I just don't like using T.Link outside of casual anymore because I would go through a long Cycle of Hurting (super telegraphed Dair->Dodged or shielded->Grabbed or comboed during the infinte landing lag->Repeat forever).
"I have not failed. I've just found 10,000 ways that won't work." -Thomas EdisonToon Link's range may not be as good as regular Link's, but the increased mobility gives you plenty of options when it comes to approaching your opponent.
His d-air, meanwhile, is a bit situational. I'm also guilty of using it all the time, but it seems to work best when the person you're fighting is below you at near point-blank range.
Also, d-airing over a bottomless pit to meteor someone is suicide about 99.99 percent of the time.
edited 1st Jun '15 10:40:01 AM by BurntMario
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.I see a lot of Links (both of them) tossing bombs and shooting arrows all the time.
Oh, and apart from smash attacks, either backward or downward aerials and backward throws tend to be most KO potent moves on a lot of characters. Or any meteor move.
But yeah, smash attacks are great if you can land any. And the A+B to smash should work on an old 3DS without causing tilt attacks instead. Heck, just pressing A+B makes you smash forward without even needing to move the stick!
And Lv 9's aren't that tough.
But in all seriousness, Lv 9 are a kind of a bad training choice. All they do is literally read your inputs and punish them. Sounds good for players at first, but players don't act like that. They can't know what button you're pressing, only take a guess.
edited 1st Jun '15 11:09:34 AM by Kuroxeng
Moved handles because mehDoes it work for A+B+Up or Down?
Also, that one time in For Fun when you see an opponent trying to aerial you after recovering at high percent and then KO him with the Counter.
Counter is just great for all those SURPRISE MOTHERFUCKER! moments.
"I have not failed. I've just found 10,000 ways that won't work." -Thomas Edison![]()
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Hold on, you had an actual fight on For Fun? Is that even possible?
For all the 3DS players, how common are taunt/roll parties?
While level 9s are able to determine your input, they still aren't perfect. They're still easy to punish with a good forward or down smash after they recover from the ledge. Heck, it was their flaws that caused me to main Duck Hunt from the first place, because it was easy to spam Trick Shot at the edge while they were trying to recover and they never thought to air dodge the cans. Trick Shot is still great for edgeguarding, but it's not usually broken like it is against CP Us and you still have to change up your game by being more active in the air.
Also, level 9 Diddys and Pac-Men can't recover for shit.
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.Marth has a relatively easy time edgeguarding- Most of his best launchers shoot the target off at a 45 degree angle upwards, and his Forward Smash can accommodate someone approaching from that angle because of how wide the arc is. Landing a tipper might be tricky, but if they're already off the stage their damage could well be high enough for it not to matter much.
I sure said that!Well for one, Marth's Up-throw can actually kill at surprisingly decent percents.
Meanwhile at base percents, I vaguely recall that his D-throw can link into one of his aerials. If nothing else, though, it should definitely leave your opponent vulnerable and limited for a bit.
"Tell them to shut up and have some faith in me." - dead flashback guyMarth's edgeguarding is okay, but it's pretty one-dimensional for the most part and considering the lag Marth has in his aerials, pretty easy to get through unless you're caught offguard by it.
As far as I know, the best edgeguarders in the game are Pikachu, Sheik, Jigglypuff, Meta Knight and Greninja.
It helps that all of them have nearly ungimpable recoveries that allow them to go very far or deep to edgeguard someone.
Hitting people offstage with Shadow Sneak is one of the biggest joys of tplaying Greninja and it works more often than not if you time it just right.
edited 1st Jun '15 11:47:44 AM by FullMoon
Look
at what's been announced for Mii Costume DLC at the top of the list. That is hilarious, and as a Gunner, no less.
On my quest to make sure all my DLC gets some use, I will ensure that becomes a Kazumi Totaka fighter.

Fox has a delay before he can stop spamming his Laser. He also isn't that powerful attack-wise, so if you can tank his hits, just rush him constantly. Last Fox I fought I destroyed with Ganondorf because he had no power to KO with. It probably has changed since then, and Fox isn't nearly as weak power-wise.
I don't know any of Marth's other combos besides his Dancing Blade(which is an a combo input regardless. He also does normal combo damage by default). It's pretty easy to pull off due to being simplified for Brawl/4. Which is a godsend during online and input lag.
Shadow?