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Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#65276: Dec 2nd 2014 at 6:34:15 PM

I think that items and randomness are great when goofing around with friends or even by yourself but playing on the tourney stages with items off also has its merits as well.

Let the joy of love give you an answer! Check out my book!
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#65277: Dec 2nd 2014 at 6:35:54 PM

@Pulse: Agreed. Battlefield is a LOT more balanced than Final Destination.

You cannot firmly grasp the true form of Squidward's technique!
randomness4 Ghost '11 from The Land of Inconvenience Since: Sep, 2011
Ghost '11
#65278: Dec 2nd 2014 at 6:36:18 PM

The best way to deal with hazards is to go with the flow...focusing on avoiding them is just bad times.

Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.
Keybreak (Long Runner)
#65279: Dec 2nd 2014 at 6:36:40 PM

Catharsis. tongue

Oh well. Now there's even more options for people who don't want to suffer the sounds and bright lights.

I love that stuff though. By Smash 5 I hope they're up to 8 Player Special Smash so I can have my 300% Mega Bunny Screw Curry Light Fast Angled Smash with 8 Sonics on Orbital Gate. [lol]

You gotta believe me when I scare you away, all that I wish for is that you would stay
BaffleBlend Hey there! Having fun? from Somewhere Since: Dec, 2012 Relationship Status: LET'S HAVE A ZILLION BABIES
Hey there! Having fun?
#65280: Dec 2nd 2014 at 6:37:51 PM

[up]x3: Not anymore. The game was intentionally and directly balanced around FD this time.

"It's liberating, realizing you never need to be competent." — Ultimatepheer
FullMoon feeling blue from Surface Since: Jul, 2012 Relationship Status: Shipping fictional characters
feeling blue
#65281: Dec 2nd 2014 at 6:53:35 PM

Amusingly enough playing competitively stresses me out more than playing casually with hazards, because in the former I'm actually testing my skill at the game so if I lose it can deal quite a blow to me, especially if it was embarrassing. While when I'm playing casually with stage hazards and items, I can just laugh at the whole silliness of the fight since I'm not fighting to win anyway.

So yeah, playing without hazards and stuff stresses me out more than playing with them on. I'm always the different one.

edited 2nd Dec '14 6:54:35 PM by FullMoon

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#65282: Dec 2nd 2014 at 6:56:15 PM

Not really, I'm the same way. Though I don't get too stressed out over a loss, I am a lot more focused and concerned in straighter matches.

You cannot firmly grasp the true form of Squidward's technique!
BaffleBlend Hey there! Having fun? from Somewhere Since: Dec, 2012 Relationship Status: LET'S HAVE A ZILLION BABIES
Hey there! Having fun?
#65283: Dec 2nd 2014 at 7:00:21 PM

As a user on Smashboards taught me, controlled Deep Breathing makes you fight better.

And no, that user wasn't Wii Fit Trainer, although she taught me the right rhythm for it.

That user told me that concentrating on your breathing lets you not freak out about the fight, putting out what you've trained and developed subconsciously. Thinking too hard during a fight leads to panic, cockiness, screw ups, and other unpleasantries.

"Fighting is a natural extension of your strength." — Master Roshi

edited 2nd Dec '14 7:01:36 PM by BaffleBlend

"It's liberating, realizing you never need to be competent." — Ultimatepheer
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#65284: Dec 2nd 2014 at 7:01:25 PM

Not anymore. The game was intentionally and directly balanced around FD this time.
... Not really? No matter how hard the team tried, the fact of the matter is that Final Destination is much better for projectile users and characters with strong ground games than for anyone else, by virtue of how both the game and the stage are designed.

I sure said that!
BaffleBlend Hey there! Having fun? from Somewhere Since: Dec, 2012 Relationship Status: LET'S HAVE A ZILLION BABIES
Hey there! Having fun?
#65285: Dec 2nd 2014 at 7:02:55 PM

[up]Not in my experience. I might still have trouble with Link, but that's just a personal issue, not a balance issue.

"It's liberating, realizing you never need to be competent." — Ultimatepheer
randomness4 Ghost '11 from The Land of Inconvenience Since: Sep, 2011
Ghost '11
#65286: Dec 2nd 2014 at 7:05:10 PM

The only thing that stresses me out is when my hands get sweaty for no real reason and that just effects my ability to do smash or tilt attacks...and I have to play Really safe.

Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#65287: Dec 2nd 2014 at 7:08:59 PM

[up][up]In my experience, Greninja is a death god from the outer realms.

Personal experience is not a good metric for measuring such things.

I sure said that!
Konkfan7 Konknitive Dissonance from Roselle Since: May, 2013 Relationship Status: Armed with the Power of Love
Konknitive Dissonance
#65288: Dec 2nd 2014 at 7:09:07 PM

Every time I fight Mario or Pit, they spam their projectiles to no end until I get close to them.

