The idea for Kirby and Dedede is to just inhale them when Little Mac gets close, and spit them off the edge. Repeat as Little Mac attempts to recover, because he has very few ways to get back to the stage. Alternate between that and grabs as necessary.
Dedede can also just swing out his rapid hammer and wait for Little Mac to be brave. Against any 2fast2quick character, this works waaaaaaaay, waaaaaaay too often at the beginning of a match. I really need to upload my replay of "Every King Dedede vs. Falcon" match. It just covered all the basics.
I'm pretty sure the concept of Law having limits was a translation error. -Wanderlustwarrior![]()
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It may be worth your while to invest in training against other humans in For Fun as well. The CP Us are good, but nothing compares to actual human players. At least in For Fun you don't have rankings.
edited 31st May '15 10:48:22 PM by strawberryflavored
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I totally get the image of a Mac player as a 14-year-old noob who thinks he's all MLG-like, and who uses their real name.
Because I am most definitely not a 14-year-old noob who uses my real name, no way, not at all.
edited 31st May '15 10:50:10 PM by LinkToTheFuture
"I have not failed. I've just found 10,000 ways that won't work." -Thomas EdisonI used to Dedede crouch-bait all the time at the beginning of matches but it reached a point where I just felt bad getting a 19% or more headstart on someone who thought they had gotten a silly opponent to play with.
I do, however, make gratuitous use of laying down as a taunt, or when I'm tired of trying to approach camping Villagers. Sends people into a rage to charge me down. The best is when you get a stock lead, lay down on one side, they charge you, and you Dededecide off with them. Some people just don't seem to know.
I also like laying down because I can't do that little dish-and-dash thing people do, which is fine by me because it accomplishes nothing and looks awkward as hell. More fitting for Dedede to just plop down and take a breather.
I'm pretty sure the concept of Law having limits was a translation error. -WanderlustwarriorA+B to smash attack got added in the last update, and you can turn it on/off on the control set-up.
Also I don't think that's silly at all, it makes sense to have a universal control system as a default so that people can hop on a friend's game, not make a name, and know what the controls are. I know a lot of serious smashers love to maximize and change their set-up but I'm positive a majority of people play with vanilla controls.
I'm pretty sure the concept of Law having limits was a translation error. -WanderlustwarriorIf you're attempting a U-air...you're going to be jumping again anyway, that's almost always the case I find.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.Shield PK Fire. Get better at perfect shielding and predicting that attack so you can block it, then run in for a grab/attack of your own. PK Fire has a long end leg attached to it so it's pretty easy to dodge and punish.
If you're Marth, spam counter on the up-airs/forward-airs if you do get caught. Don't counter PK Fire, obviously, just follow the above guidance. Beyond that, I'm pretty sure Marth can out-range Ness in the air, so approach with forward-airs if he's trying to push with that.
I'm pretty sure the concept of Law having limits was a translation error. -WanderlustwarriorAs they said, just block or avoid the initial PK fire. If you can get past it to Ness himself, you have an opening right there.
If you block the initial PKF, he will most likely try a dash grab while your shield is up. Spot dodge (shield+down, strict timing) or roll and punish. If he isn't running at you, he most likely will try another PKF.
BTW, PK Spark, if he ever uses it, can be Countered. If you're close enough for the Counter to hit, Ness is gonna have a bad time.
Moved handles because mehA general tip with Marth, Lucina, Lucario, Greninja, Ike, Palutena, Peach, Little Mac and possibly someone I forgot:
If caught in a combo, counters are your best chance at breaking them.
... Now we need a Smash Bros C-C-C-COMBO Breaker montage.
Moved handles because mehI tried countering in the middle of combos but it worked maybe once.
Anyway, I just can't put the finisher on people.
Questions:
In what situations do I grab?
How do I get out of a projectile spammer like Fox, Falco, or Link?
Does Marth have any combos?
edited 1st Jun '15 9:33:54 AM by LinkToTheFuture
"I have not failed. I've just found 10,000 ways that won't work." -Thomas Edison

Anyway, my main weaknesses are my inability to smash attack, my not knowing how to do aerials, and forgetting that grabbing even exists, and not knowing what to do upon grabbing. I get grabbed all the time.
edited 31st May '15 10:42:44 PM by LinkToTheFuture
"I have not failed. I've just found 10,000 ways that won't work." -Thomas Edison