I have been trying for the past 3 hours to complete the "All-Star as Falcon on Normal or higher, no healing" challenge. I finally get to the final stage with about 200% damage. I end up on Pac-Land. I think to myself, "Oh, good. The AI's terrible on this stage". And indeed it was, and I was able to use that to my advantage.
Until suddenly OOPS, WE DECIDED TO SPAWN PAC-MAN DIRECTLY ABOVE YOU SO HE COULD USE A FIRE HYDRANT THE SPLIT-SECOND HE APPEARED. I GUESS YOU'RE DEAD NOW. TOO BAD.
I'm going back and forth on whether to bother with the challenges. I don't think I can do everyone on All Stars Hard. Can you hammer that one?
I just figured out the real reason for the ballot. It's not about learning who is popular (though it might give them a nudge on who to give priority to). It's about creating buzz and getting people to talk about the game. You've got indies to fellow publishers to rivals in the console space chatting about who to add. That kind of visibility is always nice, and they barely have to put in any effort.
Yeah, I don't care much for All-Star Mode or really any of SSB 4's singleplayer content.
All-Star Mode in particular suffers from being horribly misbalanced, with characters like Bowser having an easy time and characters like Meta Knight having a horrible time, it teaches bad habits (Spamming smash attacks to win), and that aforementioned problem of enemies being able to attack the same frame they spawn, which is problematic when Pac-Man immediately drops a fire hydrant on you (That's happened to me many times) or other such things. And the AI is sometimes very annoying, like Dededes that do nothing but spam Gordo Toss or Robins that just run away the whole fight to charge Thoron. Furthermore, the only real challenge comes from the fact that you're fighting multiple enemies at once, meaning they can trap you in combos just by hitting you with a weak attack.
The Event Matches usually aren't that bad on their own, but the secondary conditions pertaining to time limits are garbage. It sometimes feels like the AI will deliberately tone down its aggression just to stall you out of time. Like All-Star they also suffer from the same problem of enemies attacking the moment they spawn, giving you no chance to react.
Classic was better back when most of the matches were one-on-one or had interesting conditions. Now it's just 8-player Smashes on annoyingly-small stages with Gang Up on the Human largely present.
edited 7th Apr '15 2:27:38 PM by Anomalocaris20
You cannot firmly grasp the true form of Squidward's technique!Didn't stop Ike in Brawl. The thing about Chrom was that Sakurai really did feel that Chrom didn't have anything inherently unique about him from a gameplay and moveset point-of-view, not because of superficial similarities that have nothing to do with gameplay diversity such as blue hair and attitude (The Ice Climbers, R.O.B. and Mr. Game and Watch have no personality and that didn't stop them from making it into a Smash game in the first place). If, say, Chrom's Falcion was a sword with the ability to charge up and store up extra energy power for more strength and speed, being able to translate itself into a meter-managing gamplay style similar to C. Viper in Mv C 3, he wouldn't be seen as another sword-fighter.
Now that you mention it, I wonder why they didn't bother to include any of the actual 8-Player Smash stages, like Palutena's Temple, Big Battlefield, and The Great Cave Offensive. Hell, to unlock Dark Pit in Wii U you have to fight him on the first stage.
Come on, Sakurai.
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.Classic isn't really Classic anymore.
It's like Neo-Classic.
True Classic had the same opponents in the same order with the same conditions every time. But there's probably way too many fighters now to reasonably fight all of them or even just the starters.
Melee and Brawl Classic were more inclusive, but you still fought the same "family" of fighters in the same place.
edited 7th Apr '15 3:48:16 PM by Keybreak
You gotta believe me when I scare you away, all that I wish for is that you would stay...For the record "true Classic" was only used for literally the first game. As early as Melee did they have the fighters for each round be randomized, which at most there being a Giant X half way through and a Metal X and a Fighting Dude Team towards the end.
Don't PM me. We don't like being PMed.![]()
Melee had the best Classic mode- The format was the basic-but-very-good regular 1-on-1, special match, 1-on-1, special match every time, but the opponents and allies were always randomized so it stayed fairly fresh.
Brawl's was less good- It's set up so you fight from a limited pool of opponents in any match, so Round 1 is always against a Zelda character and round 4 is always against either a Mother or Fire Emblem character, with the special matches being applied at random- You could start off on a match against Zelda and Link with Ganondorf as your buddy in Brawl's Classic.
Smash 3DS has a decent one, though perhaps its best feature is a combination of variability- You choose between easy, medium and occasionally hard paths to each node on the map- And its brevity.
I sure said that!It's a tournament. You see everybody you'll be fighting from the start, and they tend to gang up.
What's worse, is that you see who has prizes that you get if you KO them, but ONLY if you KO them. If someone else gets the kill, no prize for you. If they get KO'd before you get to fight them, no prize for you.
It says that letting you rival grow strong gets better rewards, but they're still just as possible to be eliminated before you fight them.
I've only ever had my Rival be defeated before I can face him once. I did not know it was possible.
Call me butter, because I am on a roll! 3ds friend code: 5258-0885-3903 Wii U: Bowser CharizardRidley.
Or someone from Bravely Default.
Or an incredibly minor third party character nobody but me expected or wanted and which causes endless rage.

I'm almost done, thank god, just got Classic no deaths, 8 Trophy Rush Fevers, Diddy's Rival Smash, 20 Crazy Orders, and a bunch of 'collect x amount of y' things, including money.
Money, when most of these challenges cost money to even try.