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There's probably still a line to be drawn, though, and Palutena's Heavenly Light is sure to cross that line.
Also, Brawl turns 7 in the U.S. today. Has it really been that long since I checked the Smash Bros. DOJO!! first thing in the morning every weekday for nine months?
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.Man, transitioning from Brawl to 4 really felt like the end of an era. I liked Melee and 64, don't get me wrong, but Brawl was the first one that really felt like a grandiose milestone, with the huge hype-train leading up to its release and all the promotional stuff. It helps that I discovered the internet between Melee and Brawl. I was one of those guys excitedly checking the Dojo every day, and trawling around for online discussion of each update.
You cannot firmly grasp the true form of Squidward's technique!I remember being excited for just about everything that was shown at the DOJO!!, even the more mundane stuff like the reveal of the Smoke Ball. Whereas we saw gameplay footage of both versions of Smash 4 right away, it took until Sonic's reveal in Brawl for us to see legitimate gameplay footage.
The fact that multiple pictures were shown each day in spite of the minimal amounts of gameplay shown made me more hyped than I ever was for 4. It helped that I thought the game's grittier art direction looked fantastic, especially for something on the Wii. Hell, I even thought Toon Link looked great in Brawl.
Times sure have changed.
Call me Willy Whistle 'cause I can't speak, baby. Something in TV Tropes really drove me crazy.Ah man, those were the highlight of my days back then. I got so incredibly excited about Sonic, being one of my top favorite franchises.
And I'm pretty confident that the classic four (Mega Man, Pac Man, Sonic and Mario) are here to stay.
Nah, Mario's going to get the boot next game, I can feel.
Nintendo tends to stick to one game per generation because they have a tendency to overlap the meanings of "content" and "gameplay," so that if they can't make a game that plays differently, they won't make a new game, which is what has effectively killed F-Zero (although realistically there's plenty they could do there, and it more likely has to do with limited resources and F-Zero not being the biggest seller in their stable. This is at least the explanation they've given for not making more F-Zero).
New console -> can do new gameplay -> can do sequel.
You'll note that barring the major exception of Galaxy 2, games that tend to get in-generation sequels have gameplay departures, like in Zelda games where you had Spirit Tracks have a lot of different elements from PH, or Majora's Mask from Ocarina.
Eh, these are pretty huge games. I think they're better off being released pretty far apart, else you risk oversaturating your own market and making people grow bored of the franchise.
The "years of waiting" part is all part of the game. Take it away and it just isn't special anymore.
edited 9th Mar '15 9:32:40 AM by Anomalocaris20
You cannot firmly grasp the true form of Squidward's technique!Take it from a fighting game fan, that's nothing new. Look at the entire page for Capcom Sequel Stagnation for examples.
But yeah, Smash should stay on a per-generation basis. If they want to add anything it's probably better to just do it as add-on DLC and stuff.
Aside from the very first time I challenged him, I'm proud to say I consistently lost by just one stock to Moon.
... On the 3DS version, months ago.
I sure said that!

[shipping intensifies]