We'll get chi forms afterwards.
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.I don't hate Battlefield, I just find all the platforms to get in the way a lot.
I find that I fight almost exclusively on Omega stages when I play Smash now, though I still like the really big stages for 8-player Smash.
You gotta believe me when I scare you away, all that I wish for is that you would stayI'm also one of the 10 people apparently who like the Great Cave Offensive. Play it with 8 people as either a free for all, a 4v4, or a Four Corners 2v2v2v2. It feels like a Gimmick Match ripped from WWE (in a good way IMO)
edited 8th Jul '15 4:08:07 PM by mrstack345
Your works are one trope short.Favorite 3DS Stages (or at least the ones I play on the most): Find Mii, Rainbow Road, Dreamland 64, Suzaku's Castle, Balloon Fight, and the Pokemon Stages
Fave Wii U Stages (not in any particular order): Jungle Hijinks, Orbital Gate Assault, Kalos Pokemon League, Gamer, Wuhu Island (at least out of the ones I've actually played)
Least Favorite Stage: 75m (it's just too big and confusing)
"I'm glad I don't wear shoes or else I'd have to always get shoes in two different sizes. ...If you know, you know!"Regarding preference, I prefer regular stages to Omega stages unless I'm learning a new character, like I'm currently doing for Rosalina and Ryu.
I prefer the regular stages. I like the variety. I feel that dealing with the chaos caused by the stage quirks and random items is part of what makes the game fun for me.
That said, when I'm taking a new character through the various modes, I always start with a Training Mode session on Battlefield to get myself used to the character. My eventual goal is to try everything with everyone (I just have the 3DS verion, btw). So far I've done all the initially playable characters, plus Falco, Dark Pit, Ness, and Wario.
Right now, my main is Pikachu (as with previous installments), but my secondaries are shaping up to be Palutena and Shulk.
Okay. I need to know.
What the hell is the secret to breaking out of throws?
No matter what I do, I seem to be at the complete mercy of my opponent when grabbed (taking like 4 pummels and then a throw), but when I grab someone, I'll be lucky if I have time to choose a direction, and forget pummeling.
I have a message from another time...Breaking holds are usually done by rapidly button pressing or rapidly moving you control stick left and right. Leaving a grab can be punished if your opponents character is fast enough, so it's advised you should jump away from them so they can't capitalize on that vulnerability.
Your works are one trope short.

Or they could stop deliberately avoiding the obvious answer for once and make stage hazards optional like they should be.
"Tell them to shut up and have some faith in me." - dead flashback guy