Then, I get comboed and they use the hitstun as an opportunity to roll to the other side of the stage so they can rinse and repeat.

ultimatepheer Since: Mar, 2011
#65289: Dec 2nd 2014 at 7:14:07 PM

I admit to not having much competitive experience; but most of the matches that come anywhere close to being competitive are with my friend.

I prefer Rushdown characters like Sonic, see, so if I make one mistake his Lucario is going to punish that mistake and toss me around and then take a stock.

If he makes a mistake, I will try to take advantage of it, only for it to turn out he recovered a moment faster than I expected and I just took a Palm Laser to the face.

At least he's not good with Ike anymore. I'd have legitimately called him an Advancing Wall of Doom in Brawl.

randomness4 Ghost '11 from The Land of Inconvenience Since: Sep, 2011
Ghost '11
#65290: Dec 2nd 2014 at 7:15:28 PM

[up][up]At that point you should use fast characters that way the strategy won't work.

edited 2nd Dec '14 7:15:46 PM by randomness4

Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.
BaffleBlend Hey there! Having fun? from Somewhere Since: Dec, 2012 Relationship Status: LET'S HAVE A ZILLION BABIES
Hey there! Having fun?
#65291: Dec 2nd 2014 at 7:16:10 PM

[up][up][up]That one's your problem, really. They're trying to get you to come close. Do a false approach, bait them, something other than Leeroy Jenkins-ing. Because what you're doing is exactly what they want you to do.

edited 2nd Dec '14 7:16:47 PM by BaffleBlend

"It's liberating, realizing you never need to be competent." — Ultimatepheer
Konkfan7 Konknitive Dissonance from Roselle Since: May, 2013 Relationship Status: Armed with the Power of Love
Konknitive Dissonance
#65292: Dec 2nd 2014 at 7:18:42 PM

Yeah, but THEY NEVER STOP.

Numbuh1234 Since: Apr, 2014
#65293: Dec 2nd 2014 at 7:20:25 PM

Basically, you'l want to convince them you are gonna attack for them to combo you, but back up before you're close enough, then when they start comboing, whack them.

edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
Darling.
#65294: Dec 2nd 2014 at 7:22:49 PM

I kind of spam Zero Suit Samus's Up-B a little, but it's so darn useful.

Visit my Tumblr! I may say things. The Bureau Project
FullMoon feeling blue from Surface Since: Jul, 2012 Relationship Status: Shipping fictional characters
feeling blue
#65295: Dec 2nd 2014 at 7:24:14 PM

In my experience, Greninja is a death god from the outer realms.

Oh come on tongue

Nap1100 Since: Mar, 2012
#65296: Dec 2nd 2014 at 7:28:05 PM

I'm pretty sure the most balanced stage Smash has ever had is Smashville, though that might not be the case so much in 4 because of how they shrinked its size. It's definitely not FD though, I can tell you that.

BaffleBlend Hey there! Having fun? from Somewhere Since: Dec, 2012 Relationship Status: LET'S HAVE A ZILLION BABIES
Hey there! Having fun?
#65297: Dec 2nd 2014 at 7:31:19 PM

Ryu must be the most broken fighting game character ever, then. Look at all those orojectiles he has on a game with only flat stages.

"It's liberating, realizing you never need to be competent." — Ultimatepheer
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#65298: Dec 2nd 2014 at 7:38:00 PM

Because Smash Bros and Street Fighter are exactly the same in terms of controls and basic concepts and so on. I mean, Street Fighter is well-known for all the platforming aspects.

I sure said that!
doctrainAUM White Hindu from New Jersey Since: Aug, 2010
White Hindu
#65299: Dec 2nd 2014 at 7:48:22 PM

I know there's a difference, but it's not entirely obvious to me. Certainly not obvious enough to warrant sarcasm.

"What's out there? What's waiting for me?"
KnownUnknown Since: Jan, 2001
#65300: Dec 2nd 2014 at 7:52:11 PM

[up][up][up][up] I don't mind balance with stages - stages being unbalanced one way or the other is something you have to deal with in this series, especially when you main a floaty character in a fandom that's obsessed with stages like Final Destination.

The stages that typically bug me are the ones where movement is constricted in a way that gets in the way of playing the game, where the parts of the stage aren't lined up well and thus get in the way of playing the game, or where the platforming is poorly designed which - well, you know.

My only real problem with the boss stages so far is that the bosses come in swinging, so to speak. I'd much prefer it if they entered without dealing damage.

[up] The difference is pretty huge, trust me - and the initial comparison is misleading (Mv C 3 aside, Ryu only has a couple versions of the same one projectile at once, all but one of which isn't repeatable, and none of which move in any way different from the original). Also, funnily enough Ryu being adapted straight from his series would probably make him pretty poor in this game, because all of his moves are linear and the game is all about maneuverability. It's a similar problem that happens with Megaman in this game.

edited 2nd Dec '14 7:58:06 PM by KnownUnknown


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