The best way to deal with hazards is to go with the flow...focusing on avoiding them is just bad times.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.Catharsis.
Oh well. Now there's even more options for people who don't want to suffer the sounds and bright lights.
I love that stuff though. By Smash 5 I hope they're up to 8 Player Special Smash so I can have my 300% Mega Bunny Screw Curry Light Fast Angled Smash with 8 Sonics on Orbital Gate.
x3: Not anymore. The game was intentionally and directly balanced around FD this time.
Amusingly enough playing competitively stresses me out more than playing casually with hazards, because in the former I'm actually testing my skill at the game so if I lose it can deal quite a blow to me, especially if it was embarrassing. While when I'm playing casually with stage hazards and items, I can just laugh at the whole silliness of the fight since I'm not fighting to win anyway.
So yeah, playing without hazards and stuff stresses me out more than playing with them on. I'm always the different one.
edited 2nd Dec '14 6:54:35 PM by FullMoon
As a user on Smashboards taught me, controlled Deep Breathing makes you fight better.
And no, that user wasn't Wii Fit Trainer, although she taught me the right rhythm for it.
That user told me that concentrating on your breathing lets you not freak out about the fight, putting out what you've trained and developed subconsciously. Thinking too hard during a fight leads to panic, cockiness, screw ups, and other unpleasantries.
"Fighting is a natural extension of your strength." — Master Roshi
edited 2nd Dec '14 7:01:36 PM by BaffleBlend
"It's liberating, realizing you never need to be competent." — Ultimatepheer
Not in my experience. I might still have trouble with Link, but that's just a personal issue, not a balance issue.
The only thing that stresses me out is when my hands get sweaty for no real reason and that just effects my ability to do smash or tilt attacks...and I have to play Really safe.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.I admit to not having much competitive experience; but most of the matches that come anywhere close to being competitive are with my friend.
I prefer Rushdown characters like Sonic, see, so if I make one mistake his Lucario is going to punish that mistake and toss me around and then take a stock.
If he makes a mistake, I will try to take advantage of it, only for it to turn out he recovered a moment faster than I expected and I just took a Palm Laser to the face.
At least he's not good with Ike anymore. I'd have legitimately called him an Advancing Wall of Doom in Brawl.
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At that point you should use fast characters that way the strategy won't work.
edited 2nd Dec '14 7:15:46 PM by randomness4
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.![]()
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That one's your problem, really. They're trying to get you to come close. Do a false approach, bait them, something other than Leeroy Jenkins-ing. Because what you're doing is exactly what they want you to do.
edited 2nd Dec '14 7:16:47 PM by BaffleBlend
"It's liberating, realizing you never need to be competent." — UltimatepheerI kind of spam Zero Suit Samus's Up-B a little, but it's so darn useful.
Visit my Tumblr! I may say things. The Bureau ProjectRyu must be the most broken fighting game character ever, then. Look at all those orojectiles he has on a game with only flat stages.
"It's liberating, realizing you never need to be competent." — Ultimatepheer![]()
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I don't mind balance with stages - stages being unbalanced one way or the other is something you have to deal with in this series, especially when you main a floaty character in a fandom that's obsessed with stages like Final Destination.
The stages that typically bug me are the ones where movement is constricted in a way that gets in the way of playing the game, where the parts of the stage aren't lined up well and thus get in the way of playing the game, or where the platforming is poorly designed which - well, you know.
My only real problem with the boss stages so far is that the bosses come in swinging, so to speak. I'd much prefer it if they entered without dealing damage.
The difference is pretty huge, trust me - and the initial comparison is misleading (Mv C 3 aside, Ryu only has a couple versions of the same one projectile at once, all but one of which isn't repeatable, and none of which move in any way different from the original). Also, funnily enough Ryu being adapted straight from his series would probably make him pretty poor in this game, because all of his moves are linear and the game is all about maneuverability. It's a similar problem that happens with Megaman in this game.
edited 2nd Dec '14 7:58:06 PM by KnownUnknown

I think that items and randomness are great when goofing around with friends or even by yourself but playing on the tourney stages with items off also has its merits as well.
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