75m at least isn't as bad as it was in Brawl- the right side is no longer a walkoff, you can fall through the platforms now, and Dong doesn't throw as many pistons when he's out and about.
Still sorta baffled by the decision to bring it back, though. I don't ever recall seeing anyone expressing any opinion higher than neutral toward the stage.
You cannot firmly grasp the true form of Squidward's technique!Today's last day of school Smash Wii U report:
- Only two people ever wanted all items on, most of the matches were "Smash Balls Only". (a few people seem to be of the opinion that playing without items is not how you lose in Smash)
- People didn't like Gaur Plains, Wily Castle, Orbital Gate Assault, Lylat Cruise, or Gamer. Or the Omega form of Temple.
- Little Mac and Shulk were the most used characters. Kirby, King Dedede, Captain Falcon, Marth, and Mii Brawler weren't far behind.
I think another reason why when I play this game in real life I am the only one that likes it is because I'm probably the only person in my school that loves Star Fox.
AAAAUUUUGGGHHHH!!!!Temple doesn't strike me as too large, but it is still pretty big and it sucks when people start spreading out too much.
And Omega Temple is an excellent Final Dungeon name. Throw in some All the Worlds Are a Stage and Final Exam Level for good measure. Of course has to have a Final-Exam Boss.
edited 4th Jun '15 2:37:04 PM by Kuroxeng
Moved handles because mehPalutena's Temple was definitely designed for 8-player Smash in mind but even then it still feels too big. You spend a lot of time just chasing players and avoiding the obstacles of the stage, and all the actions happens at the corners where people will quickly and anticlimactically die. Hyrule Temple has a similar issue with the action congregating towards the "basement" but it's well designed to encourage teching, and chasing doesn't happen as much, since the basement is almost always only a skip-and-a-hop away.
It also helps that Hyrule Temple has no hazards - something I think the stage designers don't understand was a major reason why the "big" stage was a success, since places like 75m, New Pork City, and Palutena's Temple are riddled with them.
I'm pretty sure the concept of Law having limits was a translation error. -WanderlustwarriorI don't mind Ridley or Devil.
... Well, I don't mind Ridley when he isn't on the side of a dominating player.
And Metal Face isn't a bother either.
But I'm, as I said before, not a fan of "tiny platforms with a big pit" lay out.
... No, I will not chuckle if you now post a picture of a giant Pit surrounded by platforms.
Moved handles because mehNew Pork City literally only has One hazard that can only appear in three places and doesn't appear most of the time.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.Where does Nabbit fall in terms of stage hazards? He's not as frequent as the Yellow Devil, nor he is as large and intimidating as Metal Face and Ridley, but he works similarly to a Boss Galaga/Beetle and can really turn matches on Mushroom Kingdom U around.
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.

Orbital Gate isn't bad, but that one part with the three tiny arwings can be irritating.
I'm not a big fan of tiny platforms on top of death drops. Worse so when they move. Or have hazards covering a third of them. COUGHHACKSNEEZE75mCOUCH!
edited 4th Jun '15 10:18:39 AM by Kuroxeng
Moved handles because meh