If I recall, Ocarina of Time was still in development when Smash was made, and I want to say that Adult Link was pretty much the poster boy for the game, which is why Sakurai defaulted to that. (this is also why Adult Link uses some weapons, like the Boomerang, that were Young Link exclusive; Sakurai just didn't know yet that Adult Link lost access to them)
EDIT: Also, Link's stage in Smash 64, while an iconic location, is a location that doesn't exist for Adult Link.
edited 6th Apr '15 11:58:29 AM by Otherarrow
Don't PM me. We don't like being PMed.Nope. That particular design for the castle is straight out of Ocarina.
Don't PM me. We don't like being PMed.@Fawriel: I want to make this clear: I'm, for the most part, on your side on this. I agree that fans can get a bit too narrow-minded when it comes to tiny details like weapons and "iconicness", and don't really focus on what characters can bring beyond said details. However, at the same time fighter mechanics can play just as much of a role in a character's overall style as conceptual appeal, which is only further supported by the overall focus on them in this installment. To me, it feels needlessly restrictive when, say, dark evil wizard Ganondorf can't do dark evil wizard things because he's been grandfathered in as a Falcon Shotoclone.
I'm mostly fine with Ganondorf's moveset, based off what I do know of him.
Only thing I'd really change is make his Down Special shooting a Projectile that can be reflected by any attack, increasing in speed and damage based on the knockback and damage of the attack that hits it.
Then Ganondorf can play Tennis once again.
I'd replace his three Smash Attacks with sword strikes, and his Warlock Punch with Dead Man's Volley.
That'd go a long way toward making him less of a Falcon clone and more like Ganondorf. He can even keep Wizard's Foot if he wants, it's pretty useful for a guy like Ganondorf and having one or two moves in common isn't a big deal.
You cannot firmly grasp the true form of Squidward's technique!I don't think Dead Man's Volley would work very for Ganondorf because his attacks are naturally slow, which would make reflecting the energy balls much harder than it would for a character like Sheik or Greninja.
It would pretty much be like Dedede's Gordo toss, only worse and even less helpful because everything can reflect it making it a non-issue.
I was thinking that, as long as an energy ball is on screen, Ganon's neutral B is replaced with a very swift backhand for the purpose of reflecting it.
That gets around the issue of Ganondorf's attacks being slow and ensures he has the home-field advantage when playing tennis.
You cannot firmly grasp the true form of Squidward's technique!Well, you could make it so that you can have only one of the spheres out at a time (of course) and design it so that as soon as it touches him, he automatically performs an extremely quick special jab that hits it back, just as long as he's not in the process of performing a move at the time. And it would still serve to limit the opponent's options.
Anything can be made to work with enough effort.
The thing I've been trying to say is that... again, movesets, mechanics, all that stuff is largely arbitrary. Let me go into more detail, since I've been meaning to do so anyway.
As I said, there doesn't really exist a clear idea of what the thing that people like to call "moveset potential" actually is. Back before Chrom was deconfirmed, a lot of people argued that he would be a bad addition because he would be another swordfighter, while other people argued that he could easily be distinguished with something or other. There are plenty of sword styles after all, and you could make Chrom summon his teammates or whatnot. But if you ask me, the reason Robin was made playable instead is not that Chrom is another swordfighter (which also goes for Shulk), but that Chrom is another Fire Emblem lord with blue hair and a heroic attitude. Imagine you were stuffing the game full of characters like that. You could differentiate them, since there are plenty of sword styles after all, but would that make the difference? Would it excite everyone if one of them had a spear?
Look at the Wii Fit Trainer. The character in itself is nothing but a figure demonstrating yoga poses. In Smash 4, she has a pretty distinct playstyle. Is that because of her moveset potential? Is the fact that she can angle her projectile an inherent part of the character? Is that what makes her interesting? Is it the power-up special? ... Look at Pit. In Brawl, the only game he was playable in was still the NES one where he played pretty much the same way as Samus, but with, like, even fewer abilities? Yet Sakurai came up with a splitting bow that turns into twirly daggers, arrows that can be aimed and steered, and so on. But was his moveset potential really that different from Samus'?
The thing is, Sakurai made all of that up because he wanted to, because he liked Pit. Ultimately you could've come up with some justification to make Chrom or any other swordfighter play the same way as, say, Robin does now. A sword can be thrown, a sword can be a multi-hit trapping move, you could give him a lance and make that a projectile... okay, I don't think Chrom will be life-leeching anytime soon. But the bottom line is that you can absolutely come up with wonderful, unique movesets and mechanics for kickboxing Goombas or spear-wielding Waddle Dees, but the question is if the character is worth the trouble, or if you shouldn't be giving that effort instead to a shovel-wielding ridiculous tin can that runs around with endlessly amusing vigor on stubby legs and shouts things like "steel thy shovel!"
A shovel blade is essentially just a sword that can dig things up. But the person wielding it is hilarious, and that makes all the difference.
edited 6th Apr '15 1:04:56 PM by Fawriel
Ganondorf's Warlock Punch and U-Tilt are more or less used for Cherry Tapping. They're utterly ridiculous, yes, but it's so satisfying to succeed with them, and so humiliating to be on the receiving end that it's entirely worth it. Plus, like Moon said, U-tilt is great for edgeguarding.
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Chrom actually can leech life. That's half of what Aether does.
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It's important for taking pictures of Ganondorf about to get Falcon/KO Punched right in the groin, and it's important for going sailing on Rolling Crates.
edited 6th Apr '15 1:15:05 PM by Anomalocaris20
You cannot firmly grasp the true form of Squidward's technique!
x13: Trope nitpick time: Shotoclone is a Ryu-clone, not just any kind of clone. That would be Moveset Clone.
I liked the idea of Ganondorf having a preojectile tennis thing for a neutral B, with replacing the projectile with a quick backhand when said projectile is out.
Moved handles because mehWellp, looks like the Hype Train is going off the rails again.
Somebody call Sabin over to lift it back on them rails.
Moved handles because mehI dunno. That seems carefully crafted to sound good while meaning little. Sure, you can submit any character you like, and those votes will be 'taken into consideration', but neither of those things promise that such characters have a shot. Just means that you're capable of submitting whoever and that they'll look at the votes.
edited 6th Apr '15 1:44:52 PM by Enlong
I have a message from another time...

I think Original!Link was somewhere in the indeterminate tweens.
"We're home, Chewie."