Yoshi's got Little Mac in an egg, and is spamming B to get him in another egg. Lo and behold, the instant the shell breaks, Little Mac gives him the ol' heave ho, K Oing him with the KO Punch.
I'm guilty of it as well when I play as Mario and risk underestimating a good Little Mac by spamming F.L.U.D.D. all over the place.
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.In my experience, Mac turns the game into a round of Rocket Tag. Either he wins fast or he loses fast.
I sure said that!Little Mac's super armor/high priority is kind of annoying to deal with...a really good Mac in the right stage doesn't have the highest chance of losing. He also attacks really fast so it is kind of hard to do the wait for an opening bit if he does nothing but normal attacks most of the time.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.I don't know if I said this in this thread earlier, but I find it ironic that water can be the bane of a boxer's existence.
On that note, check this out:
I think we can safely say that Mario's FLUDD has shown itself as the tool it was meant to be.
Also, I actually got the last hat I needed to complete the final 3DS challenge (I got lucky, I got it from Fighting Mii Team on 3DS Classic then lost to Master Hand, but I got to keep it)... which gave me the final two trophies I needed to fill out my 3DS trophy collection (since I apparently got the last random trophy I needed from Trophy Rush). Now I just need to do all the 3DS Group Modes and I'll have 100% Completion for Super Smash Bros. for 3DS. Hell yeah!
Little Mac shouldn't have looked down.
In celebration of my current avatar, I made a Senator Armstrong Mii Brawler. Complete with his headbutt and his "DON'T FUCK WITH THIS SENATOR!!" kick.
edited 26th Apr '15 1:16:19 AM by Anomalocaris20
You cannot firmly grasp the true form of Squidward's technique!I dunno, every time Full Moon puts up a video, I just think to myself "About the only way to avoid losing would be to avoid attacking." That can't be right.
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Replays work by saving the performed inputs by all players and then playing them out with the game engine. Being able to run pre-update replays would mean having the somehow save all the previous stats of all characters somewhere else, and then somehow getting it to run the replays. It goes against the game's architecture, and it's far too much trouble for too little benefit.
What kind of way to save replays is remembering button inputs when recording what actually happens on screen is so much simpler.
Is it because the Wii U is actually weaker than other consoles that it can't hold regular video files?
Well I never save replays anyway. Not much cool ever happens for me besides occasionally knocking an enemy off-stage at the exact time that they knock me off.
You gotta believe me when I scare you away, all that I wish for is that you would stay- Turning gameplay into video would be a slow process.
- Picture quality would be lost no matter what.
- Videos are way heavier than just data input.
- Sharing replays would need far beefier servers, and it would be slower also.
- You couldn't pause and explore around to take pics like you can now.

I would've hated to be the doctor during his birth.
"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."