Ganondorf does pretty good with his Up Smash. Over and over again.
Call me butter, because I am on a roll! 3ds friend code: 5258-0885-3903 Wii U: Bowser Charizard
I find a character with good ground speed is good for avoiding the platforms that the Hands throw at you.
Question: Which newcomers already in the game were you guys expecting to appear?
The ones I was kinda expecting:
- Mega Man
- Little Mac
- Shulk
- Bowser Jr
I did not expect:
- Villager (because AC didn't fit having a character in a fighting game to me)
- Wii Fit Trainer (same reason as Villager)
- Rosalina and Luma (Just didn't strike me as the most likely Mario series rep to be a newcomer in the game)
- Greninja (as I had no idea who he was when he was revealed...I haven't played much of Gen VI)
- Palutena (because I had only played the first two chapters of Uprising by that e3)
- Dark Pit (a weird case...as I knew who he was by the time the leak occurred thanks to the Brain Scratch Comms playthrough of Uprising)
- Pac Man (a third third-party character didn't seem likely to me)
- Mii Fighter
- Robin and Lucina (same as Greninja...except I had not even played Awakening by the time they were revealed...in fact, I started playing Awakening a month ago. My gender for Robin in that game was influenced by my Robin preference in Smash)
- Duck Hunt (Same as Villager and Wii Fit Trainer)
edited 29th Mar '15 12:12:05 AM by powerpuffbats
AAAAUUUUGGGHHHH!!!!To be fair, the Hands were pretty well improved in 4. They're no longer pushovers. Although they were also challenging in normal Classic during Brawl, but pushovers in Boss Battles/SSE. Like, seriously, they were "easy mode" even on Intense during Boss Battles. Jeez.
Master Hand was mediocre in Smash 64, slightly hard sometimes in Melee(Crazy Hand too). Their most difficult moment was during Event Mode, but even then, weren't that difficult in Melee. I'm glad they were made more challenging. The Hanafuda card move is probably the one that can get you easily. You can't simply push down to go through like some platforms. This means you have to be far more attentive. It's a small one that can catch some off guard. Even a perfect no lives lost run can be ruined by it. Although to be fair, Brawl's Classic has the enemies upped pretty well, so getting through without losing a life can be difficult sometimes. Moreso when you realize the mode is far far longer than the previous games and the A.I. will team up on you even when they're supposed to be fighting each other too, your teammates are often stupid, a bad course can screw you over, and less mini-games to take a breather in. Thankfully this isn't an issue in the other four games, as the rest of the Classic modes are vastly shorter and/or easier. Not counting moving the intensitivity up too high.
Shadow?I just got the achievement for no lives lost on Classic Mode. With Yoshi. Who I've played perhaps twice before on the Wii U.
That's... unexpected.
Edit: Also, got my first intense difficulty Master Order ticket. I was originally going to switch off after the previous fight, but saw it had a CD for a reward, and thought "Why not?"
I was the first knockout, and feeling frustrated, but I just kept spamming B-Down, and eventually, got two K Os in one shot. Afterwards, it was just a matter of staying in the arena for the remaining 30 seconds. I have no idea how I did it ... but I did.
edited 29th Mar '15 1:45:21 AM by Ekimmak
I remember obliterating 100 Man Smash with Bowser on the 3DS version and destroying Wario to unlock him.
I bring Bowser into the Wii U version and don't get very far. Those patches make a huge difference, that, and the Wii U's AI is way better anyway(which is good, cause they weren't very smart otherwise). That said, can I say 100 Man Smash is only actually tough due to Mii Swordsman and Mii Gunner since they have actual range? Mii Brawler is a pushover compared to the other 2.
Shadow?I wonder. If they wanted to, it shouldn't be hard to program an AI for Smash Bros that is literally impossible for a human to beat. It already knows the exact start-up, effective attack frames and cooldown of any move you perform, so all it would have to do is dodge everything and wear you down with safe attacks and... yeah. The only way to beat a level 50 Amiibo is to punish any mistakes they make, so just program it not to do anything punishable and only react to punishable moves you do, and bam.
I forgot what the entire list of Bosses was in the Great Maze. Regardless, they are still crap easy in Boss Battles. They are a legit challenge in Event Mode and Classic, though. They feel more tedious in 4, though. But as I said, that card trick is really annoying at times. Especially if you simply forgot they aren't platforms you can simply drop through. And if you've got your mind on anything else, that will happen a lot. Otherwise, not that hard in general.
Shadow?

![[up] [up]](https://static.tvtropes.org/pmwiki/pub/smiles/arrow_up.png)
![[up] [up]](https://static.tvtropes.org/pmwiki/pub/smiles/arrow_up.png)
Well, any fat angry stereotypical Frenchman I've ever seen immediately reminds me of Wario, and in Mario Kart Double Dash, Waluigi (possibly) says "purple" in French. He could just be telling them to move though.
Call me butter, because I am on a roll! 3ds friend code: 5258-0885-3903 Wii U: Bowser Charizard