Heck, the suggestions I had would make the Doc closer to vanilla!Mario.
They literally only share two specials(and that's only if you count the Final Smash as a special). Side B has a completely different angle that only makes them slightly similar but overall unique moves. The Up B's main thing was that Fox's was on fire, and Wolf's was not. Again, similar, but the concept is the fire itself. Without it, it's a rather different move overall. If Wolf had another element that was not really much different(I.E. Electricity), it would be closer to the same move. Their Neutral B's are extremely unique, even moreso than Mario and Luigi's, which are nearly the same beyond color and direction. Their Down B's are also near identical. Really, Wolf only truly shares two moves with Fox, and only his Side and Up B are variations of his own. His Neutral B is ultimately a unique move with the only similarity is they're both firing a gun at best. But that's about as similar as Samus and Lucario's Neutral B's.
Lucas actually does have nearly all of Ness' B moves as is.(although any changes in Smash 4 may at best be his Final Smash, from what it looks like during the trailer, anyway) Other than slight tweaks, only their Down B's are somewhat different. Ness doesn't hold his out further, which changes how they're used overall(one is a barrier where the character is, the other is simply a barrier out in the front of them). Now, Lucas does shine with some very unique A moves. Notably, Falco is actually pretty similar to Lucas' differences, and has more unique A moves, making him thematically similar in the sense that they're both legitimate semi-clones. Only Wolf among any who have something similar to a previous character in the cast has the least overall. It's why some hesitate to even call him a semi-clone, and it makes sense. Sharing two exact moves(bar slight properties that actually barely change their usage, that is. Basically, Side B, Up B, and Neutral B are significantly different on Wolf compared to Fox. Down B and the Final Smash are not much different at all. Even if his Landmaster lasts a lot less longer, it has the same abilities/etc.), with 3 similar moves, and everything else being unique is barely much at all. Lucas has far more, and I'm pretty sure not all of his A moves were completely unique as well. Reskins of moves are fairly common among clones or other cast members. Many share moves in general. Falcon and Samus' Up A's are pretty much the same, and Ganondorf, despite being a clone, had the unique variant of it(it's still based upon Falcon's, but is much more unique).
It also depends how you define "clone move". To me, they have to have almost zero differences. If the move works highly differently(like Falco's Reflector as of Brawl and Smash 4), it's no longer a clone move. Having slight property differences(like Fox and Wolf's Reflectors) isn't separate enough. Where as using a different element or even a different direction of the move itself makes it quite a unique one. Let's note that generally those small tweaks happen to characters during balance patches, so it's not usually best to make a change to a move to make it a clone move when it could just as easily happen to their regular counterpart. Plus with customs, clone moves should be not tweaked so much that it replaces a custom move as well. Unless that clone has unique custom moves too that makes it a non-issue.
Shadow?Man, how long has it been since we had a discussion of what does or doesn't count as a clone? Like, it has to be at least twenty pages now — is that a new record?
Honestly, the term "clone" has become completely meaningless to me, on par with "geek" and "Mary Sue." It's kind of useless terminology now, I think.
"We're home, Chewie."I'd say 3DS/U!Doc takes on some aspects of how the old Mario and Luigi worked, but is still his own character since he has the key things that make him Dr. Mario as opposed to regular Mario. In a way, I'd say he's another evolution of the basic Mario moveset; not as different as Luigi's moveset has become, but not really vanilla!Mario either.
- His Super Jump Punch is more powerful at the start of the move, yet travels horiontally, similiar (but not entirely alike) 64!Luigi's SJP.
- His Dr. Tornado is now more like the old Mario Tornado: sucks enemies in, then launches them, poorer mobility than Luigi Cyclone, rising strength is less powerful but doesn't require as many button presses or a jump to see it rise...
- Since Dr. Tornado is still a down special, he keeps Mario's old multi-hit dair drill kick, though the animation (if not properties) makes it resemble Luigi's dair more now.
- Dr. Mario differences like electric F-Smash, Megavitamins, Fair not meteor smashing, Sheet being poorer for recovery than Cape, etc. are mostly all there. What I find especially interesting is that while his F-Smash was changed to have similiar range to Mario's, the fact that it's true kill potential comes up if you hit with the Doc's hand instead of the electric ball that he now conjures is vintage Dr. Mario.
Maybe I should find that post I made regarding clone and semi-clone differences again...
edited 11th May '15 8:56:48 AM by Folt
Fantastic Supreme Überkaiser Emperor Folt of The Infinity and Beyond" ... "The First"!In Sakura's view, a clone has to share all the same animations for most of their moveset(that can include all of it). Taunts don't count. That's ultimately the one that defines who is a clone or not as well when it comes to this Wiki when referring to why their moveset was chosen, not necessarily the trope itself, which Moveset Clone is a bit different in design(namely because Sakurai won't allow any clones to be a unique slot unless they have actual differences. Something Moveset Clone cares nothing about it.)
Anyway, I can't wait for the next DLC character announcements. Besides hoping on Wolf, there's two others, but those are files found on it and more or less spoilers Ryu and FE!Roy. I wonder if any of those 3 will be announced during e3.
Shadow?Also, for everyone saying "No, they'll get cut." The original post by Burnt Mario did say "Assuming they'd be playable in some form". So it's not a question of cut or not cut, it's a question of, "if they're not cut, do you think they'd be changed up to be less like clones."
Not true. Even when in disguise as Marth, her fighting style is described as being identical to Chrom's.
edited 11th May '15 12:05:53 PM by Anomalocaris20
You cannot firmly grasp the true form of Squidward's technique!I'm still disappointed that Lucina's mask taunt doesn't let her keep it until she taunts again. The whole time leading up to the game's release, I thought that was how it was going to work.
Alternatively, letting her keep it until she takes damage, like how her reveal in FE:A happened. That would be cool.
edited 11th May '15 12:16:12 PM by Eskay64
I remember doing matches in Melee with just four Lv. 9 CP Us — one of Pikachu, Pichu, Jiggs, and Mewtwo. Somehow, Pichu won every time.

As far as Dr. Mario is, I kind of want him to stay much like usual, since making him more different on line with being a semi-clone would kind of defeat the purpose behind his inclusion.
Fantastic Supreme Überkaiser Emperor Folt of The Infinity and Beyond" ... "The First"!