coming back.
Sheik teleports, is invicible for some of the time before she vanishes, trying to attack her out of it might get you killed thanks to the explosion and her recovery goes pretty far. Not only that but she has Bouncing Fish for horizontal recovery.
Villager has two means of recovery, the balloons having ridiculous vertical range and he moves reasonably fast in the air. He can also stall with rockets offstage and use them to cover him while recovering.
Greninja has Shadow Sneak which is a teleport move, plus if you try to go offstage after him, you can get hit and killed by the attack part of it. Shadow Sneak goes a really far distance and also stalls his fall while he's charging it. Hydro Pump can be aimed at any direction, making it hard to intercept if the player mixes up his path, is very fast and goes really far.
ZSS has 3 different recoveries. Is invicible during the start of Flip Jump, can control how far it goes, can attack and kill with it and covers a fair distance. Her tether also reaches really far and gets her to the ledge very fast. Boost Kick as a recovery kinda sucks though.
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PK Thunder is only a recovery move because you actually can recover using it.
Mario not being the Jack of All Stats in a video game feels like something has gone horribly, horribly wrong. Like with Mario Golf.
De Romanīs, lingua Latina gloriosa non fuī.Dedede's recovery is optimal when you're right below the edge. The change in when and where armor is applied makes it a lot harder to get back on the stage sometimes, but the buff to now catch the edge makes it faster and more reliable. As far as sheer distance goes, it's one of the best, sure, but only vertically. I will admit, though, I rarely have ever found myself in a spot where, unless double jumpless or getting interrupted, I wasn't able to return to the stage with it.
I'd really argue that Villager has one of the best recoveries. Unless you snipe the balloons off of him, he can basically always recover, since it's very likely the attack will knock him back into a position to use it again. Add with that his side special to control his momentum, or offer a faster horizontal recovery, it's really, really hard to finish the guy without an outright kill.
I'm a little surprised to see Pikachu up there. I really want to get a statistic on how many Pikachu deaths stem from a messed up recovery.
I'm pretty sure the concept of Law having limits was a translation error. -WanderlustwarriorIt's so fast I'm surprised anyone has time to mess it up. Pikachu is artillery.
I had a friend who depended a little too much on Kirby's rock drop. Pikachu is much faster and can attack with a devastating hit against those who are above him.
edited 28th Jul '15 7:47:05 AM by blkwhtrbbt
Say to the others who did not follow through You're still our brothers, and we will fight for youLuigi as a character has visible strengths and flaws in his design. By all accounts, the sum of the whole shouldn't have been greater than it's parts in this case, yet he still keeps a high position. I'm goona chalk it up to unfamiliarity and that, while Luigi kind of struggles to gain the advantage due to poor mobility and traction issues, people find him hard to deal with when he does gain the advantage because Luigi's offensive game as a whole is one of the best in the game. People who are good with Luigi can work wonders when they get the advantage, and... well... playing Luigi means you just have to accept that he's going to struggle to get in so it's all about spotting and taking the opportunities offered to you (or the ones you open up yourself).
Luigi in Super Smash Bros. is a character of extremes, which is kind of an anomaly for middleweights.
Fantastic Supreme Überkaiser Emperor Folt of The Infinity and Beyond" ... "The First"!@77341: Game & Watch is more of a Glass Cannon—he has poor defenses and decent speed, but he makes up for those with some powerful attacks, such as Judge 9 and Oil Panic.
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.

I take it Mario is more of a Lightning Bruiser?
Where does Villager fall into? A part of me wants to say Stone Wall because of that insane recovery of his.
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.