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Well it'd be weird to not do that. Transformation Smashes don't get blast lined anyway, so Pac Man should take advantage of the situation.
Oh that's not true. When I decided that I didn't like how stock battles awarded my teammates the front spot when we won just because I lost one life even though my score was way higher than theirs, I switched to timed battles.
Which is fairer anyway in team battles, because after one player is out, that team is at a big disadvantage.
Now I mostly use stock battles just for free-for-alls.
You gotta believe me when I scare you away, all that I wish for is that you would stayBut your teammates apparently never share stock. At least not with each other, and I'm not sure if you can give them one of yours, but I'm pretty sure that they can give you one of theirs.
And the enemy team will always share, which always allows them to have the most team members they can on the stage. but fortunately they'll share even when their damage is really high, so they can still be easy to knock out.
So by "that team", I mostly mean the human player's. ;p
You gotta believe me when I scare you away, all that I wish for is that you would stayTime is a good choice for more casual free-for-all matches, since it means everyone will be playing until the timer runs out. If there's only two parties involved- Regardless of whether those parties consist of one, two, three or four players- Then Stock is definitely preferable, of course.
I sure said that!I have a question, my Link amiibo is really bad and it usually got eliminated first when I fought with it and 2 other amiibos, they are all maxed out, but Link had -200 defense, which one has a greater impact on an amiibo, the skill of the person training it or the stats you raise? It was the first amiibo I used when I bought the game so I was pretty bad when I practiced with it.
edited 26th Jan '15 11:37:30 PM by Naspah
Wouldn't that be Stamina mode?
Call me butter, because I am on a roll! 3ds friend code: 5258-0885-3903 Wii U: Bowser CharizardNah, that's just a 1-stock match where your damage percentage goes down instead of up, and then you "die".
I'm talking about a timed mode where final scores are calculated based on how much damage you did. KO's don't matter.
So...I dunno what would be different. Probably that getting knocked out wouldn't be such a problem.
edited 27th Jan '15 1:14:44 AM by Keybreak
You gotta believe me when I scare you away, all that I wish for is that you would stayThat'd just make quick characters that can chip away easily the best, ie Sonic, and slower character would have no chance.
I've lost and won matches due to finesse-based K Os involving ledge shenanigans and the like at low percentages. It's kinda what makes Smash Smash I think.
Is it just me, or does the Smash Ball just seem more out of reach in this game than in Brawl.
I've owned the game for months now, yet I only know a handful of character's final smashes, partly because people I play with turn the Smash Ball off, and partly because I just can't get it!
It became even more obvious when I went to that Streetpass event, and friggin hunted that thing down, smacking it and smacking it. But still no luck, it just doesn't seem to like me. No matter how much I hunt it, I just don't get it.
Not that I haven't gotten it ever, but for the most part it escapes my reach, while in Brawl I managed to get it fairly often. What's so different about it?
Even with these awkward wings, dyed with images that seem to stay. I'm sure we can fly, on my love! 3DS Friend Code: 2809-9138-8756I pretty sure they appear less than in Brawl.
Call me butter, because I am on a roll! 3ds friend code: 5258-0885-3903 Wii U: Bowser Charizard

Meanwhile, ROB being "Last of His Kind" is only brought up in the US version, it seems.
Not sure why Charizard's Japanese one is apparently "New Evolution".
a.k.a. Cly, that one girl who doesn't post here much anymore Something something YI = SMW 2 = SMB 5.